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#51 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
In fact that attitude explains a bit about why people are trying to ruin Rangers. They are trying to make them as boring as rogues are by making it "balanced" IE. grey mass without any special abilities by weakening the only specialty it has above all others. Lets give 5% failure from spellcasters while we are at it and give them five blows. And why not give warriors some spells too and remove that one extra blow. Lets level up hit-dies too. That way you have six classes to choose without any specialty with "minor unique perks". That must be improvement. |
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#52 |
Knight
Join Date: Jul 2009
Posts: 525
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However, stealth is an exponential effectiveness stat, not a linear one, so a single point of difference is significant, and two points difference is a big one. Only until you get to ridiculous stealth values (which are so much easier with kobold rogues for example with a few items) will the return of investment start to get so small, that the extra +2 stealth or so is not so necessary anymore.
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#53 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
I currently have half-orc warrior with two items giving it stealth and it is in excellent. That's more than enough stealth for survival. I actually carry one item with aggravation to wake things up when I want them to wake up. Of course if you don't know how to play no amount of stealth is going to help you. |
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#54 | |
Angband Devteam member
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It is true that the current setup in V means that items can completely make up for any lack of intrinsic race and class stealth. But the RNG teases, of course - I once found an elven cloak with +5 stealth (+3 from ego property, +2 from base item property) but I was a high-elf rogue so didn't really need it. The RNG would never give me that with a dwarf. If we introduce rings of stealth, as discussed recently, that might make me have another try with warriors and paladins. |
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#55 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
I think we should make stealth increase with level like most other skills do. Make warrior bad at start, but very stealthy at the end (stealth if something is a combat skill). |
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#56 |
Angband Devteam member
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I like this idea, though making the warrior more stealthy would, er, make it less different from the rogue.
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#57 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Ranger is already pretty close to rogue, and IMO ranger should have higher stealth than rogue, while rogue should be much better than ranger in combat with spells to match that. Ranger doesn't need the combat spells. Remove them and then Rogue suddenly becomes something else than weaker version of Ranger. |
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#58 | |
Knight
Join Date: Jul 2009
Posts: 525
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Quote:
For me, rogues have: best stealth (minor perk), best detection (arguably with detect treasures early on, perk). They do share the "nonunique" hybridclass melee ability, and while not exceptional they are neither sucky at ranged combat. Most importantly for me, the lack of archery superpower like rangers makes them more alluring, since I don't like to play stuff with clearly overpowering abilities (yes yes, matter of opinion, but I have said for a long time +shots needs to be changed to +might, or +shots changed to a lesser energy cost reduction than -50%/-66%/-75% etc.). But I'll remove rangers soon anyways from iVanilla, so I don't have a problem with them soon! ![]() |
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