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Old November 14, 2010, 18:31   #21
Lord Fell
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I honestly can't see how the new store menu would be more friendly to hand-helds than the old menu. The same number of key strokes is there, they're just backwards.

On a different note (and maybe I should start a different thread for this?) I did download 3.1.2v2, but I don't see the option for solid walls. 3.0.9b uses. I find the # and % walls to be really hard on my eyes after playing with the solid block walls for so long -is there an option to use solid?

Also, in 3.1.2v2 I don't see the option to autoscum for good levels, which I would generally want to do when test-driving the new version.
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Old November 14, 2010, 19:17   #22
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Quote:
Originally Posted by Lord Fell View Post
Also, in 3.1.2v2 I don't see the option to autoscum for good levels, which I would generally want to do when test-driving the new version.
Removed in that version.
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Old November 14, 2010, 19:21   #23
Timo Pietilš
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Quote:
Originally Posted by Lord Fell View Post
On a different note (and maybe I should start a different thread for this?) I did download 3.1.2v2, but I don't see the option for solid walls. 3.0.9b uses. I find the # and % walls to be really hard on my eyes after playing with the solid block walls for so long -is there an option to use solid?
For some reason font.prf from the lib\pref excludes font-win.prf.

Just remove the # in font.prf


#?:[EQU $SYS win]
#%:font-win.prf


I also changed permanent rock color from ugly red to steel-blue in font-win.prf



# Permanent rock (dark red : solid block)

F:60:4:127 -> F:60:26:127
F:61:4:127 -> F:61:26:127
F:62:4:127 -> F:62:26:127
F:63:4:127 -> F:63:26:127


And removed comments from centered dots in beginning of the settings.
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Old November 14, 2010, 19:31   #24
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After buying a good few items accidentally due to the new store interface I've gotten used to it, and while I don't necessarily like it more than the old way, it doesn't really bother me anymore. So, chalk me up as one of the few "doesn't hate the new store system" marks.

I do think the old way seems to make more logical sense, though. I don't go into a store and say, "That pie - I'd like to buy it." I say "I'd like to buy that pie."
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Old November 14, 2010, 20:06   #25
Timo Pietilš
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Originally Posted by Whelk View Post
After buying a good few items accidentally due to the new store interface I've gotten used to it, and while I don't necessarily like it more than the old way, it doesn't really bother me anymore. So, chalk me up as one of the few "doesn't hate the new store system" marks.

I do think the old way seems to make more logical sense, though. I don't go into a store and say, "That pie - I'd like to buy it." I say "I'd like to buy that pie."
I can manage with it, but it is illogical, and it is actually the only place in the game where you get item before action. Everything else is action-key, then item. shooting, casting spells, using staves/wands/rods, inscribing, everything.
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Old November 14, 2010, 22:40   #26
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Quote:
Originally Posted by Timo Pietilš View Post
I can manage with it, but it is illogical, and it is actually the only place in the game where you get item before action. Everything else is action-key, then item. shooting, casting spells, using staves/wands/rods, inscribing, everything.
sometime fairly soon (in angband terms) verb-object behaviour should be available... it's on my radar, at any rate.
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Old November 15, 2010, 06:55   #27
Lord Fell
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Timo... do I need to add a # back to a different line? That doesn't seem to have worked. On the plus side, it didn't crash my game.
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Old November 15, 2010, 07:10   #28
Timo Pietilš
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Originally Posted by Lord Fell View Post
Timo... do I need to add a # back to a different line? That doesn't seem to have worked. On the plus side, it didn't crash my game.
No, just make sure you removed both of the comment marks (#) in font.prf that are preventing the game from using font-win.prf:

#?:[EQU $SYS win] -> ?:[EQU $SYS win]
#%:font-win.prf -> %:font-win.prf
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Old November 15, 2010, 08:11   #29
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That did the trick. Thanks!
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