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#21 | ||
Rookie
Join Date: Sep 2011
Location: Michigan USA
Age: 51
Posts: 2
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Quote:
Quote:
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Twas bryllyg, and ye slythy toves did gyre and gymble in ye wabe: All mimsy were ye borogoves; and ye mome raths outgrabe. Last edited by JEB Davis; October 25, 2017 at 01:31. |
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#22 |
Rookie
Join Date: Nov 2017
Posts: 3
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Chasms interact weirdly with darkness right now. When they aren't lit, they're displayed as blank squares, but hovering over them with the 'Look' function will reveal them. I'd be nice if they were displayed normally, just like walls or immobile monsters.
EDIT: Perhaps this is just an issue because I'm using the curses interface, which apparently doesn't support the full color palette. If that's the case, 256 color support would be nice! Last edited by nea; November 23, 2017 at 20:11. |
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#23 |
Apprentice
Join Date: Dec 2016
Posts: 80
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Suggestion: Please edit creeping horrors out of the game. Dropping your staves and generic, non rAcid items works perfectly well since they aren't exactly powerhouses, but going through the whole song and dance of dropping 8 items every time I encounter one is quite annoying, as is trying to kite them.
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#24 |
Rookie
Join Date: Dec 2014
Posts: 23
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I like them! They're a mix of Melwips and those stalker statue fellows. As in, they can potentially cause damage beyond the current engagement (which Sil likes) and dealing with them asks you to fight or flight, both with pros and cons.
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#25 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,168
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I like them too. I had quite a promising character die a while back when I chased a shadow bat in to a dark room only to find myself fighting 2 creeping horrors which were now blocking the entrance. I can't say I've ever felt the need to drop gear to fight one.
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Thread | Thread Starter | Forum | Replies | Last Post |
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