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Old August 25, 2019, 18:05   #81
spara
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Originally Posted by wobbly View Post
Dark ritual is book 1 for blackguards
Really? "Into the Shadows" costs 25 and "Dark Rituals" 400. That must be a pricing bug, makes no sense.
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Old August 25, 2019, 18:16   #82
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Originally Posted by spara View Post
Really? "Into the Shadows" costs 25 and "Dark Rituals" 400. That must be a pricing bug, makes no sense.
You get the first spell at level 8. 2nd at 14, 3rd at 17, 4th at 20. I'd consider it a 2nd level book, so fits with the pricing of other books.
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Old August 25, 2019, 18:30   #83
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Originally Posted by mrfy View Post
You get the first spell at level 8. 2nd at 14, 3rd at 17, 4th at 20. I'd consider it a 2nd level book, so fits with the pricing of other books.
You mean, that blackguard does not get any spells from necro book 1 and necro book 2 is kind of like the first book for blackguard? Hmmm. Is there some way of knowing that in game?
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Old August 25, 2019, 20:54   #84
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Originally Posted by spara View Post
You mean, that blackguard does not get any spells from necro book 1 and necro book 2 is kind of like the first book for blackguard? Hmmm. Is there some way of knowing that in game?
If the item description for the book doesn't say "You can read this book", you can ignore it for the rest of the game. Unreadable books also show up gray in your inventory.
Blackguards first book is pretty crap anyway, at least during the early game. Lowly buffs for high failure rate.
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Old August 25, 2019, 21:19   #85
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Originally Posted by Sphara View Post
If the item description for the book doesn't say "You can read this book", you can ignore it for the rest of the game. Unreadable books also show up gray in your inventory.
Blackguards first book is pretty crap anyway, at least during the early game. Lowly buffs for high failure rate.
Thanks. That's something new. In the old days, hybrid casters were able to read at least something from all the town book, if I recall it correctly. I thought gray just meant, I can't read it yet .
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Old August 26, 2019, 01:43   #86
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@spara
Depends on the variant. In old variants, SHRIEK just added 10 to speed, so yes. In newer variants, it adds to a haste counter, just like the one for the player.
I'm actually not sure about what the mechanic is here, even after all these years. Also don't know what you mean about a haste counter for the player. Speed items stack in the sense that permanent sources of speed are additive, and you can add to those a temporary +10 speed from a potion, rod, stave, or spell, however, the counter for the temporary speed is NOT additive. Meaning that quaffing five potions of speed will not give @ any more time at speed than quaffing one potion would, it just wastes four potions. I don't know how SHRIEK works, whether it is additive or just extra shrieks that do nothing more than the first.
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Old August 26, 2019, 16:39   #87
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I've already seen people mention the wand of darkness not doing damage, so I won't go into that, but I have noticed that both that wand and "raise earth" haven't been updating the relevant elements in monster memory (I assume raise earth is shards damage).

Not getting weakness and resistance info is annoying when you're trying to fill out monster lore.
Not to self bump, but has anyone else been noticing this, or is it just me? Monster memory doesn't update when I hit creatures with Druid's "Raise Earth" spell (resists/does not resist shards), or when hit with the darkness wand.
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Old August 26, 2019, 22:58   #88
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Not to self bump, but has anyone else been noticing this, or is it just me? Monster memory doesn't update when I hit creatures with Druid's "Raise Earth" spell (resists/does not resist shards), or when hit with the darkness wand.
I will check this some time soon, but I haven't yet
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Old August 27, 2019, 01:31   #89
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So, that pesky and elusive run-past bug still exists. My new @ just ran past some copper coins and had to back up to retrieve them.
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Old August 27, 2019, 03:42   #90
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So, that pesky and elusive run-past bug still exists. My new @ just ran past some copper coins and had to back up to retrieve them.
*Sigh*

That one is so hard to pin down.
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