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Old December 3, 2017, 19:05   #11
Grotug
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It took me awhile to get on board the dive train. In my limited experience, I am finding more good artifacts with Randarts than with Standarts. It's been awhile since I had a game where I got punished for diving (I play forced descent, so what happens sometimes I find I'm too deep too fast and keep running into things I can't handle, so then I have to leave the level, which means I just go deeper!) I'm on DL67, not diving super fast (I'm actually more powerful than I need to be for this level) but I'm at 46,092 standard turns. Funny thing, the scariest thing for me right now aren't vampires, Arch-Liches, lesser balrogs or Arien. No... it's water hounds.. I'm doing 450+ dam a round to most things and I just banished a bunch of water hounds entering a large room because I didn't want to lose any of my staves of speed or _?teleportations etc on my way to a !*healing*. Seems kinda silly. They're DL20 but man they sure do wreck your gear even when I am CL40.

I find with HT/Warrior, I am pretty bored if I am not diving very quickly in the beginning. I am completely reckless down to DL16. If I dive too fast, though, the midgame can be very scary, starting around DL38, if I don't find the gear I need. In my current game I didn't find rPois until I had like 700HP. I wasn't even really worried about it, though. I had decent enough speed. I actually killed a great swamp wyrm without rPois cause I held onto two !rPois. That was pretty fun killing him in a small vault.

ninja edit: one more thing about diving really quickly in early game. One, it's fun, because I find myself in all sorts of situations I have to be creative to survive. 2. Since I'm diving quickly, very little is invested in the game. If I die, I don't care. I get to do it again, and the early game is a lot of fun. Sometimes it's frustrating if I found a good early item and then died because I was diving too recklessly, but enough deaths in Angband (especially early ones) has taught me not to care too much.
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Old December 4, 2017, 09:35   #12
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No idea what changed recently, but randarts with +15 speed, +5 to all stats, 7-8 high resists, +2 shots/might/blows, +15 todam... etc... are way too common. I'm sure I've never seen any of these before 4.0. Of course, some of the standard ones are really good, but with randarts, you're almost guaranteed to find a Feanor, Thorin, Grond... for every equipment slot. You just need to scum long enough to generate them.
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Old December 4, 2017, 13:19   #13
Sky
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well, there's the *random* in randart. i'm no longer playing that dune warrior because the randart set turned out to be garbage; 3 instances of ESP only, on the crown of morgoth, the one ring, and one non-endgame weapon. all the cloaks were basically Elven cloaks (+1 speed, maybe rFire rElect, +3 search +3 stealth), all the big damage weapons did not have slay evil or even acid brand, highest boots speed value was +8 with no bonuses or +6 with +3 STR, the rings of power were useless, with no decent activation, only one with CON bonus, no +DAM, no usable +SPD.

randarts have alreayd been nerfed once this year. try some build from last year, and you'll see just about every other artifact is a powerhouse; high values (i.e. +17 speed), stat values coupled with other stats (+7 SPD, +7 DEX), high damage bonuses on weird artifacts (+10 DMG Phial) or even sets with three +blows or +shots items. or that famous 6X +30 bow.

shame the saves are not compatible
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Old December 4, 2017, 13:47   #14
PowerWyrm
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Quote:
Originally Posted by Sky View Post
i'm no longer playing that dune warrior because the randart set turned out to be garbage
Why? You can win the game even without arts... Get a MoD or scythe of slicing of slay evil, that's probably better than any arts you could get with a warrior. For armor, just get a dwarven DSM (balance or power if you're lucky), dwarven shield, etc...
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Old December 4, 2017, 15:44   #15
kandrc
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Quote:
Originally Posted by Sky View Post
randarts have alreayd been nerfed once this year.
Randarts were not nerfed. There was a bug that was causing randarts to get many, many ineffectual curses and superpowers to compensate. It was ridiculous. I posted in AAR with a priest with (IIRC) 9 blows and 2000 damage per round. That bug was fixed. It really wasn't fun at all.
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Old December 5, 2017, 00:45   #16
Sky
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it's not about winning the game, it's about collecting shiny shiny artifacts. it's that "ooh" moment wen you find something awesome, which then turns in MUHAHAHA when you are finally a powehouse who tramples underfoot black reavers and curbstomps drujis.
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Old December 5, 2017, 19:33   #17
Pete Mack
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@Sky-
With standard artifacts, half the time you end up with ESP on an ego item anyway. (Cloak or Crown of the Magi, for example, or else a Bow of Lothlorien. Occasionally even a helm of ESP.) Lack of a good ESP artifact just isn't that big a deal. And while I tend to find playing without artifacts boring (there's very little meaningful choice in your gear), it's certainly not a huge challenge; certainly less of one than a weak class-race combo.
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Old December 5, 2017, 22:38   #18
Grotug
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Quote:
Originally Posted by Sky View Post
it's not about winning the game, it's about collecting shiny shiny artifacts. it's that "ooh" moment wen you find something awesome, which then turns in MUHAHAHA when you are finally a powehouse who tramples underfoot black reavers and curbstomps drujis.
Haha, agreed. For me the journey to M has always been way more fun than the actual fight or satisfaction of winning. In my current game a Mystic dropped me an X5 bow (+28) with +4 Stealth, +2 speed and pConf (will have to replay this randart set as a Ranger ); now just need off bow extra shots. I've never found an item with extra shots on it, but last game real early I got my first off-weapon extra-blows item in an amulet that had Rogue's object detection spell as an activation. Threw away that @ fairly carelessly, tho, soon after; what a shame. In a strange way the sting of losing such a cool @ is one of the finer qualities of Angband. It sucks big time, but it has a strange, humbling effect on me, intermingled with awe that makes me appreciate the game that much more. Death matters in Angband, so when I take those risks, it's all the more weighted with gravitas. I made a note of that randart set, and may play it again sometime in the future.

I haven't played Standarts in awhile, but it does seem it's much easier to get really powerful artifacts in Randarts than comparable ones in Standarts, especially as drops. I'm currently wielding a blessed "MoD" Katana (5d8) (except it weights 12lbs. instead of 40) (+20) dam, slays **dragons**, *Undead*, Giants, Animals, weak pois&cold brands, +5 WIS, rBase, rLite, rDis, hLife, sInv dropped by an Easterling Warrior. A bit bonkers, really. Will likely be used all the way up until DL99. It's already 824 to dragons and my @ has only just started statgain. I'm only on DL46, 27K turns and I already have two endgame artifacts and I'm already base speed +17 with an amulet of speed and speed boots.

Last edited by Grotug; December 5, 2017 at 22:54.
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Old December 6, 2017, 00:49   #19
Grotug
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This is gonna sound a bit cheesy but I don't care. Since the short time since my last post, my power has grown at a very rapid rate. And I'm playing this super atmospheric, spiritual chill music that totally fits the awe inspiring loot I'm finding. It's almost like the music preludes the finds. Found two rings of power, one gives cold immunity, the other acid brand to my super "MoD" (sorry, Sauron). I've been *crash* diving since my last post, but I keep finding vaults on my way down, so even though I was meaning to find loot once my dive finished, I've found crazy good stuff on the way and I'm only halfway done diving (since I keep finding ?DD).

Cold immunity is a godsend because it means I'll be able to stockpile potions and get to the main fights sooner. At this rate I may just crack 40k turns (but probably not). Strange, even hasted to +27 Saruman gave me trouble. He is usually a pathetic push over, but he kept blasting me with stuff then teleported me away when he only had one purple * left. Then summoned stuff in quick succession when I teleported back to him, but my ranged attack is nearly as impressive as my melee. So, yeah, living the dream per Sky's last post in here.

Code:
  [Angband 4.1.1 Character Dump]

 Name   Grotug       Age             28          Self  RB  CB  EB   Best
 Race   Half-Troll   Height        7'4"   STR:  18/90  +4  +3 +12 18/***
 Class  Warrior      Weight   17st 13lb   INT:     14  -4  -2  +8     16
 Title  Champion     Turns used:          WIS:  18/47  -2  -2  +7  18/77
 HP     606/658      Game        272033   DEX! 18/100  -4  +2  +9 18/170
 SP     0/0          Standard     31833   CON:     18  +3  +2  +4  18/90
                     Resting        933

 Level                 38    Armor     [70,+126]    Saving Throw     53%
 Cur Exp           880583                           Stealth    Excellent
 Max Exp           880583    Melee       8d5,+40    Disarm - phys.   81%
 Adv Exp          1020000    To-hit       87,+41    Disarm - magic   43%
                             Blows      5.5/turn    Magic Devices     38
 Gold               76438                           Searching        46%
 Burden          178.3 lb    Shoot to-dam    +28    Infravision    30 ft
 Overweight       -1.6 lb    To-hit       72,+38    Speed      17 (x2.7)
 Max Depth    3050' (L61)    Shots        1/turn

 Your father was a Stone-Troll Shaman.  You have slime-green eyes, oily
 sea-weed green hair, and blue ulcerous skin.



rAcid:+.++......... Nexus:........+....
rElec:+.++....+..+. Nethr:.............
rFire:+.++....+.... Chaos:......+......
rCold:+..*......*.. Disen:+.+...+......
rPois:........+.... pFear:..+.........+
rLite:+............ pBlnd:...+.+.......
rDark:..+.....+.... pConf:.+...........
Sound:.+........... pStun:.............
Shard:............. HLife:+............

Regen:..+.........+ Stea.:.++....+.....
  ESP:.........+... Sear.:.............
Invis:+....+....... Infra:............+
FrAct:..........+.. Tunn.:..........+..
Feath:....+........ Speed:.+..+..+...+.
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:............. Light:...+......+..


  [Character Equipment]

a) the Katana of Antanno (8d5) (+16,+20) [+3] <+3, +5>
     Dropped by an Easterling warrior at 2150 feet (level 43)
     
     +3 strength.
     +5 wisdom.
     Slays dragons (powerfully), undead, giants, animals.
     Branded with weak poison, weak cold.
     Provides resistance to acid, lightning, fire, cold, light,
     disenchantment.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  Sustains your life
     force.  Blessed by the gods.  
     
     When activated, it puts to sleep the monsters around you.
     Takes 175 to 194 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
     Combat info:
     5.5 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 523.3 vs. creatures not resistant to poison,
     523.3 vs. creatures not resistant to cold, 523.3 vs. creatures not
     resistant to acid, 958.4 vs. dragons, 668.2 vs. undead, 668.2 vs.
     giants, 523.3 vs. animals, and 377.9 vs. others.
     
b) the Long Bow of Egolielin (x5) (+13,+28) <+4, +2>
     Dropped by a mystic at 2050 feet (level 41)
     
     +4 stealth.
     +2 speed.
     +2 shooting power.
     Provides resistance to sound.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     
     When activated, it destroys an area around you in the shape of a
     circle radius 15, and blinds you for 1d10+10 turns.
     Takes 264 to 324 turns to recharge at your current speed.
     Your chance of success is 86.6%
     
c) the Ring of Earaned <+3, +4, +5>
     Found lying on the floor in a vault at 2700 feet (level 54)
     
     +3 intelligence.
     +4 dexterity.
     +5 stealth.
     It brands your melee attacks with weak acid.
     Provides resistance to acid, lightning, fire, dark,
     disenchantment.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Speeds regeneration.  
     
d) the Band of Cirmar <+6, +5, +2, +4, +1>
     Found lying on the floor in a vault at 3050 feet (level 61)
     
     +6 strength.
     +5 intelligence.
     +2 dexterity.
     +4 constitution.
     +1 light.
     Provides immunity to cold.
     Provides resistance to acid, lightning, fire.
     Provides protection from blindness.
     Cannot be harmed by lightning.
     Sustains strength.
     
     When activated, it restores 10SP, cures confusion and
     hallucination, removes fear and grants you temporary resistance to
     confusion.
     Takes 175 to 194 turns to recharge at your current speed.
     Your chance of success is 83.9%
     
e) the Jewel of Elduinas <+6>
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +6 speed.
     Feather Falling.  
     
f) a Lantern of True Sight (14888 turns)
     Bought from a store
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
g) Chaos Dragon Scale Mail (-2) [40,+15]
     Found lying on the floor in a vault at 2700 feet (level 54)
     
     Provides resistance to chaos, disenchantment.
     
h) an Elven Cloak [6,+7] <+1>
     Found lying on the floor in a vault at 2700 feet (level 54)
     
     +1 stealth.
     +1 speed.
     
i) the Leather Shield of Arthrie [8,+17] <+3, +2>
     Dropped by Sangahyando of Umbar at 2300 feet (level 46)
     
     +3 strength.
     +2 wisdom.
     +3 dexterity.
     Provides resistance to lightning, fire, poison, dark, nexus.
     Cannot be harmed by acid.
     
j) a Steel Helm of Telepathy [9,+17]
     Found lying on the floor in a vault at 2400 feet (level 48)
     
     Grants telepathy.  
     
k) the Set of Mithril Gauntlets 'Earnel' [6,+35] <+2, +1>
     Dropped by Kavlax the Many-Headed at 2750 feet (level 55)
     
     +2 tunneling.
     +1 light.
     Provides immunity to cold.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
l) the Pair of Leather Sandals of Pelor [1,+20] <+8>
     Found lying on the floor in a vault at 2300 feet (level 46)
     
     +8 speed.
     Provides resistance to lightning.
     Cannot be harmed by acid, fire.
     




  [Character Inventory]

a) 20 Potions of Cure Critical Wounds
b) 5 Potions of Healing
c) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
d) 10 Potions of Enlightenment
e) 3 Potions of Speed
f) 36 Scrolls of Phase Door
g) 4 Scrolls of Teleportation {!r}
h) 9 Scrolls of Word of Recall {!r}
i) 2 Scrolls of Deep Descent {!r}
j) 6 Rods of Treasure Location {@3}
k) 3 Rods of Magic Mapping {@0}
l) a Rod of Teleport Other
m) 5 Rods of Light {@4}
n) a Wand of Teleport Other (4 charges)
o) 2 Staves of Teleportation (12 charges) {!u}
p) a Staff of Speed (5 charges)
q) a Ring of Damage (+0,+9) {@2}
     Dropped by an imp at 1850 feet (level 37)
     
r) a Ring of Digging <+4> (charging) {!g@2!!}
     +4 tunneling.
     
s) the Small Metal Shield 'Rhundirn' [5,+16] <+3, +1> {!d}
     Dropped by Ar-PharazÙn the Golden at 2750 feet (level 55)
     
     +3 wisdom.
     +1 light.
     Provides resistance to acid, lightning, fire, poison, nether.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Sustains dexterity.
     
     When activated, it grants temporary resistance to acid,
     electricity, fire, cold and poison for 1d20+20 turns.
     Takes 221 to 270 turns to recharge at your current speed.
     Your chance of success is 89.1%
     




  [Character Quiver]

0) 18 Arrows of Slay Dragon (1d4) (+4,+12)
     Slays dragons.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 350.2 vs. dragons, and 218.8 vs. others.
     35% chance of breaking upon contact.
     
1) 11 Arrows of Wounding (1d4) (+16,+17)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 247.
     35% chance of breaking upon contact.
     
2) 18 Seeker Arrows (4d4) (+5,+7)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 231.7.
     35% chance of breaking upon contact.
     
3) 36 Mithril Arrows (3d4) (+4,+7)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 218.8.
     35% chance of breaking upon contact.
     
4) 11 Mithril Arrows (3d4) (+6,+4)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 205.4.
     35% chance of breaking upon contact.
     
5) 20 Mithril Arrows (3d4) (+8,+5)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 210.6.
     35% chance of breaking upon contact.
     
6) 26 Mithril Arrows of Slay Undead (3d4) (+9,+14)
     Slays undead.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 411.8 vs. undead, and 257.4 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 9 Potions of Cure Serious Wounds
b) 32 Potions of Cure Critical Wounds
c) 3 Potions of Healing
d) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) 3 Potions of Speed
f) 4 Scrolls of Teleportation {!r}
g) 6 Scrolls of Word of Recall {!r}
h) 2 Scrolls of Recharging
i) a Scroll of *Destruction*
j) 3 Staves of Detect Invisible (55 charges)
k) 3 Staves of Detect Evil (29 charges)
l) 2 Staves of Teleportation (14 charges) {!u}
m) a Ring of Constitution <+5>
     Found lying on the floor of a special room at 1800 feet (level 36)
     
     +5 constitution.
     Sustains constitution.
     
n) the Phial of Sinie <+3> {@0}
     Dropped by Bullroarer the Hobbit at 950 feet (level 19)
     
     +3 strength.
     +3 light.
     Cannot be harmed by fire.
     Slows your metabolism.  
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 29 to 54 turns to recharge at your current speed.
     Your chance of success is 88.8%
     
o) Blue Dragon Scale Mail (-2) [12,+15]
     Dropped by a young red dragon at 1450 feet (level 29)
     
     Provides resistance to lightning.
     
p) the Fur Cloak of Ilmend [3,+19] <+4>
     Found lying on the floor of a special room at 2000 feet (level 40)
     
     +4 intelligence.
     +4 stealth.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     
q) a Wicker Shield of Preservation [2,+26]
     Bought from a store
     
     Provides resistance to poison, disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
r) a Golden Crown of Might [0,+11] <+1, +2>
     Found lying on the floor in a vault at 1950 feet (level 39)
     
     +1 strength.
     +1 dexterity.
     +2 constitution.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
s) a Hard Leather Cap of Seeing [2,+3] <+3>
     Bought from a store
     
     +3 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
t) the Set of Leather Gloves 'Indorim' [1,+10] <+2, +5>
     Dropped by Grishn·kh, the Hill Orc at 1100 feet (level 22)
     
     +2 intelligence.
     +5 constitution.
     Provides resistance to acid.
     Cannot be harmed by acid, fire.
     
u) a Set of Caestus (+0,+3) [5,+5]
     Found under some rubble at 1850 feet (level 37)
     
v) a Pair of Leather Sandals of Stealth [1,+9] <+1>
     Dropped by Lugdush, the Uruk at 1500 feet (level 30)
     
     +1 stealth.
     
w) a Pair of Iron Shod Boots of Free Action [4,+7]
     Dropped by a mature green dragon at 1500 feet (level 30)
     
     Cannot be harmed by fire.
     Prevents paralysis.  
     
x) the Pair of Ethereal Slippers of Faulur [0,+14] <+4, +2, +3>
     Dropped by Scatha the Worm at 2200 feet (level 44)
     
     +4 strength.
     +2 intelligence.
     +3 speed.
     Provides resistance to poison, light, disenchantment.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       183     50'  Reached level 2
       419    100'  Reached level 3
       625    100'  Reached level 4
      1108    100'  Reached level 5
      1351    150'  Reached level 6
      2615    200'  Reached level 7
      3227    250'  Reached level 8
      4157    250'  Killed Wormtongue, Agent of Saruman
      4157    250'  Reached level 9
      4157    250'  Reached level 10
      4227    250'  Killed Sm?©agol
      4718    350'  Killed Fang, Farmer Maggot's Dog
      5106    350'  Reached level 11
      5698    400'  Reached level 12
      5881    400'  Killed Mughash the Kobold Lord
      6027    650'  Reached level 13
      6931    700'  Reached level 14
      7661    800'  Killed Ulfast, Son of Ulfang
      7661    800'  Reached level 15
      8176    850'  Reached level 16
      8592    950'  Reached level 17
      8931    950'  Killed Bullroarer the Hobbit
      8995    950'  Killed Shagrat, the Orc Captain
      8995    950'  Reached level 18
      9052    950'  Found the Phial of Sinie
      9254      0'  Killed Farmer Maggot
      9646   1000'  Reached level 19
     10178   1100'  Reached level 20
     10208   1100'  Killed Orfax, Son of Boldor
     10562   1100'  Reached level 21
     10638   1100'  Killed Grishn?kh, the Hill Orc
     10638   1100'  Found the Set of Leather Gloves 'Indorim'
     10972   1100'  Killed Golfimbul, the Hill Orc Chief
     10999   1100'  Reached level 22
     12113   1400'  Reached level 23
     12271   1400'  Reached level 24
     12682   1450'  Reached level 25
     13567   1500'  Reached level 26
     13768   1500'  Killed Lugdush, the Uruk
     13801   1500'  Killed Ugl??k, the Uruk
     13802   1500'  Found the Main Gauche of Mornamir (LOST)
     14634   1600'  Reached level 26
     16947   1700'  Reached level 27
     17584   1750'  Found the Sling 'Mentardar' (LOST)
     17849   1800'  Killed Bill the Stone Troll
     17849   1800'  Reached level 28
     17997   1800'  Killed Tom the Stone Troll
     18145   1800'  Killed Bert the Stone Troll
     18858   1850'  Reached level 29
     18889   1850'  Killed Lagduf, the Snaga
     19024   1900'  Killed Grip, Farmer Maggot's Dog
     20901   1950'  Reached level 30
     21350   2000'  Found the Fur Cloak of Ilmend
     21871   2050'  Killed Ulwarth, Son of Ulfang
     22108   2050'  Killed Ulfang the Black
     22127   2050'  Found the Long Bow of Egolielin
     22422   2050'  Reached level 31
     23146   2150'  Killed Ibun, Son of M?Æm
     24049   2150'  Found the Katana of Antanno
     25265   2200'  Killed Scatha the Worm
     25265   2200'  Reached level 32
     25265   2200'  Found the Pair of Ethereal Slippers of Faulur
     25290   2200'  Found the Blade of Chaos of Bredh (LOST)
     25642   2250'  Killed Beorn, the Shape-Changer
     26488   2250'  Found the Jewel of Elduinas
     26634   2250'  Killed Lorgan, Chief of the Easterlings
     26674   2250'  Killed N?r, the Dwarf
     26903   2250'  Reached level 33
     27201   2300'  Found the Fur Cloak 'Valaquel' (LOST)
     27320   2300'  Killed Sangahyando of Umbar
     27321   2300'  Found the Leather Shield of Arthrie
     27329   2300'  Killed Angamait? of Umbar
     27378   2300'  Found the Pair of Leather Sandals of Pelor
     27406   2300'  Killed Lokkak, the Ogre Chieftain
     28346   2400'  Killed Ufthak of Cirith Ungol
     28406   2400'  Reached level 34
     28702   2400'  Killed Rogrog the Black Troll
     28728   2400'  Found the Great Axe of Baladrin (LOST)
     28729   2400'  Found the Maul of Elenos (LOST)
     29460   2500'  Killed Adunaphel the Quiet
     29460   2500'  Reached level 35
     29461   2500'  Found the Metal Cap of Adori (LOST)
     29714   2550'  Killed Uldor the Accursed
     30111   2700'  Killed Castamir the Usurper
     30229   2700'  Found the Ring of Earaned
     30238   2700'  Found the Scythe of Slicing of Ernimphri (LOST)
     30541   2750'  Killed Ren the Unclean
     30618   2750'  Killed Smaug the Golden
     30618   2750'  Reached level 36
     30929   2750'  Killed Dwar, Dog Lord of Waw
     30929   2750'  Found the Amulet 'Umnog' (LOST)
     30931   2750'  Found the Glaive 'Huivris' (LOST)
     31010   2750'  Killed Kavlax the Many-Headed
     31047   2750'  Killed Ar-Pharaz?¥n the Golden
     31047   2750'  Reached level 37
     31049   2750'  Found the Pike 'Amilinion' (LOST)
     31053   2750'  Found the Small Metal Shield 'Rhundirn'
     31142   2750'  Found the Elfstone 'Berin' (LOST)
     31153   2750'  Found the Set of Mithril Gauntlets 'Earnel'
     31159   2750'  Found the Short Sword 'Gauressin' (LOST)
     31160   2750'  Found the Awl-Pike of Guilmen (LOST)
     31504   3050'  Killed Saruman of Many Colours
     31509   3050'  Found the Scimitar of Belion
     31675   3050'  Killed Quaker, Master of Earth
     31680   3050'  Reached level 38
     31822   3050'  Found the Band of Cirmar


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
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Old December 6, 2017, 10:54   #20
PowerWyrm
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Quote:
Originally Posted by Pete Mack View Post
@Sky-
With standard artifacts, half the time you end up with ESP on an ego item anyway. (Cloak or Crown of the Magi, for example, or else a Bow of Lothlorien. Occasionally even a helm of ESP.) Lack of a good ESP artifact just isn't that big a deal. And while I tend to find playing without artifacts boring (there's very little meaningful choice in your gear), it's certainly not a huge challenge; certainly less of one than a weak class-race combo.
I tend to look for pStun for the endgame, which is probably going to mean using a hat for it (Serenity, Gondor, Numenor), so I'll usually go for one of the RoPs for ESP, or an amulet, since apart from Trickery, all amulets are kinda shitty.
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