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Old December 4, 2017, 09:41   #251
PowerWyrm
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You just stack the duration, although it's pretty much pointless as you only get 5 extra turns each time you stack haste. But yes, since Morgoth drains charges, you'd better empty a staff of speed and drop it before the fight than letting him heal from the remaining charges.

Concerning Morgoth + Sauron, I bet it was the "mouth" of Sauron, not the actual guy.
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Old December 4, 2017, 13:23   #252
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well thats useful to know. i generally do not carry staves of speed (but rather speed potions if i cannot cast speed) because of how much staves weight, because potions are more abundant, and because i rarely have an extra empty slot for them. but now that i know i can stack the speed effect, i'll drain them when i find them. 8 charges should be 20+ 1d20 + (5x7=35) turns, at base +20 that's a fair bit of exploration.
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Old December 4, 2017, 17:30   #253
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Speed potions aren't abundant for many players, and since they're immune to charges drain, players that can't cast Haste Self will tend to hoard them for the final fights, and rely on rechargeable staves of speed as much as possible otherwise.
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Old December 5, 2017, 22:11   #254
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Lately been finding lots of staves of speed in my games so I tend to take advantage of what the dungeon gives me. While it is a strain on precious equipment slots, it allows me to save speed potions, which in my general experience are rare enough that it's hard to stockpile a lot for the final fight.

I spoke of my fights with Sauron and Morgoth interchangeably because they were similar fights, but of course I fought them separately. I didn't fight MoS with Morgoth.

My experience has been a few times that Sauron and even M are more dangerous Uniques as compare to the top Uniques, but not in a whole nother category by themselves, but that's how it was in that last game. For comparison, I had started whacking away on a small s that I thought was an unusually tough skeleton ettin or something, when I realized it was Catoras I just kept going. He died without a fuss and I didn't even need to heal; which was the case with lots of tough uniques: I marginalized them, so going into the final two fights I thought I was gonna walk over the two final bosses, but instead got a whole lot of trouble from them right off the bat that was really quite a shock. That's a good thing, though. Nothing should ever be certain when fighting those two.

But, yeah, M really surprised me. At 1199HP I was really expecting to get in a lot of rounds before I'd need to heal or ?phase, but I'd hardly get in two or three, sometimes only one. It was nuts. Grond was doing work.
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Old December 7, 2017, 20:54   #255
Sky
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this ...

the Trident of Lienni (8d10) (+6,+12)
-------------------------------------
Slays animals.
Provides resistance to shards.
Cannot be harmed by acid, fire.
Slows your metabolism.


Min Level 17, Max Level 109, Generation chance 5, Power 183, 7.0 lbs
Random polearm of power 183.

and NO off-weapon brands or slays in the entire set.
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Old December 7, 2017, 20:59   #256
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An 8d10 +12 weapon doesn't need slays or brands to be ruinously effective.
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Old December 8, 2017, 02:32   #257
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Yeah, that is a hell of a weapon--roughly 60 damage just from the weapon alone. It's worth noting that the standard artifact set has no off-weapon brands/attacks either, so it's roughly comparable to everything except Deathwreaker, at least in killing power.
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Old December 8, 2017, 03:20   #258
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this randart set i'm playing now is inundating me with pConf, i have like, 8 items with it. I also found an endgame weapon on DL20, and i haven't used anything else since:
the Beaked Axe of Curion (4d6) (+13,+24) [+21] <+3>
---------------------------------------------------
+3 intelligence.
+3 dexterity.
Slays dragons (powerfully), demons (powerfully), undead, giants, trolls.
Branded with weak lightning.
Provides resistance to lightning, shards.
Cannot be harmed by acid, fire.
Sustains wisdom, dexterity.
Speeds regeneration.

When activated, it heals 5000 hit points, restores experience and stats, heals
cut damage, and cures stunning, poison, blindness, and confusion.
Takes 172 to 252 turns to recharge.
Your chance of success is 88.9%


Min Level 46, Max Level 127, Generation chance 21, Power 276, 18.0 lbs
Random polearm of power 276.

note the !Life activation every 250 turns.

i'm just carrying around this other thing should i ever run into Ungoliant:

the Flail of Athis (10d6) (+18,+10) <+4>
----------------------------------------
+4 strength.
Slays demons (powerfully).
Provides resistance to cold.
Provides protection from fear.
Cannot be harmed by acid, fire.
Grants the ability to see invisible things. Sustains your life force. Blessed
by the gods.


Min Level 40, Max Level 127, Generation chance 17, Power 228, 15.0 lbs
Random hafted of power 228.

1300 vs demons.
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Old December 8, 2017, 07:34   #259
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I believe the biggest advantage with randarts is min level tends to be favorable compared to std arts for strong items. Not a huge skew but adding 10 levels would be reasonable.
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Old December 8, 2017, 13:39   #260
Sky
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yes and no;

no, because you are not likely to find any artifact before DL30. finding a Dethanc in the standart set means you are ok for weapons until midgame, and don't have to worry about not being able to do enough damage to mobs you should otherwise be easily destroying.

yes, because things like Rings Of Power become a daily occurrence.



randarts are almost always more powerful than standarts; the standart set is pretty much balanced, there's a couple of very strong weapons, but that's about it. in a randart set, you will find lots of garbage, but then you get stuff like this Ring Of Slaying here:

the Band of Naroth (+12,+8) [+10] <+2, +3>
------------------------------------------
+2 wisdom.
+3 dexterity.
+3 constitution.
+2 attack speed.
Provides immunity to cold.
Provides resistance to acid, fire, light, dark, shards, nexus, chaos.
Provides protection from blindness.
Cannot be harmed by lightning.
Slows your metabolism. Prevents paralysis.

When activated, it creates a large frost ball with damage 200.
Takes 106 to 130 turns to recharge.
Your chance of success is 86.8%


Min Level 91, Max Level 127, Generation chance 5, Power 631, 0.2 lbs
Random ring of power 631.

i'm currently doing 1898.4 vs demons
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