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Old December 18, 2008, 23:46   #11
GSN
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Quote:
It's been done try Quickband
I have seen it, but it feels more like a demo version of Angband than a game on its own. I'm talking radical redesign here, getting rid of Vanilla town, persistent levels, and unlimited space in inventory.
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Old December 18, 2008, 23:59   #12
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I'm talking radical redesign here, getting rid of Vanilla town, persistent levels, and unlimited space in inventory.
This sounds pretty close to Ironband - see Antoine's .sig.
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Old December 19, 2008, 00:43   #13
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This sounds pretty close to Ironband - see Antoine's .sig.
Mmm.. different again I think. I never considered trying to implement persistent levels or unlimited inventory.

Un comes close to unlimited inventory with the magic bags, I guess.

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