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Old May 27, 2018, 18:54   #1
Ighalli
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Show average monster damage in lore

I've opened a PR to show the total damage a monster is expected to do per attack at the end of the monster lore. This will simply tell the player how bad the attacks are in aggregate.

Examples:

It can hit to attack with damage 4d8 with a 76 percent chance to hit, and hit to attack with damage 4d8 with a 76 percent chance to hit, which is about 28 damage per turn total.


He can hit to shatter with damage 20d10 with an 89 percent chance to hit, hit to shatter with damage 20d10 with an 89 percent chance to hit, hit to reduce all stats with damage 10d12 with an 87 percent chance to hit, and touch to drain charges with an 88 percent chance to hit, which is about 253 damage per turn total.


Does anyone object to this addition? Have suggestions for better phrasing?
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Old May 27, 2018, 19:13   #2
Derakon
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It's a bit verbose, is my only complaint. Here's a suggested condensation: "He can hit to shatter (20d10, 89%), hit to shatter (20d10, 89%), hit to reduce all stats (10d12, 87%), and touch to drain charges (88%), averaging 253 damage.

I definitely would not use the word "total" to describe the damage since that's easy to misread as saying that the maximum damage is 253. I know you mean that you're summing up the damage per attack, I just want to make it harder to misread.
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Old May 27, 2018, 20:26   #3
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Done. Heres the example:

He can hit to shatter (20d10, 93%), hit to shatter (20d10, 93%), hit to reduce all stats
(10d12, 93%), and touch to drain charges (93%), averaging 266 damage.

Last edited by Ighalli; May 30, 2018 at 05:31.
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Old May 28, 2018, 00:38   #4
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Nice! I dig it, thanks for incorporating my feedback, and of course thanks for the improvement to the monster memory!
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Old May 28, 2018, 00:59   #5
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Quote:
Originally Posted by Derakon View Post
Nice! I dig it, thanks for incorporating my feedback, and of course thanks for the improvement to the monster memory!
Seconded. I will pull this in before too long.
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Old May 28, 2018, 01:17   #6
Pete Mack
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PLEASE don't overdo the colors that way. White is fine for anything in parentheses. The lore already looks like a dog's breakfast, with the crazy colors. Or perhaps Froot Loops is a better breakfast analogy.
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Old May 28, 2018, 02:10   #7
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Originally Posted by Pete Mack View Post
PLEASE don't overdo the colors that way. White is fine for anything in parentheses. The lore already looks like a dog's breakfast, with the crazy colors. Or perhaps Froot Loops is a better breakfast analogy.
Haha! I was just keeping the colors that were already present. Fruit loops is about right!

I can get behind making the parenthetical data white. Do people think that there should be some sort of color code based on the average damage? Green if the attack is weak and progressively more red as the hits approach some large fraction of your HP total? Or always green total damage?
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Old May 29, 2018, 17:29   #8
Carnivean
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Originally Posted by Ighalli View Post
and touch to drain charges, 93%),
This isn't right.
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Old May 30, 2018, 05:22   #9
Ighalli
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Originally Posted by Carnivean View Post
This isn't right.
Ah, yes. I've fixed that since this post in the PR, but I forgot to edit the text here. It's drain charges (93%) now.

I still haven't modified the colors. When I hear some more opinions, one way or another, I'll get to that.
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