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Old June 25, 2018, 12:51   #21
Petoften
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This is 4.1.2. Wow, just looked at the dagger and its activate does 9d8 fire damage, recharhing in 9 to 16 turns.
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Old June 26, 2018, 03:47   #22
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No idea about the potion? I've put off the game hoping there's a way to get one as going back without that seems a bit dangerous.

Wonder if I should use a ring or amulet of slow digestion... I'm sure stuff is coming better for one slot or the other. Darn full inv.

Bought a scroll of enchant weapon for the named dagger.

Didn't work (enchantment failed)... Not allowed?
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Old June 26, 2018, 04:06   #23
luneya
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I think 4.1.2 should have CLW potions always available. They're at the temple, not the alchemist.

Enchant weapon/armor can work on artifacts, but the fail rate is ridiculously high. It's better just to use the scrolls on something else--either your bow or some arrows in the ench weap case, or in the armor case, a useful ego armor such as boots of speed or sheld/armor of elvenkind. In addition to the artifact issue, fail rate increases with the level of existing enchantment; it's not worth trying to get any single item above +8 or so. Spread out your enchantments over everything that you expect to be keeping for a while.

Farmer Maggot takes a lot of hits to kill, but he can't do anything to you but run away, and he sometimes drops good stuff, so it's worth the effort. Try to pin him into a corner of the map. (Incidentally, he asks you what you did to his dogs even if you haven't actually killed them yet. The monster action code isn't that sophisticated.)
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Old June 26, 2018, 04:55   #24
Pete Mack
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There is always CLW in the temple. But for the better potions, but them when you can. Later in the game, running out of CCW is disastrous. Slow digestion is a waste of time. Drop food whenever you run out of inventory space.
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Old June 26, 2018, 05:21   #25
Petoften
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Quote:
Originally Posted by Pete Mack View Post
Slow digestion is a waste of time. Drop food whenever you run out of inventory space.
OK - that's another difference from Rogue, where food was a lot scarcer and it was important to avoid running out.
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Old June 26, 2018, 05:35   #26
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Deciding what to get rid of for inventory space for the heal potions (both light and serious are in the temple)...

Cold resist, boldness, neutralize poison, true seeing, see infrared, identify rune, phase door, magic mapping, treasure detection, satisfy hunger (I already dropped food), word of recall and blessing. Most likely to ditch seem to be mapping, blessing, and boldness?
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Old June 26, 2018, 06:28   #27
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Mapping can be very handy. Boldness and blessing are nearly useless for a mage. You probably won't need infrared.
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Old June 26, 2018, 07:54   #28
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Quote:
Originally Posted by Petoften View Post
Deciding what to get rid of for inventory space for the heal potions (both light and serious are in the temple)...

Cold resist, boldness, neutralize poison, true seeing, see infrared, identify rune, phase door, magic mapping, treasure detection, satisfy hunger (I already dropped food), word of recall and blessing. Most likely to ditch seem to be mapping, blessing, and boldness?
As a gnome, you already have infravision, so see infrared is of limited use for you .
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Old June 26, 2018, 08:26   #29
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OK thanks - got rid of 3 - but got light/serious heal potions and a magic book so full again to get more magic books...

Maybe I should drop some wands/staves... hold/slow monster, light, wonder, detect invisible...

There are several books, not sure which ones I can use yet, or if I need to keep them in inventory to use the spells from them.
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Old June 26, 2018, 08:49   #30
Ingwe Ingweron
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Quote:
Originally Posted by Pete Mack View Post
Slow digestion is a waste of time.
I don't entirely agree. Possibly because I played so many half-troll @'s, nearly all my @'s try and start out with an amulet of slow digestion. That may not be so important for other races, or for classes that can create food or satisfy hunger, but half-trolls get hungry quickly as a consequence of their innate regeneration.
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