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#1 |
Adept
Join Date: Jan 2009
Location: Milan, Italy
Posts: 213
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very low priority feature request - metric system option
i just noticed that some variants actually use the metric system, i was wondering how much effort it could take to give an option in V to have stats, weight etc displayed this way. This of course being an incredibly low priority feature, the only problem with it i seem to think of is the range of launchers, where every 10 feet mean one square of the dungeon if i'm not mistaken - translating this to the metric system could be tricky.
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#2 |
Swordsman
Join Date: May 2007
Posts: 289
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#3 | |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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Quote:
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#4 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Just use your imagination. Imagine that everything is already measured in meters. Suddenly you're a giant playing in a giant sized world versus giant sized monsters, and giants, well, they're really giant. Yeah, I know, it's weak.
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#5 |
Adept
Join Date: Jan 2009
Location: Milan, Italy
Posts: 213
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what about displaying stats in a linear fashion?
I'm sure this was discussed before, but now that stat increases/decreases have been coded so that they work only in +1 or +10 increments (i started to check out the trac page), i see no reason to still mantain the 18/xxx display method - changing the system so that stats go up and down only in +/- 1 increments would make the game more beginner friendly, and probably even simplify the code
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#6 |
Scout
Join Date: Sep 2008
Location: Fürth, Germany
Age: 43
Posts: 38
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I understand the reason behind measuring everything in feet historically, but I'd also appreciate switching to the metric system. It's the 21st century, and all.
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#7 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
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Any more complaining and I will volunteer to be a maintainer again, briefly, so I can change all units to cubits! (Or maybe rods and chains.) Adding a toggle for metric in a "middle earth" setting just seems wrong on so many levels.
In particular: 1. Metric is way anachronistic. 2. adds an unnecessary option toggle. (Big no no) 3. Horizontal units either are inconvenient (3 or 5 meters) or make no sense (10 meters), and changing them requires code churn. 4. I suppose vertical units could be every 10m instead of 50', leaving horizontal units unchanged, but that would mean having a mixture of metrics, which seems even worse. It ain't gonna happen. Signed, The Complainer |
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#8 |
Angband Devteam member
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#9 |
Rookie
Join Date: Apr 2012
Posts: 10
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This is my first post.
First of all, I would like to thank the dev-team for improving this grate game. I think it is getting better and better. I completely agree that V should use feet. On the other hand, for people not using feet or pound at all in real life (like me), numbers used in angband don't give any flavor. So, I wrote a short patch to change the display to use metric system (basically for myself). I am not asking to change the official V code, but if someone who wants to use meters and grams can try this patch. The patch works for me well, but I am not an expert of angband development, so please use it at your risk. In my patch depth : 1 level = 20 m distance : 1 square = 2 m char height : 1 inch = 2.5 cm 1 pound = 0.5 kg I wrote the patch for v4, and not sure if it works for vanilla. |
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#10 |
Adept
Join Date: Mar 2012
Posts: 141
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I support both metrification and linear stats feature requests.
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