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#151 | |
Knight
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 553
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Nick, Takkaria and community?
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Nick could make his dream (make Angband pure Tolkien) come true and everyone would be still happy. Maybe this is bad idea. I just wanna to continue brainstorm. Please discuss, critisize/approve this idea.
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http://tangaria.com - persistent online multiplayer roguelike game tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#152 | |
Prophet
Join Date: Dec 2009
Posts: 8,946
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Nick appears to have little interest in doing this, and takkaria even less. I know I don't want to be bothered, either. But anyone in the community is more than welcome to step up and make the game that best adheres to their own vision.
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#153 | |
Knight
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 553
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![]() Sorry, but it's just demagogy. The topic of this discussion: lore changes in 'Vanilla Angband'; problem: maintainer currently transforming 'Vanilla Angband' to something new, I would call it like 'Tolkien Angband'. And you are speaking about this topic vice versa.. Is it just trolling? Quite counterproductive.
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http://tangaria.com - persistent online multiplayer roguelike game tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#154 |
Knight
Join Date: Sep 2010
Location: nimbin, australia
Posts: 541
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new game isnt angband
some branch not angband old ver not angband cos its the living angband we care about
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~eek Reality hits you -more- S+++++++++++++++++++ |
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#155 |
Adept
Join Date: Jul 2015
Location: Seattle, WA
Posts: 142
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#156 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,862
Donated: $60
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No matter what you say, tangar, the new changes will stay in effect, and they will become part of Angband. I have listened patiently to everything you have had to say, on this thread and others. I have responded in detail to all the points in your "last message about this topic". I have listened while you lay down the law on what is supposed to be in Angband and what isn't in a remarkable display of arrogance (you apparently feel entitled to dictate to everyone else what should be in a game you don't even play) and ignorance (to pick just two examples, krakens have never been in Angband, and kobolds still are). But from now on, I am not going to read or respond to anything you have to say, on any topic. You are free to keep posting here (although I could ban you, and probably have sufficient reason), and others are free to respond to you in any way they see fit. But you will have no effect on anything I do to Angband. I should also point out that the changes I have made are not set in stone, and some of them may well be reverted before 4.2. The reason I have put them out so early and so openly is so I can get sensible, constructive feedback from the many excellent people here who care about and actually play the game. And anyone who has been paying attention will have noticed that I have already reverted a number of changes. But any suggestion you have to make will be completely ignored. I am very aware of the relative power I have here as accepted maintainer, forum moderator and someone with write access to the Github repository, and have been cautious about misusing it. But this has now reached the point where you are derailing the positive discussions which are necessary to proceed with the plans for 4.2 in a way that will leave the actual players of Angband happiest. The time has come to make it clear that your contributions will no longer be considered. For what it's worth, I am confident that takkaria would be happy for me to say on behalf of both of us that Derakon was completely correct. This is not surprising; he has been involved with Angband since pretty much the start, has made major contributions to the game, and actually listens to what people say.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#157 | ||||||||||||||||
Knight
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 553
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Angband Vanilla vs Tolkien's Angband
Enough of what..? Enough of discussion and freedom of speach on Angband forums? Quote:
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And now, month past from my 'last word' and for that time more people came there, people who share my point of view and do not agree with you.. So now I have to say something again. And I hoped for constructive dialogue, but you and your adepts just want shut me up. Very good way of communication, sir. Quote:
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Considering kobolds: you are going to butcher them a bit later, together with gnomes: Quote:
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![]() ... But actually I shouldn't use ' ![]() Ok, lets take a look. Which reason to ban me? That I'm not worshipping you? Good point! Quote:
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I still don't understand why you want to ruin V-lore so much. You've created FAAngband - pure-Tolkien variant. Why not to continue work with it if you hate DnD lore? Why to mess Vanilla lore? You said that I got 'remarkable display of arrogance'. But maybe it's your problem? Nobody asked to touch Vanilla lore. You are famous for creating the most 'heavy'-lore (FAAngand) variant and now bring your Tolkien obsession to V 'for the greater good', no matter what. Remarkable display of arrogance, I'll say. Quote:
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Now I see how stuff works there. At last. Thanks for an enlightenment.
__________________
http://tangaria.com - persistent online multiplayer roguelike game tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#158 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 894
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One final rebuttal to all these points (it will be easy, as they are the same points they have always been, and since the rebuttals have never been challenged, they can also remain identical) and then I will be done with this.
The lore you want to preserve is not ancient angband lore. A fair amount of it was added in the JLE patch, for example. The fact that you do not know this would seem to undermine your point, but then again, the existence of the JLE patch already does it on its own, by proving that you can in fact change the lore of the game and the game will remain angband. You not knowing that krakens were never in angband (whether anyone has proposed adding them is irrelevant) or whether kobolds have been removed (though likely, they'll be renamed, not removed) is in fact also bad for your argument, and your attempt to spin it is quite weak. The reason (well, a reason) Nick has to ban you is that you are an asshole who is making this community a worse place to be. This has nothing to do with freedom of speech or unpopular opinions, and everything to do with your conduct. Many of us still have access to the development process (for example, Derakon and I got the literal opposite change to mobile jellies implemented than the one Nick was originally going with). Consider why that is, perhaps? As for your old and respectable members of the community, I do somewhat wonder about your qualifications to identify either of those qualities, given your knowledge about the game's history, and your apparent social skills. I will now be blocking tangar, because I cannot really fathom a circumstance under which I would want to read anything he writes. I may undo this later (I did with dos350, eventually). I mention this mostly because it's an option that there is cause to use here so rarely that others may not even be aware of it. |
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#159 |
Rookie
Join Date: Feb 2019
Posts: 3
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I have the feeling that the both the forum majority and the large silent group is behind these changes and there's a very small loud minority that are opposing them.
I think there are a lot of us who feel that Angband the game is diminished by having a mismatched lore. For me and my cousin, ever since the 90's, Angband has been about Tolkien and Morgoth. It's called Angband! You are supposed to slay Morgoth! What are the other things doing there? I for one want the ever-evolving Angband with more cohesive background. I haven't shed any tears on any of the removed monsters - most of them have always irked me. I also don't want FAangband! I want Angband, one town, one dungeon. This is that Angband. Tangar, you keep repeating that there are people who like the old Angband. It is not going away. Just download and play. If you so strongly feel about some specific "perfect version of Angband", just start maintaining it! Or like others have suggested, fork Angband and call it MVband (MultiVerseband) so that everyone knows it has a bit of everything. Let the rest of us enjoy current maintainers work, which is shaping up to be very nice. Also very Angband. |
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#160 |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,008
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Could this thread maybe be closed?
I don't think we are going to get much more value out of it. A.
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