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Old April 12, 2013, 07:25   #1
Pete Mack
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I miss the object - verb UI in the shops.

I always want to buy the selected item in the shop, so why ask which item I want to buy? That was the whole idea behind the improved shop menu in the first place...
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Old April 12, 2013, 20:30   #2
takkaria
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Quote:
Originally Posted by Pete Mack View Post
I always want to buy the selected item in the shop, so why ask which item I want to buy? That was the whole idea behind the improved shop menu in the first place...
Yeah, too many people didn't like it... My personal take on shops is that when you're on a shop grid, you should be able use the 'b' and 's' and 'I' etc commands on items in the shop, without having a separate interface for them. And then weird people who want a dedicated shop UI can have one that does verb-object instead. One day, maybe.

(Hi Pete! *wave*)
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Last edited by takkaria; April 12, 2013 at 20:36.
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Old April 12, 2013, 20:40   #3
scud
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Originally Posted by takkaria View Post
And then weird people who want a dedicated shop UI can have one that does verb-object instead. One day, maybe.
"Do you need any help packing a Broad Sword of Slay Evil (2d5) (+6,+7), Sir?"
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Old April 12, 2013, 21:47   #4
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"Do you need any help packing a Broad Sword of Slay Evil (2d5) (+6,+7), Sir?"
Ah the good old exit the shop challenge.


"Would you like to supersize that dagger? (y/n)"

"Can I interest you in any of our other wares? (y/n)"

"Would you like to get a cup of coffee sometime? (y/n)"

"No ma'am, the door is this way, just past our nice collection of helmets. (press xCq2$f to exit)"

"You typed, xCw2$f, does that mean you've reconsidered the offer for coffee? (y/n)"
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