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Old February 24, 2016, 05:14   #51
bertoid
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More crazy RNG tomfoolery:

Code:
Sling of Buckland (x3) (+3,+14) <+5, +1>:
Found lying on the floor at 250 feet (level 5)

...

Silver Amulet of Weaponmastery (+3,+2) <+1>:
Found lying on the floor at 300 feet (level 6)
Too bad I've got a Mage going along right now...
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Old February 24, 2016, 05:52   #52
Pete Mack
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An early extra shots weapon is an awesome find for a mage, as is something that increases strength and accuracy. Either is way better than (say) a 'Thanc or the Phial. The sling in particular will be your main weapon for quite some time.
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Old February 24, 2016, 09:49   #53
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g) Multi-Hued Dragon Scale Mail (-2) [45,+13] (charging)
Dropped by Orfax, Son of Boldor at 550 feet (level 11)
Provides resistance to acid, lightning, fire, frost, poison gas.
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Old February 24, 2016, 17:45   #54
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Quote:
Originally Posted by Pete Mack View Post
An early extra shots weapon is an awesome find for a mage, as is something that increases strength and accuracy. Either is way better than (say) a 'Thanc or the Phial. The sling in particular will be your main weapon for quite some time.
Even with the lousy to-hit for ranged that a mage has? I guess the +15 damage will help a lot. That is, if I can find shots... They seem to be missing in this particular dungeon.
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Old February 24, 2016, 19:34   #55
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Mages use ranged weapons all the time. I had one mage who found a decent ego bow early on and rode that puppy like Marco Rubio riding a slogan at a presidential debate.
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Old February 24, 2016, 20:28   #56
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@Egavactip--
Yep. It really helps to carry !Hero for the big fights for a Mage.
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Old March 11, 2016, 20:06   #57
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When it rains it pours...

How about this? I am playing a rather weak Ironman Rogue and at 1200' I stumble upon a pair of nice boots. Quite nice. In fact awesome. Shy of Feanor a pair of +9 speed BoS is a great find even at 40 000'. So what do I do? I double check just to make sure, but yes - Golfimbul's boots from 1150' offer better ac and speed (+10) so I just snort and keep walking
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Old March 12, 2016, 15:24   #58
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You should have grown an extra pair of feet
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Old March 17, 2016, 17:39   #59
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My current game is very odd: I have a fighter right now on dlvl 20. Feeling is a 2-9, due to a Mace of Disruption (5d8) (+0,+0). Funny thing is that this is the second MoD I've seen. The first was on dlvl 3 (!!!), also with a feeling of n-9 (n <= 3). Also with (+0+0). Neither of these were in particularly special rooms, and were just lying on the floor.

I thought that MoDs were only allocated above level 80. I am playing with randarts, but that shouldn't create such an OOD weapon, right?

And before anyone asks: no, I am not using either. I have a Broad Sword of Westernesse that is significantly better. Who ever heard of a MoD with no to-hit and no to-dam bonuses? I have standards...
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Old March 17, 2016, 18:31   #60
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Quote:
Originally Posted by bertoid View Post
I thought that MoDs were only allocated above level 80. I am playing with randarts, but that shouldn't create such an OOD weapon, right?
In theory, any item can be allocated anywhere; it just gets increasingly more difficult as the item gets more and more out-of-depth. So you got astoundingly lucky...in a very useless fashion.
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