Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old June 24, 2018, 05:03   #1
Khuzdul
Scout
 
Join Date: Dec 2014
Posts: 27
Khuzdul is on a distinguished road
What do w/ artefacts?

Never noticed before, but I just saw that when you give an artefact to a shop or something because there's no room in your house, it says that it is "lost" on your character history. Kind of just an aesthetical question, but is there something that the game actually wants you to do with artefacts that you don't need?
Cheers x
Khuzdul is offline   Reply With Quote
Old June 24, 2018, 05:14   #2
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,500
Derakon is on a distinguished road
Nope. Wear 'em, carry 'em, stash 'em at home, or lose 'em. Those are your options.
Derakon is offline   Reply With Quote
Old June 25, 2018, 03:41   #3
luneya
Adept
 
Join Date: Aug 2015
Posts: 234
luneya is on a distinguished road
It is perfectly correct and proper to "lose" artifacts that aren't useful to you anymore.

If you really want to avoid having to do that, you can go into the edit files and increase the amount of stuff you can hold. Look in constants.txt. I think that house storage capacity is the same as the cap on shop inventory; can anyone confirm that? And, Nick, if you're reading this, perhaps it would be wise to rework the relevant portions of the code so that the house has its own separate capacity value.
luneya is offline   Reply With Quote
Old June 25, 2018, 04:07   #4
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,500
Derakon is on a distinguished road
For some reason, that gives me the idea of a game where you have a few more equipment slots, and you can equip any non-equipment item to any slot (e.g. carry a stack of potions on your head), but you have no traditional inventory slots. So in principle you could go entirely without an inventory, but wear lots of equipment, and be super-powered so long as you didn't need a spellbook, consumable, etc. Or you could try to decide whether, say, a Rod of Detection is worth losing one of your cloak slots.
Derakon is offline   Reply With Quote
Old June 25, 2018, 04:46   #5
kaypy
Swordsman
 
Join Date: May 2009
Posts: 294
kaypy is on a distinguished road
Some old dungeon crawlers had a limited inventory and a flag for whether a particular item was equiped. So I have had to make that consumables vs wearables tradeoff before...
kaypy is offline   Reply With Quote
Old June 25, 2018, 07:40   #6
Ingwe Ingweron
Veteran
 
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,646
Ingwe Ingweron is on a distinguished road
You can also play persistent levels, and then just throw the artifact mathoms into a corner of the town, where they will simply persist.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Ingwe Ingweron is offline   Reply With Quote
Old June 25, 2018, 07:56   #7
Sky
Veteran
 
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 45
Posts: 1,160
Sky is on a distinguished road
Were any changes made to uniques and their inventory in persistent mode?
__________________
"i can take this dracolich"
Sky is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
could someone please post a list of all the different artefacts and their description Gothmog Vanilla 5 February 22, 2017 21:55
Is it possible to add artefacts through the artefact .txt file Gothmog Sil 13 January 13, 2017 00:14
artefacts colored? Tibarius Vanilla 5 January 31, 2015 17:27
Bug with "no artefacts" bron Sil 2 May 14, 2014 05:10
Sil 1.1.1 no-artefacts, polearm master bron AAR 21 August 28, 2013 00:42


All times are GMT +1. The time now is 08:51.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.