Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old September 16, 2010, 15:09   #1
krugar
Apprentice
 
krugar's Avatar
 
Join Date: Sep 2010
Location: Portugal
Age: 51
Posts: 76
krugar is on a distinguished road
After-the-fact control of breed explosions

I must be missing something.

In the case of not having been able to stop a breed explosion, how does one go about controlling and even eliminating them? For most situations I use area spells with my Ranger, or try to be quick about killing the initial element. Stinking Cloud has been effective for stopping too much widespread if I cannot avoid initial breeding. But I'm now facing a large population of Giant Fleas with nearly no mana left.

I cannot believe the game plays like this. They are going to stop breeding eventually, no?
krugar is offline   Reply With Quote
Old September 16, 2010, 15:22   #2
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
Breeders need to be stopped before they get their initial population base established. Stopping the after they've begun to breed explosively is almost impossible. Ball spells are your best bet, but even in DaJ with the 'bug spray' spell (huge area of effect designed to deal with most breeders) stopping them is very, very hard.

If there is a specific item you want, just haste yourself and wade through the breeders toward it. Make sure you have a teleport type escape. If there's nothing you have to have, just leave the level.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old September 16, 2010, 15:26   #3
Matthias
Adept
 
Matthias's Avatar
 
Join Date: Apr 2007
Location: Germany
Age: 37
Posts: 201
Matthias is on a distinguished road
Send a message via ICQ to Matthias
Door creation is often the only way to kill massed breeders. That said, just leaving the area is the better choice in most situations
Matthias is offline   Reply With Quote
Old September 16, 2010, 15:33   #4
Hajo
Adept
 
Hajo's Avatar
 
Join Date: Aug 2010
Posts: 142
Hajo is on a distinguished road
Quote:
Originally Posted by krugar View Post
They are going to stop breeding eventually, no?
In my code diving attempts I saw places where breeders are limited. I think it was 100 per level, but that can be wrong/outdated information.

But it's hopeless anyways. If you manage to kill 25 with a big ball spell, the remaining 75 easily fill up the gap again ...

If there aren't pressing reasons to stay, change the level. This is the good side of Angband random levels - you can easily recreate them if they are hopeless.
__________________
I have a project problem? I have no project problem. I start a project, I work on it, it fails. No problem
Hajo is offline   Reply With Quote
Old September 16, 2010, 15:42   #5
krugar
Apprentice
 
krugar's Avatar
 
Join Date: Sep 2010
Location: Portugal
Age: 51
Posts: 76
krugar is on a distinguished road
Thanks folks. I guess I will have to restart this level.
krugar is offline   Reply With Quote
Old September 16, 2010, 16:23   #6
nullfame
Adept
 
Join Date: Dec 2007
Posts: 167
nullfame is on a distinguished road
Quote:
Originally Posted by krugar View Post
Thanks folks. I guess I will have to restart this level.
This is not the end of the world. Many things can force you off a level. This is one of them. Knowing when to, uh, flee is essentail to success. There is no shortage of monsters or levels in the pits of Angband. You don't have to kill everything you encounter nor clear every level you enter.
nullfame is offline   Reply With Quote
Old September 16, 2010, 18:32   #7
krugar
Apprentice
 
krugar's Avatar
 
Join Date: Sep 2010
Location: Portugal
Age: 51
Posts: 76
krugar is on a distinguished road
Quote:
Originally Posted by nullfame View Post
This is not the end of the world. Many things can force you off a level. This is one of them. Knowing when to, uh, flee is essentail to success. There is no shortage of monsters or levels in the pits of Angband. You don't have to kill everything you encounter nor clear every level you enter.
Yes, I'm fully aware of the general principles behind all but just a few roguelikes. No news there. That idea is constantly being repeated over the years. The reminder is unnecessary.

I'm however critic of the mechanics behind these breeder types. Seems to me maybe an abusive and lame method to introduce a challenge into the game (with all due respect). But until I give it some more thought I won't be extending my criticism any further or suggest alternatives. Let's just say I was slightly disappointed.
krugar is offline   Reply With Quote
Old September 16, 2010, 18:36   #8
Laie
Rookie
 
Join Date: Aug 2010
Posts: 12
Laie is on a distinguished road
This is one of the few cases where "Sleep Monster" or "Mass Sleep" may come in handy. The breeding pests shouldn't resist the spell.
Laie is offline   Reply With Quote
Old September 16, 2010, 18:49   #9
Gockel
Apprentice
 
Join Date: Aug 2010
Posts: 69
Gockel is on a distinguished road
Actually i had the feeling that they stop multiplying after a certain point (at least in zangband 240r5). at least in some of my first games it happened that i got stuck with my mage in a dead end with a gremlins plague in the adjacent room. as i didn't have any means of teleporting etc. (didn't spend much thought on safety then ) and my chances of surviving a walk through the pile of gremlins was 0 i simply killed around a 1000 of them in a corridor, hoping that eventually i would be powerful enough to make it through.
but after ~5 minutes the gremlins simply stopped pouring into the corridor, so i took my chance and walked towards the exit. i could see that in a more distant room there was still a huge amount of them but the rooms next to our battle site were almost completely deserted.
no idea if i missed something but i had the feeling they simply stopped multiplying.

ah, and of course yesterday i discovered the mutation which allows you to induce impotence that was nice, really enjoyed watching 3 software bugs zooming about, while i collected, identified and sorted items, before finally -after a loong period of balancing pros and cons- i decided to kill them
Gockel is offline   Reply With Quote
Old September 16, 2010, 19:03   #10
nullfame
Adept
 
Join Date: Dec 2007
Posts: 167
nullfame is on a distinguished road
Quote:
Originally Posted by krugar View Post
That idea is constantly being repeated over the years. The reminder is unnecessary.
I'm sorry. I don't know the skill level of every new poster. With all due respect your join date is last week. Clearly this is your first expereince with explosive breeding. I thought it would be polite to offer advise that maybe you haven't seen before. You just seemed quite disappointed to come across an unsolvable problem when Angband is full of them.

You just have to prioritize killing them. I will kill a breeder before a legit threat in the same room. Not much different than chain-summons. Those can get out of control too.

Quote:
Originally Posted by krugar View Post
I cannot believe the game plays like this. They are going to stop breeding eventually, no?
I believe when you are out of their detection range they will stop breeding.
nullfame is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Hellband: Control S hangs on Vector Linux konijn_ Variants 2 January 5, 2010 23:43
version control as save game system? devski Idle chatter 7 November 20, 2009 03:29
Trying to trace a randart bug (or two, in fact) Magnate Vanilla 3 May 7, 2009 23:10


All times are GMT +1. The time now is 02:39.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.