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Old April 12, 2009, 02:29   #1
Pete Mack
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BUG: negative bonus items for sale in weapon shop

Code:
y) 6 Slings (x2) (-2,-4)   0.5lb  62 Gold
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Old April 12, 2009, 02:57   #2
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Are you sure that's a bug? I'd love to buy an x3 launcher (-2,-5), or better yet a Nazgul longbow most games. There are plenty of cost 0 mushrooms I would like to buy.

But you're probably right that it is unintended behavior.
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Old April 12, 2009, 02:59   #3
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Code:
y) 6 Slings (x2) (-2,-4)   0.5lb  62 Gold
Funny you should mention this - I'm seeing this sort of thing in the dev version of FA at the moment, because negative bonuses don't mean cursed and can still leave the item with some value. Mind you, I don't think these particular ones would have positive cost.
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Old April 12, 2009, 03:34   #4
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Hey, this means Ticket #16023 Items with negative bonus being generated in shops is one of theirs, not on of mine.
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Old April 12, 2009, 05:07   #5
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@Eddie --

After seeing the price of a Long Bow (or even an ordinary Short Bow), your point on buying damaged weapons is well taken. An ordinary Long Bow now costs 753 Gold, and a Short Bow costs 339. Rangers now start with a really big advantage, since other characters won't be able to afford one for some time.
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Old April 12, 2009, 05:27   #6
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Another bug:
I'm using a Dagger of Flame that shows nominal 22.9 damage against normal creatures and 28 damage against fire-vulnerable creatures. Melee bonus is +20, so the dagger must have +.4 from criticals vs normal, so it should also show 28.70.2 against fire-vulnerable.

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Old April 12, 2009, 06:00   #7
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Another unexpected side effect of cost-based pricing: Ring of Feather Falling now costs 3GP, so the various pit traps should appear on dl 1 again. If you are paranoid, you can buy one prior to going in the dungeon.

Also: Amulet of Charisma is ridiculously cheap (11 GP for +1 ring). Buying one pays off immediately in cost savings.
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Old April 12, 2009, 07:10   #8
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Originally Posted by Pete Mack View Post
@Eddie --

After seeing the price of a Long Bow (or even an ordinary Short Bow), your point on buying damaged weapons is well taken. An ordinary Long Bow now costs 753 Gold, and a Short Bow costs 339. Rangers now start with a really big advantage, since other characters won't be able to afford one for some time.
It is definitely not fair to start rangers with a longbow. You know I think everyone should start with money only, but if you have to start them with a bow, make it a shortbow.
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Old April 12, 2009, 08:50   #9
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Quote:
Originally Posted by Pete Mack View Post
Another unexpected side effect of cost-based pricing: Ring of Feather Falling now costs 3GP, so the various pit traps should appear on dl 1 again. If you are paranoid, you can buy one prior to going in the dungeon.

Also: Amulet of Charisma is ridiculously cheap (11 GP for +1 ring). Buying one pays off immediately in cost savings.
These have been fixed - all jewelry now gets a base power of 3, even though that represents no value. A ring of FF or amulet of +1 CHR now costs about 50gp. Still worth buying the CHR stuff though, as they will pay for themselves.

This could mean that CHR is underrated in the power algorithm, but since money only matters for the first 10% of the game I'm loath to over-rate it for the other 90%.

Yes, bows are now as expensive as they should be, given how much damage they do ...
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Old April 12, 2009, 21:31   #10
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Originally Posted by Pete Mack View Post
@Eddie --

After seeing the price of a Long Bow (or even an ordinary Short Bow), your point on buying damaged weapons is well taken. An ordinary Long Bow now costs 753 Gold, and a Short Bow costs 339. Rangers now start with a really big advantage, since other characters won't be able to afford one for some time.
And other classes might don't have a chance to buy a bow or even a sling because the shop sometimes only offers -x/-x or unaffordable +x/+x items.
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