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Old August 17, 2010, 22:04   #21
ewert
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Okay, I have found _two_ Ethereal Openings before PB3 now.

With chars such as rogue, paladin and ranger it probably would not be that bad of an issue. With mages, probably not as bad as priests. I even found an Acid weapon of high dmg dice (40dmg per blow), but hit chance, need to be in melee, no Prot from Evil either so...

Yep it seems something needs to be done. Actually that idea of having them in home is great. Could just put it in birth creation shop maintenance for home!
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Old August 17, 2010, 22:06   #22
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(PS. Maybe it is just me, but the store code is ... uglyishfragmented-eek )
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Old August 17, 2010, 22:11   #23
Tiburon Silverflame
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An even better solution for the books is probably just say the hell with them *being* destroyed. Fine, increase the weight; make them 6 pounds each (including the dungeon-only books) or somesuch, to balance out the weight factor, more or less. At startup, give the player, or stash in the home, one of each.
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Old August 18, 2010, 09:52   #24
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Okay added 10x of town books to home inventory at birth. Have a go people.
Attached Files
File Type: txt extra_homes_2040_v4.txt (14.9 KB, 94 views)
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Old August 18, 2010, 09:55   #25
Pete Mack
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Quote:
Originally Posted by ewert View Post
Okay added 10x of town books to home inventory at birth. Have a go people.
Very clever solution. Now I need to track down the original deltas to play it
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Old August 18, 2010, 10:01   #26
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The file I post is always full diff from the base trunk, not from previous mods ... or what did you mean by tracking the deltas? =P
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Old August 18, 2010, 11:16   #27
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Cool. I'll give it a try.
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Old August 18, 2010, 12:12   #28
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Just a lil info bit:

Storing costs 100gp. +200 if un'id for id service. +500 for wands/staves to "trying to recharge" em. Home is free of course. It gives the msg about cost but not same line as accept message and does not have -more- prompt, so it is bit hidden unless you have msgs in different subwindow like I do. Easy to make different later on.

Please report anything unusual etc., I tested it a bit and didn't spot any problems after a few fixes before I posted that version4, but there might be some of course as this is much bigger than the bruteforce earlier hack.
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Old August 31, 2010, 12:44   #29
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Was on a holiday (Cyprus, +45 deg Celsius on many mornings, yeow ), and seems no feedback so far. So I decided to upload the executable so people without the compiler set up can try it. Just replace old .exe with this one.

http://www.student.oulu.fi/~isalmenk/angband.zip

So, anyone interested in bigger "home"(s) and no-buying, please give it a whirl and report problems/ideas.
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Old September 14, 2010, 09:43   #30
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Updated the abovementioned linked angband.exe to a one compiled from the recent nightly.
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