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Old October 22, 2017, 12:44   #1
mibert
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Join Date: Mar 2016
Posts: 24
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help my archer survive

Hi all, this is my best archer so far, but around the current depths of 600-700 i'm basically just running away from most things.

Any advice is welcome

Thanks!

Code:
  [Sil 1.3.0-mpa Character Dump]

 Name   J             Age    3,008       Str   1 =  2      -1
 Race   Noldor        Height             Dex   6 =  5          +1
 House  Feanor        Weight             Con   5 =  4  +1
                                         Gra   3

 Game Turn    9,085   Melee  (+15,2d6)   Melee       15 =  0  +6  +1  +8
 Exp Pool     1,235   Bows   (+21,2d6)   Archery     21 = 14  +6      +1
 Total Exp   28,735   Armor [+17,7-18]   Evasion     17 =  7  +6  +4
 Burden       110.1                      Stealth     15 =  8  +6  +1
 Max Burden   120.0   Health     49:49   Perception  10 =  7  +3
 Depth         700'   Voice      34:34   Will         3 =  0  +3
 Min Depth     400'                      Smithing     6 =  2  +3      +1
 Light Radius     2                      Song         3 =  0  +3

 You are one of two children of a smith from the house of Feanor. You
 have light grey eyes, straight black hair, and a fair complexion.






  [Equipment]

a) a Longsword (Defender) (+1,2d5) [+2] 2.0 lb
   It cannot be harmed by the elements.  
b) a Longbow (+0,2d5) 2.0 lb
   It can shoot arrows 18 squares (with your current strength).
c) a Ruby Ring of Accuracy (+2)
d) an Emerald Ring of Protection [+0,1d2]
e) a Dragon Tooth Amulet of Constitution <+1> {cncon}
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Brass Lantern (5222 turns)
g) Leather Armour [+0,1d4]
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) a Kite Shield of Protection (-1) [+0,1d7]
   It cannot be harmed by the elements.  
j) a Helm of Clarity [-1,1d2] {clarity}
   It provides resistance to confusion, stunning, and 
   hallucination.  
k) a Set of Gauntlets of Swordplay (-1) [+0,1d1]
   It grants you the ability: Parry.  
l) a Pair of Boots of Softest Tread [+0,1d1] <+3>
   It improves your stealth by 3.  
m) 56 Arrows
   They can be shot 18 squares (with your current strength and bow).
n) 20 Arrows (Poisoned)
   They are branded with venom.  They can be shot 18 squares
   (with your current strength and bow).


  [Inventory]

a) a Thorny Herb of Rage
b) a Yellow Herb of Healing
c) 3 Fragments of Lembas
d) a Clear Potion of Miruvor
e) 6 Murky Brown Potions of Orcish Liquor
f) a Crimson Potion of Clarity
g) an Azure Potion of Voice
h) 4 Brilliant Blue Potions of True Sight
i) 4 Grey Potions of Slow Poison
j) 2 Brown Potions of Quickness
k) a Shimmering Potion of Elemental Resistance
l) a Smoky Potion of Dexterity
m) a Copper Speckled Potion of Grace
n) a Beech Staff of Light (5 charges)
o) an Ebony Staff of Sanctity (4 charges)
p) a Golden Staff of Revelations (5 charges)
q) a Gnarled Staff of Warding (3 charges)
r) a Cloak of Warmth [+1] {warmth or chill}
   It provides resistance to cold.  
s) a Longsword of Doriath (+0,2d5) [+1] 3.0 lb
   It slays wolves and spiders.  
t) a Mattock (-5,5d2) <+2> 11.0 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  
u) 19 Arrows of Piercing
   They cut easily through armour.  They can be shot 18 squares
   (with your current strength and bow).
v) 99 Arrows
   They can be shot 18 squares (with your current strength and bow).
w) 99 Arrows
   They can be shot 18 squares (with your current strength and bow).


  [Abilities]

Precision
Versatility
Dexterity
Dodging
Sprinting
Disguise
Exchange Places
Keen Senses
Lore-Keeper
Lore-Master
Weaponsmith


  [Enemies]

  7 / 14  Wolf                                    
  0 /  9  Tanglethorn                             
  6 /  8  Orc                                     
  5 /  5  Grimhawk                                
  1 /  2  Orc scout                               
  3 /  3  Spider hatchling                        
  1 /  1  Blue serpent                            
  9 / 30  Orc soldier                             
  0 / 12  Madthorn                                
  6 /  8  Gorcrow                                 
 12 / 27  Orc archer                              
 11 / 20  White wolf                              
  3 /  3  Red serpent                             
  4 / 65  Orc warrior                             
  1 /  4  Sword spider                            
 10 / 11  Crebain                                 
  0 /  2  Orc thief                               
  1 /  1  Nightthorn                              
  1 /  1  Green serpent                           
  2 / 13  Mountain troll                          
  0 /  2  Tattered wight                          
  0 /  7  Orc champion                            
  1 / 24  Easterling warrior                      
  3 /  6  Hummerhorn                              
  0 /  2  Orc captain                             
  8 / 20  Warg                                    
  1 /  1  Grave wight                             
  4 /  5  Dark serpent                            
  9 / 14  Whispering shadow                       
  5 / 10  Distended spider                        
  2 / 17  Easterling archer                       
  3 /  3  Twisted bat                             
  (slain) Othrod, the Orc Lord 
  2 /  7  Snow troll                              
  2 / 12  Giant                                   
  (seen)  Uldor, the Accursed 
  2 /  7  Easterling spy                          
  0 /  2  Shadow bat                              
  1 /  7  Sulrauko                                
  0 /  2  Fire-drake hatchling                    
  (seen)  Ulfang the Black 
  1 / 24  Werewolf                                
  0 /  1  Shadow spider                           
  1 /  4  Shadow                                  
  0 /  1  Sapphire serpent                        
  (seen)  Gilim, the Giant of Eruman 
  0 /  1  Ruby serpent                            
  1 /  6  Ringrauko                               
  0 /  1  Deathblade                              
  (slain) Nan, the Giant 
  0 /  1  Cave troll                              
  0 /  5  Cat warrior                             


  [Notes]

J of the Noldor
Entered Angband on 21 Oct 2017

   Turn     Depth   Note

      0     50 ft   (Versatility)
      0     50 ft   (Disguise)
    691    100 ft   (Weaponsmith)
    759    100 ft   Made a Longsword (+0,2d5) [+1]  2.0 lb
    833    100 ft   Made a Longbow (+0,2d5)  2.0 lb
    902    100 ft   Made a Mattock (-5,5d2) <+2>  11.0 lb
  2,650    250 ft   Fell through a crumbling stair
  3,305    350 ft   (Dodging)
  3,305    350 ft   (Sprinting)
  4,240    450 ft   (Exchange Places)
  4,240    450 ft   (Precision)
  4,244    450 ft   Encountered Othrod, the Orc Lord
  5,969    450 ft   (Dexterity)
  6,452    500 ft   Slew Othrod, the Orc Lord
  6,771    500 ft   Fell through a false floor
  7,075    550 ft   Encountered Ulfang the Black
  7,124    550 ft   (Keen Senses)
  7,799    550 ft   Encountered Gilim, the Giant of Eruman
  8,159    550 ft   Encountered Uldor, the Accursed
  8,272    600 ft   (Lore-Keeper)
  8,365    650 ft   (Lore-Master)
  8,970    650 ft   Fell through a crumbling stair
  9,018    700 ft   Encountered Nan, the Giant
  9,039    700 ft   Slew Nan, the Giant
  9,039    700 ft   Found The Greatsword 'Glend'



  ['Score' 014090915]
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Old October 22, 2017, 12:56   #2
Pete Mack
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No flaming arrows or crippling shot? Is it damage or accuracy you're having trouble with? (For flaming arrows, you'll need a macro to toggle the skill so you can turn it on and off easily.) Shame you haven't found a better bow. Shining arrows make a huge difference.
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Old October 22, 2017, 14:01   #3
wobbly
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If you can get listen that would be a big help. Currently your archery range is effectively 2 as that's how far you can see.
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Old October 22, 2017, 16:17   #4
debo
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I think this is the worst depth to be at for archers because of cats and generally large pack sizes. You might want to try diving to 950', dumping all the XP into archery and stealth, and then picking on all the monsters there. Listen would also be great because of gwathrauko and dark serpents, but might be expensive now that you have loremaster.
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Old October 22, 2017, 16:29   #5
wobbly
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Both what Pete is saying (flaming arrows would really improve your damage & you have arrows to burn) & what debo is saying are good. Just be really careful with grotesques if you dive as you currently don't have a solution. You have loremaster, look up their depth under ~. As long as you can't break 1 you want to pass through that depth as quickly as you can.
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Old October 23, 2017, 13:25   #6
mibert
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thank you all. good advice. i however died to the next pack of cats and a kemenrauko... well, i'll try again, using flaming arrows and perhaps diving through those depths
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