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Old November 25, 2017, 13:37   #1
Grotug
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Join Date: Nov 2013
Posts: 700
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It's time to turn off level feelings

DL31, that's 1550'. And what do we find there lying on the floor, unguarded? Only one of the best non artifact items in the entire game. And the level feeling? A paltry 6. Boots, my friends. Iron Shod Boots. <+3> <+9>. Maybe this ironman isn't doomed after all. Now.. what did I do with the ring of FrAct? Oh yeah, I left it behind because I'm wearing FrAct boots. /facepalm. Good thing I held onto the staves of confusion instead of the ring Hey, they did save my butt when squished between a hydra and a dark elf early on, though. You simply can't do anything when you're confused and afraid, except confuse the others and wait for your confusion to wear off.



Now the question is, do I wear the boots and rely on my <+4> Infravision amulet to keep me from being paralyzed? Or do I wait to find another source of FrAct before wearing them. HMMMMM. I assume carrion crawlers are detected by infravision?
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Old November 25, 2017, 18:37   #2
Grotug
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To confirm the point about turning off level feelings I just found a rod of TO on DL46 feeling level 4-4. My main objective was to collect consumables, not key equipment towards victory.

Now I just need to find a good weapon and I will be off to the races. I found castus of power (+5, +8) and dwarven shield (+4, +4) and dex ring <+6> so my damage output is good. I also just replaced my ring of DAM +9 with a ring of slaying, (+9, +9), not sure if I've ever done that before.
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Old November 25, 2017, 19:03   #3
Derakon
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I've been arguing against level feelings for years! IMO they're a distraction and just leave you wondering what you're missing out on.
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Old November 26, 2017, 00:13   #4
Grotug
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Yes, I was thinking back on you saying that to me awhile ago in another thread when I made this thread

Well, it's finally come, the point where I have too many good items I need to choose from. My HT Warrior Ironman run is going eerily well. Never had a game go this buttery smooth. There was one point where I detected evil, just to be on the safe side..., and a dracolich I TO'd earlier was about 6 clicks down a hallway from me (no rNether and my health was at like 400something) I didn't even think about TO failure, I just quickly zapped without thinking about bringing my health up first, but the rod did its job.

The levels have been very tame. Once Time hounds which I banished. Once a room jam packed full of s drujs that I banished. Very few OOD monsters, even though I've been clearing levels and hit some small vaults. I rarely have to TO monsters. My damage output is insane, even though I'm only on DL61. I'm doing 743 with an Undead/Demon slayer and am 525 vs everyone with a swap Katana of <+2> of Extra Attacks. Base Speed is +21 overweighted. Getting the damage up so high is a ring of Dam +15, a shield swap for rNexus with a good Dwarven shield (+4, +4) <+2> and castus of power (+5, +8). But Scatha dropped 2 good artifacts, one is ImmAcid alchemist gloves with +2 DEX which actually gives me better damage with the Undead/Demon slayer, but worse damage with the kill-everything-else Katana. The other artifact provides pConf and a very short recharge time on EXP restore activation, which is great, because I love killing Undead.

However, I'm currently wearing an artifact armor of ImmFire. Comboing the armor with the ImmAcid Alchemist gloves would mean I never lose staves/scrolls again so long as I were to keep it. A good thing in Ironman. Yet, I have this amazing castus of power (+5, +8) that I am so loathe to give up. (+8) on Castus is very rare. Also on this level is a <+4> Speed dragon rCold armor dropped by someone. I need the rCold if i want to wear the Dwarven shield. The pConf armor Scatha dropped gives +6 STR (which I don't need at all) and +4 DEX, which I *really* need if I ever want to get to max blows, but lacks rCold. But not sure I want to give up Fire Immunity! I also happen to know there is a single source of both fire and cold immunity in a pendant, I believe, in my randart set. I tried to reset the randarts but I got the same ones as last game.

I often have the attitude that damage is king in warrior mode. Crushing foes so quickly they don't have the chance to blast me with something nasty is sometimes better than immunities. But maybe sacrificing a little damage for fire and acid immunity is the way to go in Ironman.

The other reason damage output is so important is because I've been taking out Uniques without ?phasing. I haven't phased in like the last 500', and I've taken out Fundin and Saruman with relative ease. ?phases are stupidly rare in Angband, but they're given away limitlessly in the stores. I feel if my damage output goes down too much I won't be able to take on as many uniques. Plus, killing as many things as I can is my strategy for collecting good drops and leveling up quickly. I'll drop all my staves and wands nearby to take on light blue Ls (I have hLife) for some easy xp.

I also have +4 CON Castus that sustains CON that I've been holding onto (not currently in my inventory). Lots of greater demons later on will be zapping my CON, but I may want to hold out for CON sustain somewhere else.

There's also a very low AC armor with hLife, Telepathy, the 5 crucial base resists, rChaos and rLite on this level, but I think I am going to let it go.

Unlike my last game, been getting consumables at a good rate: potions, ?Identifies, the good stuff. I have 5 !*healing* and 8 !Healing. I crush everything so quickly they rarely destroy potions.

Oh, and Itanagast also dropped 38 {Holy Mights! I *really* need to let go of the idea that I am going to use my bow for killing stuff. I am a melee artist, and I shouldn't be carrying more than 40 arrows. Just seems like a waste to use the {Holy Mights on vortices or water hounds....

I just need advice on prioritizing what to keep and what to let go.

Code:
  [Angband 4.1.1 Character Dump]

 Name   Iron Tug     Age             29          Self  RB  CB  EB   Best
 Race   Half-Troll   Height       10'3"   STR! 18/100  +4  +3 +11 18/***
 Class  Warrior      Weight    14st 4lb   INT:     18  -4  -2  +3     15
 Title  Champion     Turns used:          WIS:  18/22  -2  -2  +6  18/42
 HP     580/667      Game        367846   DEX! 18/100  -4  +2  +0  18/80
 SP     0/0          Standard     55499   CON:     16  +3  +2  +8 18/110
                     Resting       1500

 Level                 40    Armor      [54,+76]    Saving Throw     53%
 Cur Exp          1243226                           Stealth    Excellent
 Max Exp          1243226    Melee       3d5,+66    Disarm - phys.   76%
 Adv Exp          1500000    To-hit       90,+36    Disarm - magic   45%
                             Blows      6.7/turn    Magic Devices     40
 Gold              276169                           Searching        49%
 Burden          217.4 lb    Shoot to-dam    +14    Infravision    30 ft
 Overweight       37.5 lb    To-hit       75,+38    Speed             20
 Max Depth    3050' (L61)    Shots        1/turn

 Your mother was a Water-Troll Warrior.  You have slime-green eyes,
 dirty bright red hair, and white scabby skin.



rAcid:.+....+...... Nexus:.............
rElec:.+...+....... Nethr:.............
rFire:.+..++*...... Chaos:......+......
rCold:......+...... Disen:.....+.......
rPois:.+..+........ pFear:.....+......+
rLite:............. pBlnd:....++.......
rDark:....+........ pConf:.............
Sound:.....+....... pStun:.............
Shard:............. HLife:.....+.......

Regen:.+....+.....+ Stea.:......++...+.
  ESP:.........+... Sear.:.............
Invis:....+........ Infra:............+
FrAct:....++..+.... Tunn.:.............
Feath:.+.........+. Speed:..+..+.+...+.
S.Dig:.+.....+..... Blows:+............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Character Equipment]

a) the Katana 'Aryathana' (3d5) (+10,+19) <+2> {@1!d!v!k}
     Dropped by The Balrog of Moria at 2650 feet (level 53)
     
     +2 attack speed.
     Cannot be harmed by acid.
     
     Combat info:
     6.7 blows/round.
     With +0 STR and +2 DEX you would get 7.0 blows
     Average damage/round: 525.2.
     
b) the Short Bow of Dildureb (x2) (+12,+14) <+4, +3>
     Dropped by The Queen Ant at 2150 feet (level 43)
     
     +4 strength.
     +3 wisdom.
     +3 constitution.
     Provides resistance to acid, lightning, fire, poison.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Feather Falling.  Speeds regeneration.  
     
c) a Ring of Speed <+8>
     Dropped by The Balrog of Moria at 2650 feet (level 53)
     
     +8 speed.
     
d) a Ring of Damage (+0,+15)
     Found lying on the floor in a vault at 2750 feet (level 55)
     
e) the Jewel of Alasa [+1] <+1, +3>
     Found lying on the floor in a vault at 2150 feet (level 43)
     
     +1 intelligence.
     +3 constitution.
     Provides resistance to fire, poison, dark.
     Provides protection from blindness.
     Sustains strength, intelligence.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
f) the Star of Anarech <+3, +4>
     Found lying on the floor in a vault at 2650 feet (level 53)
     
     +3 strength.
     +3 wisdom.
     +4 speed.
     +3 light.
     Provides resistance to lightning, fire, sound, disenchantment.
     Provides protection from fear, blindness.
     Cannot be harmed by fire.
     Prevents paralysis.  Sustains your life force.  
     Radius 3 light.
     
     When activated, it maps the area around you.
     Takes 153 to 300 turns to recharge at your current speed.
     Your chance of success is 81.3%
     
g) the Chain Mail of Elmor (-2) [32,+19] <+3>
     Conjured forth by magic at 2400 feet (level 48)
     
     +3 stealth.
     Provides immunity to fire.
     Provides resistance to acid, cold, chaos.
     Cannot be harmed by acid.
     Speeds regeneration.  
     
h) an Elven Cloak of the Magi [6,+8] <+2, +3, +1>
     Found lying on the floor in a pit at 1900 feet (level 38)
     
     +2 intelligence.
     +3 stealth.
     +1 speed.
     Cannot be harmed by acid.
     Sustains intelligence.
     Slows your metabolism.  
     
i) a Small Metal Shield (Dwarven) (+4,+4) [5,+14] <+2>
     Dropped by a mummified human at 2200 feet (level 44)
     
     +2 strength.
     +2 constitution.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
j) a Hard Leather Cap of Telepathy [2,+12]
     Found lying on the floor in a pit at 2800 feet (level 56)
     
     Grants telepathy.  
     
k) a Set of Caestus of Power (+5,+8) [5,+9] <+2> {@2}
     Found lying on the floor in a vault at 2150 feet (level 43)
     
     +2 strength.
     
l) a Pair of Iron Shod Boots of Elvenkind [4,+9] <+3, +9>
     Found lying on the floor of a cavern at 1550 feet (level 31)
     
     +3 stealth.
     +9 speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     




  [Character Inventory]

a) 19 Potions of Cure Critical Wounds
b) 8 Potions of Healing
c) 5 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) 7 Potions of Speed
e) 16 Scrolls of Phase Door
f) 7 Scrolls of Teleportation {!r}
g) 2 Scrolls of Banishment
h) 8 Rods of Treasure Location {@3}
i) 3 Rods of Magic Mapping
j) 5 Rods of Fire Bolts {@2}
k) 3 Rods of Frost Bolts {@1}
l) 5 Rods of Curing {@5!!}
m) 2 Rods of Teleport Other
n) 2 Wands of Teleport Other (10 charges) {!d}
o) 3 Staves of Teleportation (20 charges)
p) 2 Staves of Speed (4 charges)
q) a Ring of Dexterity <+6>
     Found lying on the floor in a vault at 2200 feet (level 44)
     
     +6 dexterity.
     Sustains dexterity.
     
r) the Partial Plate Armour 'Salir' (-3) [40,+10] <+6, +4>
     Dropped by Scatha the Worm at 3050 feet (level 61)
     
     +6 strength.
     +4 dexterity.
     Provides resistance to acid, lightning, dark.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
     When activated, it restores your experience.
     Takes 195 to 216 turns to recharge at your current speed.
     Your chance of success is 89.1%
     
s) a Mithril Shield of Elvenkind [16,+22] <+1>
     Found lying on the floor in a vault at 2850 feet (level 57)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, nexus.
     Cannot be harmed by acid.
     
t) the Set of Alchemist's Gloves of Hildi (+7,+0) [0,+10] <+2>
     Dropped by Scatha the Worm at 3050 feet (level 61)
     
     +2 dexterity.
     Provides immunity to acid.
     Provides resistance to lightning.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
     When activated, it creates a lightning ball with damage 64.
     Takes 219 to 243 turns to recharge at your current speed.
     Your chance of success is 91.6%
     
u) the Battle Axe 'Gonde' (4d8) (+9,+15) <+2> {@1!d!v!k}
     Dropped by Ar-PharazÙn the Golden at 2750 feet (level 55)
     
     +2 dexterity.
     Slays undead (powerfully), demons (powerfully), dragons, trolls.
     Cannot be harmed by acid, fire.
     Sustains dexterity.
     
     Combat info:
     4.5 blows/round.
     With +0 STR and +2 DEX you would get 5.0 blows
     Average damage/round: 743.1 vs. undead, 743.1 vs. demons, 562 vs.
     dragons, 562 vs. trolls, and 380.4 vs. others.
     




  [Character Quiver]

0) 10 Mithril Arrows of Frost (3d4) (+8,+11)
     Branded with cold.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 169 vs. creatures not resistant to cold, and
     67.6 vs. others.
     35% chance of breaking upon contact.
     
1) 31 Mithril Arrows of Frost (4d4) (+14,+15)
     Branded with cold.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 202.8 vs. creatures not resistant to cold,
     and 81.1 vs. others.
     35% chance of breaking upon contact.
     
2) 39 Mithril Arrows of Holy Might (3d4) (+17,+22)
     Slays undead, demons, evil creatures.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 228.4 vs. undead, 228.4 vs. demons, 182.7
     vs. evil creatures, and 91.3 vs. others.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       413    100'  Killed Grip, Farmer Maggot's Dog
       413    100'  Reached level 2
       413    100'  Reached level 3
       413    100'  Reached level 4
       434    100'  Reached level 5
       849    150'  Reached level 6
      1606    150'  Reached level 7
      2361    250'  Reached level 8
      3575    300'  Reached level 9
      4213    300'  Reached level 10
      4597    350'  Killed Bullroarer the Hobbit
      5051    350'  Reached level 11
      6013    500'  Reached level 12
      7083    500'  Reached level 13
      7401    550'  Killed Lagduf, the Snaga
      7425    550'  Reached level 14
      7837    600'  Reached level 15
      8329    650'  Reached level 16
      8582    700'  Killed Orfax, Son of Boldor
      8989    750'  Reached level 17
      9315    800'  Reached level 18
     10173    800'  Reached level 19
     10610    850'  Killed Fang, Farmer Maggot's Dog
     11520   1150'  Reached level 20
     12601   1200'  Reached level 21
     12903   1250'  Killed Bolg, Son of Azog
     13151   1250'  Killed Angamait? of Umbar
     13225   1250'  Killed Sangahyando of Umbar
     13225   1250'  Reached level 22
     13406   1250'  Killed Wormtongue, Agent of Saruman
     14306   1250'  Reached level 23
     14667   1300'  Found the Lantern of Andion (LOST)
     15015   1300'  Reached level 24
     15884   1300'  Reached level 25
     16678   1350'  Killed Azog, King of the Uruk-Hai
     17323   1450'  Killed Grishn?kh, the Hill Orc
     17335   1450'  Killed Golfimbul, the Hill Orc Chief
     17640   1500'  Killed Ulfast, Son of Ulfang
     18693   1550'  Found the Pair of Steel Shod Boots 'Rhundona' (LOST)
     18801   1550'  Reached level 26
     19195   1550'  Reached level 26
     20745   1600'  Killed Uldor the Accursed
     22868   1650'  Reached level 27
     23236   1650'  Reached level 27
     25433   1750'  Reached level 28
     26283   1750'  Reached level 29
     26358   1750'  Killed Draebor, the Imp
     26368   1750'  Found the Scimitar 'Helmarm' (LOST)
     27328   1850'  Killed Lokkak, the Ogre Chieftain
     28508   1900'  Killed Castamir the Usurper
     28781   1900'  Reached level 30
     29655   1900'  Found the Glaive 'Cutur' (LOST)
     30162   1900'  Reached level 31
     31198   1950'  Killed Gorbag, the Orc Captain
     33253   2000'  Reached level 31
     33558   2000'  Killed Beorn, the Shape-Changer
     35478   2150'  Found the Jewel of Alasa
     35565   2150'  Killed The Queen Ant
     35566   2150'  Found the Short Bow of Dildureb
     35595   2150'  Found the Short Bow of Golad (LOST)
     35726   2200'  Reached level 32
     35934   2200'  Killed Kh?Æm, Son of M?Æm
     35986   2200'  Killed Adunaphel the Quiet
     36015   2200'  Reached level 32
     36748   2200'  Found the Pendant of Ammor (LOST)
     37284   2200'  Reached level 33
     37555   2200'  Reached level 33
     37614   2200'  Reached level 33
     38502   2250'  Found the Set of Caestus of Eledar
     39072   2300'  Killed N?r, the Dwarf
     39138   2300'  Killed Ufthak of Cirith Ungol
     40041   2350'  Killed Waldern, King of Water
     40679   2350'  Killed Sm?©agol
     41056   2350'  Killed Smaug the Golden
     41056   2350'  Reached level 34
     42534   2400'  Found the Chain Mail of Elmor
     42802   2450'  Found the Scimitar of Coion (LOST)
     44748   2550'  Killed Ibun, Son of M?Æm
     45322   2600'  Reached level 35
     46192   2650'  Killed Ren the Unclean
     46201   2650'  Found the Star of Noste (LOST)
     46547   2650'  Killed The Balrog of Moria
     46551   2650'  Found the Katana 'Aryathana'
     46559   2650'  Found the Star of Anarech
     46855   2700'  Reached level 36
     48552   2750'  Killed Kavlax the Many-Headed
     49119   2750'  Killed Ar-Pharaz?¥n the Golden
     49119   2750'  Found the Battle Axe 'Gonde'
     49158   2750'  Reached level 37
     51150   2850'  Reached level 38
     51170   2850'  Killed Ariel, Queen of Air
     51394   2850'  Killed Fundin Bluecloak
     51712   2850'  Killed Saruman of Many Colours
     51977   2900'  Killed Bert the Stone Troll
     51977   2900'  Found the Quarterstaff of Araxarm (LOST)
     51995   2900'  Killed Bill the Stone Troll
     52137   2900'  Killed Tom the Stone Troll
     53055   2950'  Killed Shelob, Spider of Darkness
     53055   2950'  Reached level 39
     53453   2950'  Killed Medusa, the Gorgon
     54133   3050'  Killed E??l, the Dark Elf
     54359   3050'  Found the Leather Scale Mail of Findoros
     55285   3050'  Killed Itangast the Fire Drake
     55285   3050'  Reached level 40
     55285   3050'  Found the Pick of Monwen
     55428   3050'  Killed Scatha the Worm
     55428   3050'  Found the Partial Plate Armour 'Salir'
     55433   3050'  Found the Set of Alchemist's Gloves of Hildi


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : yes (birth_force_descend)
Word of Recall has no effect                 : yes (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
I copied the text from a saved randart file and pasted it into the artifact.txt field inside of the /lib in my MAC executable. But it used the same RandArts I pasted in last game. Not really sure if I'm doing it right?

Edit: After reading my post I'm leaning towards keeping two swaps, including the weapon swap. I'm thinking of dropping the rNexus shield, 40 arrows (/sigh), the CON castus, (already on the ground), and keeping the dwarven shield and the power gauntlets for swap against hard foes that don't deal acid where the Katana will benefit a good deal. Also, when taking on a tough foe I haste self with the staff of speed, and then I swap the speed ring for the DEX ring to maximize damage. I am not currently considering dropping the DEX ring. I'm torn about letting Salir go (the pConf +4 DEX armor).

Would love to hear what others would do in my shoes.

Last edited by Grotug; November 26, 2017 at 00:22.
Grotug is offline   Reply With Quote
Old November 26, 2017, 18:32   #5
Grotug
Knight
 
Join Date: Nov 2013
Posts: 700
Grotug is on a distinguished road
Welp, Sauron fell surprisingly easy. I think I zapped rod of healing once and used a healing potion. The rune of warding against him was amazing. I think he tried to send me through the floor three times, but with forced descent on, I didn't need to cover Nexus for the fight. Haha.

Morgy was about typical. He summoned Huan and Maeglin early on which gave me a bit of trouble because I couldn't TO either of them. Huan breathed sound on me while Morgoth I think bashed me or mana stormed me. Either way, I was left with 70 health. I used 2 !*healings*, 2 !healings and I zapped my rods of healing once or twice throughout the fight. I ended up trading my artifact bow for lorien short bow X4 for the DEX increase, but those holy might arrows eneded up doing some work, too (about 5 to 7% damage from his total). I picked up 2 rods of healing on DL99 and one on DL100 bringing my total from 2 to 5 in very short order. An A pit on DL99 was super nice, too, bringing my !*healings* from 5 to 7. I was taking down everything I thought I could handle including big Uniques leading up to the fight, but my gain of potions starting going backwards until the A pits (another A pit on DL100, too, which got me a +2 increase on my ring speed).

So, as is always hoped for in an ironman/forced descent game, things came together in the last moments before the fights for somewhat comfortable cushion. I ended up throwing away the castus of power I had been dragging around but regretted it as I would have gotten another 30 dam or so since I picked up a helmet of telepethy and dex and the dex from the lorien bow.

I probably should have ?Phased when Huan and P were both in LOS, but I thought I'd give them a fighting chance for a couple turns . If Huan had breathed frost instead of Sound, though, I'm pretty sure I'd be dead?

Code:
  [Angband 4.1.1 Character Dump]

 Name   Iron Tug     Age             29          Self  RB  CB  EB   Best
 Race   Half-Troll   Height       10'3"   STR! 18/100  +4  +3 +10 18/***
 Class  Warrior      Weight    14st 4lb   INT! 18/100  -4  -2 +10 18/140
 Title  ***WINNER*** Turns used:          WIS! 18/100  -2  -2  +9 18/150
 HP     765/1164     Game        476183   DEX! 18/100  -4  +2 +11 18/190
 SP     0/0          Standard     89352   CON! 18/100  +3  +2 +11 18/***
                     Resting       2997

 Level                 50    Armor      [38,+78]    Saving Throw     72%
 Cur Exp          7550945                           Stealth    Very Good
 Max Exp          7550945    Melee       6d3,+56    Disarm - phys.   93%
 Adv Exp         ********    To-hit      105,+95    Disarm - magic   58%
                             Blows      7.2/turn    Magic Devices     52
 Gold             1048455                           Searching        61%
 Burden          155.6 lb    Shoot to-dam    +14    Infravision    30 ft
 Overweight      -24.3 lb    To-hit       90,+92    Speed             24
 Max Depth   5000' (L100)    Shots        1/turn

 Your mother was a Water-Troll Warrior.  You have slime-green eyes,
 dirty bright red hair, and white scabby skin.



rAcid:+...+.+..+*.. Nexus:.............
rElec:.....++..++.. Nethr:....+........
rFire:....*+++..... Chaos:......+......
rCold:......+...... Disen:....++.......
rPois:......+..+... pFear:.+..++++.+..+
rLite:............. pBlnd:.....++..+...
rDark:.........+... pConf:......+......
Sound:.....+....... pStun:.............
Shard:............. HLife:.....+.......

Regen:.......+.+..+ Stea.:......++...+.
  ESP:.........+... Sear.:.............
Invis:............. Infra:............+
FrAct:.+..+++.+.+.. Tunn.:.............
Feath:....+.+....+. Speed:..+..+.+...+!
S.Dig:......++..... Blows:+............
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:............. Light:+...++.......


  [Character Equipment]

a) the Scythe of Durufindi (6d3) (+19,+16) <+3, +2, +1> {@1!d!v!k}
     Dropped by Feagwath, the Undead Sorcerer at 3800 feet (level 76)
     
     +3 constitution.
     +2 attack speed.
     +1 light.
     Slays evil creatures.
     Branded with acid.
     Provides resistance to acid.
     Cannot be harmed by acid, fire.
     
     
     Combat info:
     7.2 blows/round.
     With +0 STR and +1 DEX you would get 7.5 blows
     Average damage/round: 754.3 vs. creatures not resistant to acid,
     647.5 vs. evil creatures, and 541.5 vs. others.
     
b) a Short Bow of Lothl?≥rien (x4) (+16,+14) <+4, +2>
     Found lying on the floor in a vault at 4800 feet (level 96)
     
     +4 dexterity.
     +2 shooting power.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
c) a Ring of Speed <+10>
     Dropped by an Istar at 5000 feet (level 100)
     
     +10 speed.
     
d) a Ring of Damage (+0,+15)
     Found lying on the floor in a vault at 2750 feet (level 55)
     
e) the Elfstone 'Arandor' (+1,+1) <+3, +4, +1>
     Dropped by Lugdush, the Uruk at 3250 feet (level 65)
     
     +3 strength.
     +4 intelligence.
     +3 wisdom.
     +1 light.
     Provides immunity to fire.
     Provides resistance to acid, nether, disenchantment.
     Provides protection from fear.
     Sustains strength, wisdom, constitution.
     Feather Falling.  Prevents paralysis.  
     
     
     When activated, it causes you to breathe either cold or flames for
     80 damage.
     Takes 260 to 288 turns to recharge at your current speed.
     Your chance of success is 87.5%
     
f) the Star of Anarech <+3, +4>
     Found lying on the floor in a vault at 2650 feet (level 53)
     
     +3 strength.
     +3 wisdom.
     +4 speed.
     +3 light.
     Provides resistance to lightning, fire, sound, disenchantment.
     Provides protection from fear, blindness.
     Cannot be harmed by fire.
     Prevents paralysis.  Sustains your life force.  
     Radius 3 light.
     
     When activated, it maps the area around you.
     Takes 204 to 400 turns to recharge at your current speed.
     Your chance of success is 85.0%
     
g) the Hard Leather Armour of Tirrilmar (-1) [16,+11] <+3, +1>
     Dropped by a dark elven warrior at 3250 feet (level 65)
     
     +3 constitution.
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, poison, chaos.
     Provides protection from fear, blindness, confusion.
     Cannot be harmed by acid, fire.
     Sustains strength.
     Slows your metabolism.  Feather Falling.  Prevents paralysis.  
     
     When activated, it restores your strength.
     Takes 328 to 400 turns to recharge at your current speed.
     Your chance of success is 87.5%
     
h) the Elven Cloak 'Mirimar' [6,+12] <+3, +4, +1>
     Dropped by a lesser Maia at 4950 feet (level 99)
     
     +3 constitution.
     +4 stealth.
     +1 speed.
     Provides resistance to fire.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Sustains intelligence, dexterity.
     Slows your metabolism.  Speeds regeneration.  
     
     When activated, it creates a fire bolt with damage 12d8.
     Takes 228 to 252 turns to recharge at your current speed.
     Your chance of success is 91.2%
     
i) a Small Metal Shield (Dwarven) (+4,+4) [5,+14] <+2>
     Dropped by a mummified human at 2200 feet (level 44)
     
     +2 strength.
     +2 constitution.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
j) the Iron Helm of Corthal [7,+12] <+2, +6, +3, +5> (charging)
     Dropped by a mage at 4050 feet (level 81)
     
     +2 strength.
     +6 intelligence.
     +3 wisdom.
     +5 dexterity.
     Provides resistance to acid, lightning, poison, dark.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     Speeds regeneration.  Grants telepathy.  
     
     When activated, it hastens you for 2d10+20 turns.
     Takes 328 to 400 turns to recharge at your current speed.
     Your chance of success is 87.5%
     
k) the Set of Alchemist's Gloves of Hildi (+7,+0) [0,+12] <+2>
     Dropped by Scatha the Worm at 3050 feet (level 61)
     
     +2 dexterity.
     Provides immunity to acid.
     Provides resistance to lightning.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
     When activated, it creates a lightning ball with damage 64.
     Takes 292 to 324 turns to recharge at your current speed.
     Your chance of success is 93.3%
     
l) a Pair of Iron Shod Boots of Elvenkind [4,+13] <+3, +9>
     Found lying on the floor of a cavern at 1550 feet (level 31)
     
     +3 stealth.
     +9 speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     




  [Character Inventory]

a) 23 Potions of Cure Critical Wounds
b) 13 Potions of Healing
c) 5 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) 2 Potions of Life
     It can be thrown at creatures with damaging effect.
     
e) 22 Potions of Speed
f) 26 Scrolls of Phase Door
g) 22 Scrolls of Teleportation {!r}
h) 8 Scrolls of Banishment
i) 3 Scrolls of Mass Banishment
j) a Scroll of Rune of Protection
k) a Scroll of *Destruction*
l) 5 Rods of Detection (1 charging) {@3}
     Cannot be harmed by lightning.
     
m) 5 Rods of Healing (4 charging)
     Cannot be harmed by lightning.
     
n) 6 Rods of Teleport Other (2 charging)
o) a Rod of Speed (charging)
     Cannot be harmed by lightning.
     
p) the Battle Axe 'Gonde' (4d8) (+10,+15) <+2> {@1!d!v!k}
     Dropped by Ar-PharazÙn the Golden at 2750 feet (level 55)
     
     +2 dexterity.
     Slays undead (powerfully), demons (powerfully), dragons, trolls.
     Cannot be harmed by acid, fire.
     Sustains dexterity.
     
     Combat info:
     5.8 blows/round.
     Average damage/round: 959.6 vs. undead, 959.6 vs. demons, 711.4
     vs. dragons, 711.4 vs. trolls, and 463.9 vs. others.
     




  [Character Quiver]

0) 16 Seeker Arrows of Wounding (4d4) (+18,+22)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 200.6.
     35% chance of breaking upon contact.
     
1) 6 Mithril Arrows of Holy Might (3d4) (+17,+22)
     Slays undead, demons, evil creatures.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 331.9 vs. undead, 331.9 vs. demons, 284.5
     vs. evil creatures, and 189.7 vs. others.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       413    100'  Killed Grip, Farmer Maggot's Dog
       413    100'  Reached level 2
       413    100'  Reached level 3
       413    100'  Reached level 4
       434    100'  Reached level 5
       849    150'  Reached level 6
      1606    150'  Reached level 7
      2361    250'  Reached level 8
      3575    300'  Reached level 9
      4213    300'  Reached level 10
      4597    350'  Killed Bullroarer the Hobbit
      5051    350'  Reached level 11
      6013    500'  Reached level 12
      7083    500'  Reached level 13
      7401    550'  Killed Lagduf, the Snaga
      7425    550'  Reached level 14
      7837    600'  Reached level 15
      8329    650'  Reached level 16
      8582    700'  Killed Orfax, Son of Boldor
      8989    750'  Reached level 17
      9315    800'  Reached level 18
     10173    800'  Reached level 19
     10610    850'  Killed Fang, Farmer Maggot's Dog
     11520   1150'  Reached level 20
     12601   1200'  Reached level 21
     12903   1250'  Killed Bolg, Son of Azog
     13151   1250'  Killed Angamait? of Umbar
     13225   1250'  Killed Sangahyando of Umbar
     13225   1250'  Reached level 22
     13406   1250'  Killed Wormtongue, Agent of Saruman
     14306   1250'  Reached level 23
     14667   1300'  Found the Lantern of Andion (LOST)
     15015   1300'  Reached level 24
     15884   1300'  Reached level 25
     16678   1350'  Killed Azog, King of the Uruk-Hai
     17323   1450'  Killed Grishn?kh, the Hill Orc
     17335   1450'  Killed Golfimbul, the Hill Orc Chief
     17640   1500'  Killed Ulfast, Son of Ulfang
     18693   1550'  Found the Pair of Steel Shod Boots 'Rhundona' (LOST)
     18801   1550'  Reached level 26
     19195   1550'  Reached level 26
     20745   1600'  Killed Uldor the Accursed
     22868   1650'  Reached level 27
     23236   1650'  Reached level 27
     25433   1750'  Reached level 28
     26283   1750'  Reached level 29
     26358   1750'  Killed Draebor, the Imp
     26368   1750'  Found the Scimitar 'Helmarm' (LOST)
     27328   1850'  Killed Lokkak, the Ogre Chieftain
     28508   1900'  Killed Castamir the Usurper
     28781   1900'  Reached level 30
     29655   1900'  Found the Glaive 'Cutur' (LOST)
     30162   1900'  Reached level 31
     31198   1950'  Killed Gorbag, the Orc Captain
     33253   2000'  Reached level 31
     33558   2000'  Killed Beorn, the Shape-Changer
     35478   2150'  Found the Jewel of Alasa (LOST)
     35565   2150'  Killed The Queen Ant
     35566   2150'  Found the Short Bow of Dildureb (LOST)
     35595   2150'  Found the Short Bow of Golad (LOST)
     35726   2200'  Reached level 32
     35934   2200'  Killed Kh?Æm, Son of M?Æm
     35986   2200'  Killed Adunaphel the Quiet
     36015   2200'  Reached level 32
     36748   2200'  Found the Pendant of Ammor (LOST)
     37284   2200'  Reached level 33
     37555   2200'  Reached level 33
     37614   2200'  Reached level 33
     38502   2250'  Found the Set of Caestus of Eledar (LOST)
     39072   2300'  Killed N?r, the Dwarf
     39138   2300'  Killed Ufthak of Cirith Ungol
     40041   2350'  Killed Waldern, King of Water
     40679   2350'  Killed Sm?©agol
     41056   2350'  Killed Smaug the Golden
     41056   2350'  Reached level 34
     42534   2400'  Found the Chain Mail of Elmor
     42802   2450'  Found the Scimitar of Coion (LOST)
     44748   2550'  Killed Ibun, Son of M?Æm
     45322   2600'  Reached level 35
     46192   2650'  Killed Ren the Unclean
     46201   2650'  Found the Star of Noste (LOST)
     46547   2650'  Killed The Balrog of Moria
     46551   2650'  Found the Katana 'Aryathana' (LOST)
     46559   2650'  Found the Star of Anarech
     46855   2700'  Reached level 36
     48552   2750'  Killed Kavlax the Many-Headed
     49119   2750'  Killed Ar-Pharaz?¥n the Golden
     49119   2750'  Found the Battle Axe 'Gonde'
     49158   2750'  Reached level 37
     51150   2850'  Reached level 38
     51170   2850'  Killed Ariel, Queen of Air
     51394   2850'  Killed Fundin Bluecloak
     51712   2850'  Killed Saruman of Many Colours
     51977   2900'  Killed Bert the Stone Troll
     51977   2900'  Found the Quarterstaff of Araxarm (LOST)
     51995   2900'  Killed Bill the Stone Troll
     52137   2900'  Killed Tom the Stone Troll
     53055   2950'  Killed Shelob, Spider of Darkness
     53055   2950'  Reached level 39
     53453   2950'  Killed Medusa, the Gorgon
     54133   3050'  Killed E??l, the Dark Elf
     54359   3050'  Found the Leather Scale Mail of Findoros (LOST)
     55285   3050'  Killed Itangast the Fire Drake
     55285   3050'  Reached level 40
     55285   3050'  Found the Pick of Monwen (LOST)
     55428   3050'  Killed Scatha the Worm
     55428   3050'  Found the Partial Plate Armour 'Salir' (LOST)
     55433   3050'  Found the Set of Alchemist's Gloves of Hildi
     56231   3100'  Killed Arien, Maia of the Sun
     57652   3200'  Reached level 41
     57957   3250'  Found the Hard Leather Armour of Tirrilmar
     58042   3250'  Killed Lorgan, Chief of the Easterlings
     58769   3250'  Killed Ugl??k, the Uruk
     58782   3250'  Killed Lugdush, the Uruk
     58782   3250'  Found the Elfstone 'Arandor'
     59230   3300'  Killed Rogrog the Black Troll
     59997   3300'  Reached level 42
     60205   3300'  Killed Ji Indur Dawndeath
     60209   3300'  Found the Lucerne Hammer 'Bragor' (LOST)
     60557   3300'  Found the Iron Helm of Valad (LOST)
     62385   3350'  Killed Uvatha the Horseman
     63104   3400'  Reached level 43
     63287   3400'  Killed Shagrat, the Orc Captain
     63313   3400'  Found the Main Gauche of Elurholon (LOST)
     64396   3500'  Killed The Lernaean Hydra
     65187   3500'  Killed Brodda, the Easterling
     65692   3500'  Killed Ulwarth, Son of Ulfang
     66600   3800'  Killed Feagwath, the Undead Sorcerer
     66600   3800'  Reached level 44
     66601   3800'  Found the Scythe of Durufindi
     67651   3800'  Killed Mughash the Kobold Lord
     68258   3850'  Killed The Phoenix
     68276   3850'  Killed Quaker, Master of Earth
     68500   3850'  Reached level 45
     68516   3850'  Reached level 45
     68533   3850'  Reached level 45
     69619   3900'  Reached level 46
     69625   3900'  Reached level 46
     69632   3900'  Killed Akhorahil the Blind
     69713   3900'  Found the Katana of Silydhrim (LOST)
     70422   3950'  Killed Ungoliant, the Unlight
     70866   3950'  Killed Dwar, Dog Lord of Waw
     70873   3950'  Reached level 47
     70874   3950'  Found the Executioner's Sword 'Animari' (LOST)
     70921   3950'  Killed Hoarmurath of Dir
     70927   3950'  Reached level 47
     71748   3950'  Killed Thuringwethil, the Vampire Messenger
     72896   4000'  Found the Jewel Encrusted Crown of Menar (LOST)
     73549   4050'  Found the Iron Helm of Corthal
     74503   4400'  Killed Omarax, the Eye Tyrant
     75100   4450'  Killed The Witch-King of Angmar
     75443   4700'  Reached level 48
     75964   4750'  Killed Carcharoth, the Jaws of Thirst
     76238   4750'  Killed Gothmog, the High Captain of Balrogs
     76854   4750'  Killed Lungorthin, the Balrog of White Fire
     77255   4750'  Reached level 49
     78052   4750'  Killed Vecna, the Emperor Lich
     78625   4800'  Killed Ulfang the Black
     78875   4800'  Killed Cantoras, the Skeletal Lord
     78875   4800'  Found the Bar Chain Mail 'Gelbel' (LOST)
     78933   4800'  Found the Wicker Shield of Curist (LOST)
     80380   4850'  Reached level 50
     80515   4850'  Reached level 50
     80540   4850'  Killed Boldor, King of the Yeeks
     80595   4850'  Killed Baphomet the Minotaur Lord
     80603   4850'  Found the Broad Axe 'Elenn' (LOST)
     80980   4850'  Found the Soft Leather Armour 'Annari' (LOST)
     81668   4850'  Killed Glaurung, Father of the Dragons
     82423   4900'  Killed Vargo, Tyrant of Fire
     82849   4900'  Killed Draugluin, Sire of All Werewolves
     83507   4900'  Killed Gorlim, Betrayer of Barahir
     83509   4900'  Found the Light Crossbow of Allevri (LOST)
     85301   4950'  Killed Tselakus, the Dreadlord
     85626   4950'  Killed Kham?ªl, the Black Easterling
     87266   4950'  Found the Elven Cloak 'Mirimar'
     87284   4950'  Found the Amulet 'Mandor' (LOST)
     87379   4950'  Killed Harowen the Black Hand
     87845   4950'  Killed Sauron, the Sorcerer
     89351   5000'  Killed Morgoth, Lord of Darkness


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : yes (birth_force_descend)
Word of Recall has no effect                 : yes (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
Of the gear I was wearing, only 3 came from the floor. The rest were dropped from felled baddies.
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Old November 26, 2017, 18:51   #6
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,480
Estie is on a distinguished road
Congrats!

Given that iron men kill many uniques and have few vaults, the ratio should be in favour of drops.
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Old November 26, 2017, 19:56   #7
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,347
Donated: $40
Pete Mack is on a distinguished road
Congrats! That weapon is pretty much perfect for Ironman (and indeed for non-ironman): Acid brand against almost everything including Sauron for massive damage. Slay Evil vs. Morgoth for huge damage.
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Old November 27, 2017, 22:01   #8
Grotug
Knight
 
Join Date: Nov 2013
Posts: 700
Grotug is on a distinguished road
Thanks! Yeah, that weapon is tailored made for the final two bosses.

I noticed some posts on the forums saying that Warrior is at a disadvantage compared to other classes? Given how much easier I find playing HT/Warrior compared to other combos, I'd just like to put in my two cents for *not* making Warrior have an easier time with traps or whatever. It seems right to me that the class/combo that has the best damage output in the simplest of terms (easiest to play: melee is much simpler to execute or manage than spells or arrows) should have some serious drawbacks to force people towards more dynamic, less straight forward combos. As such, the drawbacks of HT/Warrior are not enough to have me playing other combos much. I'm not saying they should be made even more stark, but I don't think I'd like to see them made less so. A lot of that has to do with my preferred playstyle, though. I've also gotten better and more creative at playing around Warrior's weaknesses.
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Old December 6, 2017, 07:23   #9
Grotug
Knight
 
Join Date: Nov 2013
Posts: 700
Grotug is on a distinguished road
got Boots of extra attacks <+2> and acid immunity at very end

No close calls that game, smooth sailing to victory. Kept finding crazy good gear starting in the early DL40s and it didn't stop until about the DL80s. Then, right before I was having to face the M without an evil slay, I found some nifty boots, but lacked the speed to really use them without making compromises I didn't want to make. :P Then I found a ring of speed <+15> and holy smokes, I just made the minimum speed requirement to fight M (+20) without making any painful sacrifices to DEX. Even though I wasn't diving that fast for the first 40 dungeon levels, still managed to close out the show in relatively short order. Having good AC at the end was very nice. Also, best HP rolls I think I've ever had (1246HP at CL49). hLife most of the game meant I gained levels very quickly. rFire potions against the two end bosses were useful, too. Cold protection was key to gaining enough consumables for the fight without scumming (can't really scum in a forced descent game anyway). I didn't use any *healings* for either fight and used one !Life against M to restore my CON. I used one Glyph of warding against M which was very helpful as he and his big minions didn't break it for at least 7 of M's turns. None of my TO's failed during the fight, either, which was very key; as all summons were nasties (tough balrog uniques, horned reapers etc) except Brodda the Easterling, hah. I didn't use any of my banish or mass banish for either fights. I destructed before fighting M, but didn't use any after the fight started. I didn't tele myself, but did ?phase about 10 or so times. Overall the bosses played nice, unlike my last game.

And... woops, forgot to discharge the staff of holiness and drop it before fighting M!

Code:
  [Angband 4.1.1 Character Dump]

 Name   Grotug       Age             28          Self  RB  CB  EB   Best
 Race   Half-Troll   Height        7'4"   STR! 18/100  +4  +3  +5 18/***
 Class  Warrior      Weight   17st 13lb   INT:  18/72  -4  -2  +0  18/12
 Title  ***WINNER*** Turns used:          Wis:  18/82  -2  -2 +12 18/162 18/152
 HP     800/1245     Game        314232   DEX! 18/100  -4  +2  +9 18/170
 SP     0/0          Standard     44093   Con:  18/89  +3  +2  +9 18/*** 18/219
                     Resting       1138

 Level                 49    Armor     [82,+139]    Saving Throw     71%
 Cur Exp          5158793                           Stealth    Excellent
 Max Exp          5158793    Melee       8d5,+57    Disarm - phys.   89%
 Adv Exp          5400000    To-hit      103,+79    Disarm - magic   47%
                             Blows      7.5/turn    Magic Devices     46
 Gold              228153                           Searching        79%
 Burden          165.0 lb    Shoot to-dam    +28    Infravision    90 ft
 Overweight      -14.9 lb    To-hit       88,+76    Speed      20 (x3.0)
 Max Depth   5000' (L100)    Shots        1/turn

 Your father was a Stone-Troll Shaman.  You have slime-green eyes, oily
 sea-weed green hair, and blue ulcerous skin.



rAcid:+.....+.+..*. Nexus:....+........
rElec:+.....+...... Nethr:.............
rFire:+.....+++...! Chaos:......+......
rCold:+.....+...*.. Disen:+.....+......
rPois:....+.+...... pFear:............+
rLite:+.....+...... pBlnd:.....+.......
rDark:......+...... pConf:.+....+....+.
Sound:.+....+...... pStun:.............
Shard:......++..... HLife:+............

Regen:............+ Stea.:.+..+...+....
  ESP:.........+... Sear.:....+........
Invis:+....+....... Infra:....+.......+
FrAct:..........+.. Tunn.:..........+..
Feath:...........+. Speed:.++.+.......!
S.Dig:............. Blows:...........+.
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:............. Light:..........+..


  [Character Equipment]

a) the Katana of Antanno (8d5) (+16,+20) [+3] <+3, +5>
     Dropped by an Easterling warrior at 2150 feet (level 43)
     
     +3 strength.
     +5 wisdom.
     Slays dragons (powerfully), undead, giants, animals.
     Branded with weak poison, weak cold.
     Provides resistance to acid, lightning, fire, cold, light,
     disenchantment.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  Sustains your life
     force.  Blessed by the gods.  
     
     When activated, it puts to sleep the monsters around you.
     Takes 247 to 273 turns to recharge at your current speed.
     Your chance of success is 91.8%
     
     Combat info:
     7.5 blows/round.
     Average damage/round: 866.7 vs. creatures not resistant to poison,
     866.7 vs. creatures not resistant to cold, 1485.8 vs. dragons,
     1072.8 vs. undead, 1072.8 vs. giants, 866.7 vs. animals, and 659.8
     vs. others.
     
b) the Long Bow of Egolielin (x5) (+13,+28) <+4, +2> (charging)
     Dropped by a mystic at 2050 feet (level 41)
     
     +4 stealth.
     +2 speed.
     +2 shooting power.
     Provides resistance to sound.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     
     When activated, it destroys an area around you in the shape of a
     circle radius 15, and blinds you for 1d10+10 turns.
     Takes 372 to 456 turns to recharge at your current speed.
     Your chance of success is 88.4%
     
c) a Ring of Speed <+15>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +15 speed.
     
d) a Ring of Damage (+0,+14)
     Found lying on the floor in a vault at 4900 feet (level 98)
     
e) an Amulet of Trickery <+4, +1, +6, +3>
     Dropped by Tselakus, the Dreadlord at 4150 feet (level 83)
     
     +4 dexterity.
     +1 stealth.
     +4 searching skill.
     +6 infravision.
     +3 speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) a Lantern of True Sight (14841 turns)
     Bought from a store
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
g) Power Dragon Scale Mail (-3) [60,+21]
     Found lying on the floor in a vault at 4150 feet (level 83)
     
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, sound, shards, chaos, disenchantment.
     Provides protection from confusion.
     
h) the Cloak of Mardhol (+5,+3) [1,+20] <+2, +3, +4> (charging)
     Dropped by a great hell wyrm at 4100 feet (level 82)
     
     +2 strength.
     +3 wisdom.
     +4 constitution.
     Provides resistance to fire, shards.
     Cannot be harmed by acid, fire.
     
     When activated, it restores your constitution.
     Takes 311 to 380 turns to recharge at your current speed.
     Your chance of success is 88.4%
     
i) the Wicker Shield 'Rhothovan' [2,+28] <+4, +5>
     Found lying on the floor in a vault at 3600 feet (level 72)
     
     +4 wisdom.
     +5 dexterity.
     +4 stealth.
     Provides resistance to acid, fire.
     Cannot be harmed by acid.
     
j) a Steel Helm of Telepathy [9,+17]
     Found lying on the floor in a vault at 2400 feet (level 48)
     
     Grants telepathy.  
     
k) the Set of Mithril Gauntlets 'Earnel' [6,+35] <+2, +1>
     Dropped by Kavlax the Many-Headed at 2750 feet (level 55)
     
     +2 tunneling.
     +1 light.
     Provides immunity to cold.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
l) the Pair of Iron Shod Boots of Orthieng [4,+8] <+5, +2>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +5 constitution.
     +2 attack speed.
     Provides immunity to acid.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     Sustains intelligence.
     Feather Falling.  
     
     When activated, it restores your experience to full.
     Takes 247 to 273 turns to recharge at your current speed.
     Your chance of success is 60.0%
     




  [Character Inventory]

a) 30 Potions of Cure Critical Wounds
b) 9 Potions of Healing
c) 6 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) 3 Potions of Life
     It can be thrown at creatures with damaging effect.
     
e) 3 Potions of Enlightenment
f) 10 Potions of Speed
g) 7 Potions of Berserk Strength
h) 4 Potions of Resist Heat
i) 37 Scrolls of Phase Door
j) 11 Scrolls of Teleportation {!r}
k) 3 Scrolls of Banishment
l) 6 Scrolls of Mass Banishment
m) 3 Scrolls of Word of Recall {!r}
n) 5 Scrolls of *Destruction* {!r}
o) 5 Rods of Detection
     Cannot be harmed by lightning.
     
p) 7 Rods of Teleport Other (3 charging)
q) 2 Rods of Speed (2 charging)
     Cannot be harmed by lightning.
     
r) a Staff of Holiness (0 charges)




  [Character Quiver]

0) 5 Arrows of Slay Dragon (1d4) (+4,+12)
     Slays dragons.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 363.8 vs. dragons, and 227.4 vs. others.
     35% chance of breaking upon contact.
     
1) 11 Arrows of Acid (1d4) (+10,+12)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 363.8 vs. creatures not resistant to acid,
     and 227.4 vs. others.
     35% chance of breaking upon contact.
     
2) 13 Arrows of Wounding (1d4) (+17,+22)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 283.5.
     35% chance of breaking upon contact.
     
3) 3 Seeker Arrows (4d4) (+4,+6)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 235.4.
     35% chance of breaking upon contact.
     
4) 7 Mithril Arrows (3d4) (+9,+9)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 238.1.
     35% chance of breaking upon contact.
     
5) 16 Mithril Arrows of Slay Undead (3d4) (+9,+14)
     Slays undead.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 423.7 vs. undead, and 264.8 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 10 Potions of Cure Critical Wounds
b) 2 Scrolls of Identify Rune
c) 2 Scrolls of *Remove Curse*
d) a Staff of *Destruction* (2 charges)
e) a Ring of Speed <+10>
     Found lying on the floor in a vault at 4150 feet (level 83)
     
     +10 speed.
     
f) the Ring of Earaned <+3, +4, +5>
     Found lying on the floor in a vault at 2700 feet (level 54)
     
     +3 intelligence.
     +4 dexterity.
     +5 stealth.
     It brands your melee attacks with weak acid.
     Provides resistance to acid, lightning, fire, dark,
     disenchantment.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Speeds regeneration.  
     
g) the Band 'Silian' [+25] <+5, +6, +2, +3, +4, +1>
     Found lying on the floor in a vault at 3600 feet (level 72)
     
     +5 intelligence.
     +6 wisdom.
     +2 constitution.
     +3 stealth.
     +4 speed.
     +1 light.
     Provides resistance to acid, fire, cold, light.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Sustains strength, wisdom.
     Slows your metabolism.  Grants telepathy.  Prevents paralysis. 
     Sustains your life force.  
     
     When activated, it deals 120 damage to all creatures that you can
     see.
     Takes 342 to 418 turns to recharge at your current speed.
     Your chance of success is 91.0%
     
h) the Band of Cirmar <+6, +5, +2, +4, +1>
     Found lying on the floor in a vault at 3050 feet (level 61)
     
     +6 strength.
     +5 intelligence.
     +2 dexterity.
     +4 constitution.
     +1 light.
     Provides immunity to cold.
     Provides resistance to acid, lightning, fire.
     Provides protection from blindness.
     Cannot be harmed by lightning.
     Sustains strength.
     
     When activated, it restores 10SP, cures confusion and
     hallucination, removes fear and grants you temporary resistance to
     confusion.
     Takes 247 to 273 turns to recharge at your current speed.
     Your chance of success is 86.1%
     
i) an Amulet of Weaponmastery (+3,+4) <+2>
     Found lying on the floor in a vault at 3150 feet (level 63)
     
     +2 strength.
     Provides resistance to disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
j) the Jewel of Elduinas <+6>
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +6 speed.
     Feather Falling.  
     
k) the Phial of Sinie <+3> {@0}
     Dropped by Bullroarer the Hobbit at 950 feet (level 19)
     
     +3 strength.
     +3 light.
     Cannot be harmed by fire.
     Slows your metabolism.  
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 41 to 76 turns to recharge at your current speed.
     Your chance of success is 90.2%
     
l) the Fur Cloak of Ilmend [3,+19] <+4>
     Found lying on the floor of a special room at 2000 feet (level 40)
     
     +4 intelligence.
     +4 stealth.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     
m) a Wicker Shield of Preservation [2,+26]
     Bought from a store
     
     Provides resistance to poison, disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
n) the Small Metal Shield 'Rhundirn' [5,+16] <+3, +1> (charging) {UNDEAD sDEX !d!v
     Dropped by Ar-PharazÙn the Golden at 2750 feet (level 55)
     
     +3 wisdom.
     +1 light.
     Provides resistance to acid, lightning, fire, poison, nether.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Sustains dexterity.
     
     When activated, it grants temporary resistance to acid,
     electricity, fire, cold and poison for 1d20+20 turns.
     Takes 311 to 380 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
o) the Leather Shield of Arthrie [8,+17] <+3, +2>
     Dropped by Sangahyando of Umbar at 2300 feet (level 46)
     
     +3 strength.
     +2 wisdom.
     +3 dexterity.
     Provides resistance to lightning, fire, poison, dark, nexus.
     Cannot be harmed by acid.
     
p) a Golden Crown of Might [0,+15] <+2>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +2 strength.
     +2 dexterity.
     +2 constitution.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
q) the Set of Leather Gloves 'Thalath' [1,+24] <+1> {!!}
     Dropped by Fundin Bluecloak at 3050 feet (level 61)
     
     +1 light.
     Provides resistance to nether.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
     When activated, it heals 40 hitpoints, cut damage, and cures
     blindness and confusion.
     Takes 186 to 205 turns to recharge at your current speed.
     Your chance of success is 86.1%
     
r) the Set of Leather Gloves 'Indorim' [1,+10] <+2, +5>
     Dropped by Grishn·kh, the Hill Orc at 1100 feet (level 22)
     
     +2 intelligence.
     +5 constitution.
     Provides resistance to acid.
     Cannot be harmed by acid, fire.
     
s) the Set of Alchemist's Gloves of Hurgel [0,+17] <+3>
     Found lying on the floor in a vault at 3700 feet (level 74)
     
     +3 wisdom.
     +3 dexterity.
     Provides resistance to chaos.
     Provides protection from blindness.
     Cannot be harmed by acid, fire.
     
t) a Pair of Iron Shod Boots of Speed [4,+12] <+9>
     Found lying on the floor of a special room at 4700 feet (level 94)
     
     +9 speed.
     Cannot be harmed by fire.
     
u) the Long Bow of Anibunt (x5) (+14,+9) <+2, +3>
     Dropped by an elder vampire at 4150 feet (level 83)
     
     +2 strength.
     +3 dexterity.
     +2 shooting power.
     Provides resistance to lightning, cold, shards, nexus.
     Cannot be harmed by acid, fire.
     Sustains wisdom.
     Slows your metabolism.  Prevents paralysis.  
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       183     50'  Reached level 2
       419    100'  Reached level 3
       625    100'  Reached level 4
      1108    100'  Reached level 5
      1351    150'  Reached level 6
      2615    200'  Reached level 7
      3227    250'  Reached level 8
      4157    250'  Killed Wormtongue, Agent of Saruman
      4157    250'  Reached level 9
      4157    250'  Reached level 10
      4227    250'  Killed Sméagol
      4718    350'  Killed Fang, Farmer Maggot's Dog
      5106    350'  Reached level 11
      5698    400'  Reached level 12
      5881    400'  Killed Mughash the Kobold Lord
      6027    650'  Reached level 13
      6931    700'  Reached level 14
      7661    800'  Killed Ulfast, Son of Ulfang
      7661    800'  Reached level 15
      8176    850'  Reached level 16
      8592    950'  Reached level 17
      8931    950'  Killed Bullroarer the Hobbit
      8995    950'  Killed Shagrat, the Orc Captain
      8995    950'  Reached level 18
      9052    950'  Found the Phial of Sinie
      9254      0'  Killed Farmer Maggot
      9646   1000'  Reached level 19
     10178   1100'  Reached level 20
     10208   1100'  Killed Orfax, Son of Boldor
     10562   1100'  Reached level 21
     10638   1100'  Killed Grishn√kh, the Hill Orc
     10638   1100'  Found the Set of Leather Gloves 'Indorim'
     10972   1100'  Killed Golfimbul, the Hill Orc Chief
     10999   1100'  Reached level 22
     12113   1400'  Reached level 23
     12271   1400'  Reached level 24
     12682   1450'  Reached level 25
     13567   1500'  Reached level 26
     13768   1500'  Killed Lugdush, the Uruk
     13801   1500'  Killed Ugl√∫k, the Uruk
     13802   1500'  Found the Main Gauche of Mornamir (LOST)
     14634   1600'  Reached level 26
     16947   1700'  Reached level 27
     17584   1750'  Found the Sling 'Mentardar' (LOST)
     17849   1800'  Killed Bill the Stone Troll
     17849   1800'  Reached level 28
     17997   1800'  Killed Tom the Stone Troll
     18145   1800'  Killed Bert the Stone Troll
     18858   1850'  Reached level 29
     18889   1850'  Killed Lagduf, the Snaga
     19024   1900'  Killed Grip, Farmer Maggot's Dog
     20901   1950'  Reached level 30
     21350   2000'  Found the Fur Cloak of Ilmend
     21871   2050'  Killed Ulwarth, Son of Ulfang
     22108   2050'  Killed Ulfang the Black
     22127   2050'  Found the Long Bow of Egolielin
     22422   2050'  Reached level 31
     23146   2150'  Killed Ibun, Son of Mîm
     24049   2150'  Found the Katana of Antanno
     25265   2200'  Killed Scatha the Worm
     25265   2200'  Reached level 32
     25265   2200'  Found the Pair of Ethereal Slippers of Faulur (LOST)
     25290   2200'  Found the Blade of Chaos of Bredh (LOST)
     25642   2250'  Killed Beorn, the Shape-Changer
     26488   2250'  Found the Jewel of Elduinas
     26634   2250'  Killed Lorgan, Chief of the Easterlings
     26674   2250'  Killed N√r, the Dwarf
     26903   2250'  Reached level 33
     27201   2300'  Found the Fur Cloak 'Valaquel' (LOST)
     27320   2300'  Killed Sangahyando of Umbar
     27321   2300'  Found the Leather Shield of Arthrie
     27329   2300'  Killed Angamait√ of Umbar
     27378   2300'  Found the Pair of Leather Sandals of Pelor (LOST)
     27406   2300'  Killed Lokkak, the Ogre Chieftain
     28346   2400'  Killed Ufthak of Cirith Ungol
     28406   2400'  Reached level 34
     28702   2400'  Killed Rogrog the Black Troll
     28728   2400'  Found the Great Axe of Baladrin (LOST)
     28729   2400'  Found the Maul of Elenos (LOST)
     29460   2500'  Killed Adunaphel the Quiet
     29460   2500'  Reached level 35
     29461   2500'  Found the Metal Cap of Adori (LOST)
     29714   2550'  Killed Uldor the Accursed
     30111   2700'  Killed Castamir the Usurper
     30229   2700'  Found the Ring of Earaned
     30238   2700'  Found the Scythe of Slicing of Ernimphri (LOST)
     30541   2750'  Killed Ren the Unclean
     30618   2750'  Killed Smaug the Golden
     30618   2750'  Reached level 36
     30929   2750'  Killed Dwar, Dog Lord of Waw
     30929   2750'  Found the Amulet 'Umnog' (LOST)
     30931   2750'  Found the Glaive 'Huivris' (LOST)
     31010   2750'  Killed Kavlax the Many-Headed
     31047   2750'  Killed Ar-Pharazôn the Golden
     31047   2750'  Reached level 37
     31049   2750'  Found the Pike 'Amilinion' (LOST)
     31053   2750'  Found the Small Metal Shield 'Rhundirn'
     31142   2750'  Found the Elfstone 'Berin' (LOST)
     31153   2750'  Found the Set of Mithril Gauntlets 'Earnel'
     31159   2750'  Found the Short Sword 'Gauressin' (LOST)
     31160   2750'  Found the Awl-Pike of Guilmen (LOST)
     31504   3050'  Killed Saruman of Many Colours
     31509   3050'  Found the Scimitar of Belion (LOST)
     31675   3050'  Killed Quaker, Master of Earth
     31680   3050'  Reached level 38
     31822   3050'  Found the Band of Cirmar
     32004   3050'  Killed Fundin Bluecloak
     32004   3050'  Found the Set of Leather Gloves 'Thalath'
     32229   3100'  Killed Ji Indur Dawndeath
     32421   3150'  Reached level 39
     33649   3250'  Killed Gorlim, Betrayer of Barahir
     33782   3600'  Found the Band 'Silian'
     33927   3600'  Found the Wicker Shield 'Rhothovan'
     33946   3600'  Reached level 40
     33986   3600'  Killed Hoarmurath of Dir
     33991   3600'  Found the Pike of Nacirya (LOST)
     34389   3700'  Killed Glaurung, Father of the Dragons
     34423   3700'  Killed Itangast the Fire Drake
     34423   3700'  Found the Ball-and-Chain of Lenengwe (LOST)
     34545   3700'  Found the Set of Alchemist's Gloves of Hurgel
     34564   3700'  Killed Shelob, Spider of Darkness
     34564   3700'  Reached level 41
     34565   3700'  Found the Wicker Shield 'Amangrod' (LOST)
     35251   4050'  Reached level 42
     35923   4100'  Killed Uvatha the Horseman
     36035   4100'  Killed Khîm, Son of Mîm
     36085   4100'  Found the Katana of Eloeg (LOST)
     36086   4100'  Found the Cloak of Mardhol
     36250   4150'  Killed Tselakus, the Dreadlord
     36256   4150'  Found the Pair of Iron Shod Boots of Niolladon (LOST)
     36265   4150'  Reached level 43
     36609   4150'  Found the Long Bow of Anibunt
     37214   4150'  Found the Morning Star 'Idradh' (LOST)
     38424   4700'  Killed Ungoliant, the Unlight
     38424   4700'  Reached level 44
     38671   4700'  Killed Omarax, the Eye Tyrant
     38671   4700'  Reached level 44
     39005   4700'  Reached level 45
     39174   4700'  Reached level 46
     39454   4750'  Found the Katana 'Helin' (LOST)
     40263   4900'  Killed Draugluin, Sire of All Werewolves
     40342   4900'  Reached level 47
     40668   4900'  Found the Adamantite Plate Mail of Ndindil (LOST)
     40758   4900'  Killed Khamûl, the Black Easterling
     41015   4900'  Found the Pair of Iron Shod Boots of Orthieng
     41062   4900'  Found the Katana of Ephras (LOST)
     41285   4900'  Found the Mithril Plate Mail of Egolf (LOST)
     41991   4950'  Killed Polyphemus, the Blind Cyclops
     42050   4950'  Killed Ancalagon the Black
     42160   4950'  Killed The Witch-King of Angmar
     42160   4950'  Reached level 48
     42282   4950'  Killed Huan, Wolfhound of the Valar
     42810   4950'  Killed Maeglin, the Traitor of Gondolin
     42824   4950'  Killed Thuringwethil, the Vampire Messenger
     42877   4950'  Killed Cantoras, the Skeletal Lord
     42887   4950'  Found the Lucerne Hammer of Celenya (LOST)
     42907   4950'  Reached level 49
     43368   4950'  Killed Sauron, the Sorcerer
     43368   4950'  Found the Rapier 'Marie' (LOST)
     43376   4950'  Killed Akhorahil the Blind
     43945   5000'  Killed Brodda, the Easterling
     44093   5000'  Killed Morgoth, Lord of Darkness


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
Grotug is offline   Reply With Quote
Old December 6, 2017, 08:49   #10
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,480
Estie is on a distinguished road
Very nice when the gear set comes together like that - having better option than good ole speed boots and being able to meet the speed requirement without boots.
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