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Old July 18, 2011, 03:20   #11
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Originally Posted by Magnate View Post
This has been requested many times. I might try and persuade takk to allow this extra option - except that we're already at max birth options (a full screen) so it's non-trivial (unless we want to nuke some others).
Could we look at disabling the monster AI options until they can be worked into the core gameplay? They seem a bit out of place right now, and I'm not sure how well the game is balanced to use them.
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Old July 18, 2011, 03:42   #12
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Originally Posted by Jazerus View Post
For that matter, I'm curious as to how many people actually play Angband at "1 screen" size anymore. I generally play fullscreen and can fit nearly the whole dungeon onto my monitor at that size - playing at 1 screen is way too likely to get you killed, though sometimes it's unavoidable with older variants that expect you to be playing with extra windows up for inventory, etc. like Steam.
The screen limitations of mobile devices are a concern these days, since there is an Android port.
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Old July 18, 2011, 11:56   #13
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Originally Posted by buzzkill View Post
Maybe it's just me, but if an option is deemed worth having (as this seems to be), the screen size to display an option to select/deselect it seems an extremely trivial consideration. Of any given excuse, I couldn't imagine one that's more trivial.

Really, how hard would it be to add a second screen of birth options or repurpose a blank line somewhere. Am I missing something?
Well there are two issues here: one is that adding a second screen of options for any category is non-trivial due to the way the menu system works (it should be possible to make it scroll like store inventories, but I don't grok the menu code so someone else would have to do it). The other is that birth options spilling onto a second screen is likely to indicate to takk that there are too many. The likely result is that we'll lose some other birth option instead, and yes the AI options are good candidates (one of the more useless ones has already gone, IIRC).
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