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Old October 28, 2010, 08:23   #21
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Originally Posted by Magnate View Post
There is no need to speculate about this, as there is at least one variant (Un, IIRC), which creates monster drops at level generation and allows monsters to use items they are carrying. Try it and see how you think it would affect V.
Un does this in a deliberately limited way:

1. Monsters that throw or shoot items, get those items created when they are created, both to limit their ammunition supply to a fixed amount, and so you can burn or otherwise destroy those items from their inventories (pay back time).

2. If you pick pocket a monster or trade items with it, its inventory is created.

As for using items, monsters can only use items in two ways: either as ammunition for throwing or shooting attacks, and eating food or potions or body parts to recover damage. Everything else would be unfair on the player.

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