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Old October 16, 2019, 15:21   #1
Gwarl
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Comp 225

New competition is up.

We've just done priest and mage, so it's time to stab things for a while, Hobbit Rogue.
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Old October 20, 2019, 02:54   #2
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good luck with this competition everyone!
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Old October 23, 2019, 06:48   #3
DavidMedley
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Fair Play

Questions: Are all the competitions are run on local machines on the honor system? Does no one run a server where the competitions could be conducting with guarantees of fairness? I know there are real-time multiplayer servers, but nothing for single player? Doesn't angband.live do exactly this? Or is the Angband Live interface unsuitable?
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Old October 23, 2019, 06:52   #4
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Quote:
Originally Posted by DavidMedley View Post
Questions: Are all the competitions are run on local machines on the honor system? Does no one run a server where the competitions could be conducting with guarantees of fairness? I know there are real-time multiplayer servers, but nothing for single player? Doesn't angband.live do exactly this? Or is the Angband Live interface unsuitable?
Historically they were on the honour system, probably because of the lack of of public servers. Angband.live is the first and only single player server I'm aware of. Now that Gwarl is supremo of both angband.live and the competition ... well, you'd have to ask him. Which I guess you just did.
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Old October 23, 2019, 18:41   #5
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I'm reluctant to simply do away with the competition on the oook.cz ladder (of which I am not the master) and force people to play online if they want to participate when there is such a healthy tradition of offline competitions. Such long held habits are not to be so easily broken.

Long term migrating the competition to online-only is certainly part of the masterplan but there are several things to accomplish before I'd want to do that.
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Old October 23, 2019, 19:46   #6
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Sounds excellent! Is Angband.live open source? I might want to contribute.
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Old October 24, 2019, 02:21   #7
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Quote:
Originally Posted by Gwarl View Post
I'm reluctant to simply do away with the competition on the oook.cz ladder (of which I am not the master) and force people to play online if they want to participate when there is such a healthy tradition of offline competitions. Such long held habits are not to be so easily broken.

Long term migrating the competition to online-only is certainly part of the masterplan but there are several things to accomplish before I'd want to do that.
Hey Qwarl. Let me know when you figure out the whole satellite latency thing.
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Old October 24, 2019, 15:27   #8
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Hey Qwarl. Let me know when you figure out the whole satellite latency thing.
It's really very simple. Once a standalone client capable of playing through an electron interface online and offline is created, since the angband prng is deterministic, a local copy of the savefile begun on the server can be copied to your local drive and played in a local copy of angband. Then you can take moves in advance, and the server can play out the same moves in the same order upon receiving your keystrokes, and occassionally verify that the identical savefile subject to identical moves remains identical between sessions. Then people would watch the isomorphic game on the server subject to the latency, while the game you're actually playing updates on the spot.

Figuring this stuff out isn't that hard, it's all the incremental steps required to build towards it which are.
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Old October 24, 2019, 15:30   #9
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Sounds excellent! Is Angband.live open source? I might want to contribute.
https://github.com/OwenGHB/angband-webclient/

I should warn you though, most volunteers quickly disappear off the internet after their first contribution; only kt has ever been seen again, and even then sporadically.
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Old October 24, 2019, 18:01   #10
Ingwe Ingweron
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My reason for really wishing for an Angband.live vanilla competition is to learn to get my play to the next level by watching folks like PowerWyrm, Elliptic, Voovus, etc, assuming they would be enticed to play in the comp.
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