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#1 |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 42
Posts: 367
Donated: $120
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Greetings,
it's been a decade or so, so bear with me ![]() The new version 0.8.8 (and prior versions) can be found here: http://hellband.net/downloads.html I no longer have a Mac, and so I did not provide a .dmg file However, I develop Hellband on Linux, so support there is stronger now. Thanks go out Ms Konijn, Gwarl, Mitze and other denizens on http://angband.live I am open to any and all feedback (Thank You Mitze) Without further ado, this is the change log *Creatures - 0.8.8 All in-game support for orcs, yeeks and kobolds is gone - 0.8.8 Summon high monster spell no longer will try to summon ants or hydra's *Flavours - 0.8.8 So many spelling mistakes, I should have had an integrated spelling checker since the start *Equipment - 0.8.8 Terror masks are awesome now for Black Knights, Hell Knights, and Chaos Knights as well - 0.8.8 Made Orbs of Powers greater (7 random flags instead of 3) - 0.8.8 Stat potions, experience potions, and invulnerability potions are now considered good - 0.8.8 Players are now told that an object has been *identified* when 'I'nspecting it -MITZE- - 0.8.8 Potions that decrease stats now damage monsters and get identified on throw - 0.8.8 Potions that increase stats or exp now greatly enhance monsters and get identified on throw - 0.8.8 Identified summoning staves and scrolls now have a 1 in 3 chance to summon a unique - 0.8.8 Scrolls of *enchantment* are much more useful now.. - 0.8.8 Staff of detect invisible now also gives temporary detect invisible - 0.8.8 Rods and Staves of Enlightenment are now called rods and staves of Mapping as to remove any confusion - 0.8.8 Warriors can now find artefacts with NO_MAGIC flag - 0.8.8 Probing reveals all monster flags and finally becomes useful - 0.8.8* curse* armour now will also mess up to hit to dam - 0.8.8 *curse* armour now might give immunity cold, res dark, res disenchantment, res col, res poison, res dark, res nether, hold life, slow digestion, heavy cursed, drain exp, aggravation and finally potentially wraith form (!) - 0.8.8 Resistance to disenchantment gives 50% extra chance of resisting *curse armour* - 0.8.8 Scrolls of Artefact Creation now work on ego items, keeping the properties of the ego item and improving it - 0.8.8 Mushrooms of cure blindness prevent blindness for a while. - 0.8.8 Katana swords are gone, especially the one Homerus had ![]() - 0.8.8 Bastard Swords are now Gladii, single Gladius, Hellband can now properly convert from ius to ii - 0.8.8 No more slime mold, white truffles instead - 0.8.8 No more venison strips, black summer truffles instead - 0.8.8 Mushrooms of blindness also give ESP and potentially confuse a little, now called 'of the Third Sight' - 0.8.8 Mushrooms of paranoia are now mushrooms of fright, they give a speed bonus during the fright period - 0.8.8 Mushroom of poison will now hurt CON and STR as well - 0.8.8 Mushroom of cure poison will now restore con and STR as well and give temporary resistance to poison - 0.8.8 Mushrooms of cure paranoia now also heal medium damage and help resisting fear for some time. - 0.8.8 Mushrooms of cure confusion now also heal medium damage and help resisting confusion for some time. *Character Building - 0.8.8 Turns out Florentians should be Florentines - 0.8.8 Turns out Atlantians should be Atlanteans *Start Up - 0.8.8 No more confusing use of Escape to continue the process of birthing, just Enter *Wizard Commands - 0.8.8 Fix object creation so that all svals can now be created - 0.8.8 Wizard playing with objects can now re-roll for rand arts - 0.8.8 Rewrote Wizard support for rewards from scratch, all 15 lines ;] *Stores - 0.8.8 The Inn now allows you to research rumors (mimicking scrolls of Rumour) *UI - 0.8.8 Alchemy knowledge overview will now highlight carried potions - 0.8.8 Pressing ']' now shows all visible objects --MITZE-- - 0.8.8 Pressing '[' now shows all visible monsters --MITZE-- - 0.8.8 Also, let the map cover the screen --MITZE-- - 0.8.8 Make the list auto-display --MITZE-- - 0.8.8 Permanent walls in ASCII mode no longer show up as yellow under torch light - 0.8.8 'C'haracter now shows maxed out stats - 0.8.8 Wraith mode and god mode no longer turn the screen in mono colour - 0.8.8 Turn count is now in 'C'haracter overview and thus in the player dump - 0.8.8 Current item is now new and improved, showing last 'I'nspected, walked over or 'l'ooked at - 0.8.8 Visible items term is now implemented - 0.8.8 Pet Peeve, 'n' now switches between 'C'haracter screens like 'h' does - 0.8.8 Temporary good effects now use array magic, which now allows for the UI to show timed bad effects as well. - 0.8.8 HTML improved code with mono-size font and improved line height for Chrome browser - 0.8.8 HTML and forum dumping is now supported, stolen from Vanilla, slightly retrofitted and modified * Loot - 0.8.8 Potions with pval -1 are now shown as 'Vials', drinking vials will harm you *Combat & Magic - 0.8.8 Abaddon's Rage stops timed fear now - 0.8.8 Call Chaos no longer asks for directions any more, a random direction is chosen for the player. *Patrons - 0.8.8 No more zero effect rewards ( curse weapon when not wearing a weapon can no longer happen ) - 0.8.8 New reward : player / dungeon level based killer enemies - 0.8.8 New reward : player / dungeon level based servants - 0.8.8 New reward : turn entire level into perm wall - 0.8.8 New reward : activate sorcerous ritual (!) - 0.8.8 Complete rewrite of patrons - 0.8.8 Furcifer added as Patron *Stores - 0.8.8 Black Markets have deeper items, based on both character level and max dungeon level *Internals - 0.8.8 Vaults referring to patterns will now show water instead of the pattern - 0.8.8 Zelazny patterns are completely ripped out of the code base now - 0.8.8 When compiling for 'live' mode, turn on auto save on every 50 levels - 0.8.8 Player and screen dumps are now in a dump sub folder - 0.8.8 For some reason dungeon.c only now uses fully the timed[] array, another 100 lines of code goners
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* Are you ready for something else ? Hellband 0.8.8 is out! * |
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#2 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,366
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Holy hell!!
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#3 |
Adept
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What an awesome surprise happening~
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#4 |
Apprentice
Join Date: Jan 2016
Posts: 91
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Congrats on the release!
I have one bug report: http://angband.oook.cz/ladder-show.php?id=20476 Explosions from failed alchemy attempts can cause up to 20,000 damage. I think I remember looking at the code at the time and seeing that it used some probably-unintentional formula for damage like the square of the potion's nutrition value. |
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#5 | |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 42
Posts: 367
Donated: $120
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Quote:
Will definitely fix this soon'ish. I have some other bug reports to contend with before releasing a bug fix.
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* Are you ready for something else ? Hellband 0.8.8 is out! * |
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#6 |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 42
Posts: 367
Donated: $120
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Also, any other feedback?
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* Are you ready for something else ? Hellband 0.8.8 is out! * |
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#7 |
Adept
Join Date: Jan 2009
Age: 60
Posts: 171
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A couple of small bugs so far:
Eagle's view doesn't detect all that it says it does. Only traps, doors and stairs. If your inventory is full, you can't pick up matching items. Otherwise, fascinating and very thematic. Very noticeable how quickly it gets deadly. I do find I miss the current Vanilla interface changes though, and especially rune id. |
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#8 | |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 42
Posts: 367
Donated: $120
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Quote:
Would you mind terribly putting a list of things you miss? I already added '[' and ']' for visible monsters and items. I am currently adding the borg to Hellband, so it might be a while before a new version will be released.
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* Are you ready for something else ? Hellband 0.8.8 is out! * |
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#9 |
Adept
Join Date: Jan 2009
Age: 60
Posts: 171
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The Map command seems to only work when there is enough space below the 'hit any key' below the standard display to fit the full level display.
Extended look would be nice. Too much junk, and the large number of hidden properties makes identification of useful stuff a major problem. |
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