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#1 |
Rookie
Join Date: Jul 2014
Posts: 2
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[Furyband] Tiles issue
Hello!
I was wondering if there was anyway to fix the new-tiles in the latest versions of furyband? What with potions looking like scrolls, masks not working correctly, etc? Or if I'm just using it wrong? I know version 5.0 worked for me. :-/ |
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#2 |
Rookie
Join Date: Jul 2014
Posts: 2
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So it seems that between beta 4 and beta 5, the New-Tile mode got broken.
:-/ As this an old variant, I doubt it'll get fixed. |
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#3 |
Scout
Join Date: Apr 2014
Posts: 43
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There is a beta that doesn't have the tilebreak. But the forum went down and it is forever lost in the sands of time.
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#4 |
Rookie
Join Date: May 2014
Location: 7 floors above a dungeon
Posts: 13
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I actually have Furyband 5.0 Gold Edition and can send it to you if you'd like. I also have Zop's Furyband, which was an actual hard-coded variant on Furyband. It might fix your problem. PM me and let me know how I can get them to you.
Also, my girlfriend suggests the Wayback Machine (https://archive.org/web/) for reading old extinct forums. Nerdy girlfriends ROCK! |
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#5 |
Rookie
Join Date: Jul 2014
Posts: 12
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Am I remembering wrong or was there a version just prior to The Fury releasing the 5.0 Gold that actually worked better than 5.0 Gold?
The newest version is here, and here is the mod for Zop's Furyband. Just extract it to the /lib/mods/ subdirectory of Furyband and it should work. http://www.furytech.net/files/furyBand/furybandgold.zip http://banana.essentrix.net/ZopMod.zip And since the download of Zop's Furyband mod seems broken, here are Dropbox links to both of them. https://www.dropbox.com/s/g5xa9jrm9q...rybandgold.zip https://www.dropbox.com/s/2r79sqo545frj0t/ZopMod.zip |
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#6 |
Rookie
Join Date: Jul 2014
Posts: 12
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#7 | |
Scout
Join Date: Apr 2014
Posts: 43
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Quote:
I tried dragging it into Lib but it just corrupted everything. edit: never mind, I found it. If anyone has the same problem as me, drag the the zop folder into the mod folder in the furyband lib another edit: the ascii tiles on this version are still screwy. Is there any way to fix this? I remember playing a version that wasn't like this. Last edited by Tulip; August 10, 2014 at 03:40. |
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#8 |
Rookie
Join Date: May 2014
Location: 7 floors above a dungeon
Posts: 13
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There is a folder named "mod" in your lib directory. Drag the module in there and it will work.
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#9 | |
Scout
Join Date: Apr 2014
Posts: 43
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Quote:
But the ascii tiles are still broken. I'm going to scrounge around for the newest beta, I know it's around somewhere. EDIT: Haha, found it! http://www.furytech.net/files/furyBa...d-51-beta6.zip No broken tiles or any other nonsense. Last edited by Tulip; August 13, 2014 at 02:08. |
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#10 |
Apprentice
Join Date: Apr 2014
Posts: 57
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Hey guys,can anybody upload this last version?
furyband-51-beta6 or whichever one has working ascii. the original website is down now what bad luck ![]() edit:well,i found the website again,a cached version. but i still think it is kinda sad that furyband died.and even the website,on top of it.lol amen,it shall provide a badass mental image for me,if nothing else. :-) edit 2:that beta doesnt work?-_- Last edited by poschengbandplayer; October 27, 2014 at 22:03. |
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