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#71 | ||
Knight
Join Date: Apr 2007
Posts: 590
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There are so many Lady and the Tiger choices when starting an early DL in Sil. Normally you have a zero-information choice of which hallway to take at the start of the level; the way the dungeon generator works the plausibility that at least one is instant death is over 50%. (I went into save-scumming to measure this as it was happening a lot. My small sample size didn't find any 2/2 or 3/3 instant death to explore choices, but did find all of 1/2, 1/3, and 2/3 for DL2-DL4. These instant-death zero-information choices were happening about 60%-75% of the time. At DL5 and higher, this Russian Roulette went away because I actually had enough stealth, melee, and CON.) Also, Debo reported the problem is still extant, so there has been no serious attempt to fix this.
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Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg. Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.) Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011 |
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#72 | |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,367
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I'd say 80%+ of the characters I make survive past 500'. When I first started playing, I'd die at 200' constantly. I'd say that's an indication that practice + skill can help you get better at the game. As for my "report" -- Which video are you referring to? I've made so many that I lost track of what I've said ![]() |
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#73 | ||
Knight
Join Date: Apr 2007
Posts: 590
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Death rate on DL1 was zero for a Naugrim with CON 4; the initial skill layout was "balanced", but weighted towards smithing, stealth, and combat skills (give these 4 rather than 3). I have a systematic error of allocating experience points to skills too quickly. Quote:
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Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg. Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.) Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011 |
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#74 | |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,367
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I basically "warmed up" by regenerating a completely different level than the one I'd play on video, and play that for a bit just to remember the kinds of monsters that appear at that depth. I wouldn't try out the on-video floor first to discover which way I should leave a room to make it easier on me ![]() |
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#75 | |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 44
Posts: 870
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The majority of chars I lose at the start is when I have invested 2800 of my 5000 initial allocation in smithing and had to go in with minimal combat stats. |
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#76 | ||
Knight
Join Date: Jan 2009
Posts: 904
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It can't be differences between 1.0.1 and 1.1 (or any other pair of versions) as there has not been much relevant change to early survivability. |
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#77 | |
Knight
Join Date: Apr 2007
Posts: 590
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Quote:
__________________
Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg. Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.) Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011 |
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#78 |
Swordsman
Join Date: Jan 2012
Posts: 414
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I think I see what might be going on here. While Con does help a little bit, it's far less important than Dex for surviving the early levels. Try starting a Feanorian with 5 Dex and put at least 1500 into each of Melee and Evasion at the start. With a little caution I think you'll see 250' over 95% of the time.
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#79 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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It's too bad that V4 is a bit too far away from vanilla to be used as playtest platform. Maybe a test version of vanilla with this is in order (even if wildly unbalanced at first). Something like 3.5.test1. |
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#80 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Not having time is one point, another is that I simply lack the passion to learn coding. Or to be more precise to learn any more than I really need (I have some scripting experience). Which is kind of sad, because I would really like to do my own version. Unfortunately pretty soon after I start to look at the code, I get bored. It's like reading some dull legal contract paper to me. Maybe, if I had the skill, I could get interested, but getting past that initial boredom has proven to be too much this far for me.
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