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Old November 4, 2019, 20:20   #11
Sphara
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I'd most definitely play on angband.live if it wasn't so horribly slow running V 4.2.0.

I don't even know what qualifies for cheating against so called honor system *thanc-scumming? Hockeystick-targeting? Latter I do use, a lot. Early-level-feeling-scumming, never. It kills the fun from the game pretty much perfectly for me. I just dive, barely rest at all and try to stay alive
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Old November 4, 2019, 20:45   #12
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Originally Posted by Derakon View Post
The amount of effort spent on catching cheaters should be commensurate with the amount of harm caused by cheating. The competitions are zero-stakes, all that you stand to gain is some degree of recognition, and all that you stand to lose is a chance at that same recognition. I'm not saying that people won't cheat, but if they do...does it really matter?
This is the other option. Just accept that local games are full of various forms of scumming. But it's not much of a "competition" then, really.

Again, I think having Live vs local scores separated would be a big improvement. The live scores can be given the benefit of the doubt, but the Live scores are beyond reasonable doubt.
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Old November 4, 2019, 20:47   #13
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Originally Posted by Sphara View Post
*thanc-scumming? Hockeystick-targeting?
How are these cheating?
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Old November 4, 2019, 20:58   #14
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Hijacking

Sorry, I've probably posted this in the wrong place. More on-topic:

How do we know what partially resists Nether Bolt? Is it all evil creatures?
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Old November 4, 2019, 21:04   #15
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Originally Posted by DavidMedley View Post
How do we know what partially resists Nether Bolt? Is it all evil creatures?
Yep, and undead are immune. Probably should be in the documentation somewhere...
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Old November 5, 2019, 03:20   #16
bron
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Originally Posted by DavidMedley View Post
what partially resists Nether Bolt? Is it all evil creatures?
This is correct, despite the fact that the monster description you get with the 'r'ecall command will specifically say that it does *not* resist nether, in fact it does (it may not be immune, but it does resist).

And I noticed that the 'r'ecall description for an undead monster remains silent on the issue of nether resistance, even when I specifically hit one with a Nether Bolt.
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Old November 5, 2019, 05:06   #17
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Sleep Evil

Even though I played a few necros, I'm taking note of Sleep Evil for the first time. I'm very suspicious of spells and items that give monsters saving throws. But it forms a nice complement with Nether Bolt, both in game-play and theme. Necros are evil so they're best at damaging non-evil, but they can form a truce of sorts with evil.

I still side with people that say too many things resist, and obviously the monster recall needs to be updated, but these two spells plus Tap Unlife form a nice trio.

inb4: I know there's still stuff resistant to all three of these, notably evil uniques. Every class should have its challenges.
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Old November 5, 2019, 05:23   #18
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Follow-Up

The power level of sleep evil is CL*10+500. How does the game determine if something like this succeeds or fails?
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Old November 5, 2019, 08:40   #19
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Nether Bolt Resist

Is it the same as player nether resist? numerator:6 denominator:8+1d4 - 2/3 to 1/2 of the damage gets through?
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Old November 5, 2019, 11:51   #20
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Evil takes 1/2 dam
IMNeth takes 1/2-1/3 dam
Undead takes 0 dam
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