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Old November 6, 2010, 20:21   #1
Derakon
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Feature suggestion: confirm before cast

I'd like some way to have the game request confirmation before I cast certain spells -- for example, Teleport Self, Earthquake, Destruction, Mass Banishment. These are all spells that could be bad to accidentally cast.

I'm thinking something like inscribing a book with "!6" would require confirmation before casting the 6th spell in the book.

This isn't hugely important, but it would be a nice-to-have.
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Old November 6, 2010, 20:29   #2
PowerDiver
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I've lost at least 1 char to typo m2f intending m3f.
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Old November 6, 2010, 20:30   #3
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Quote:
Originally Posted by Derakon View Post
I'd like some way to have the game request confirmation before I cast certain spells -- for example, Teleport Self, Earthquake, Destruction, Mass Banishment. These are all spells that could be bad to accidentally cast.

I'm thinking something like inscribing a book with "!6" would require confirmation before casting the 6th spell in the book.

This isn't hugely important, but it would be a nice-to-have.
I agree. I've died once during a misclick, and destructed a GV once because of a misclick. !6 looks reasonable syntax from the user side, but might be difficult to implement.
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Old November 6, 2010, 20:46   #4
Derakon
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Quote:
Originally Posted by PowerDiver View Post
I've lost at least 1 char to typo m2f intending m3f.
The specific impetus for making this post was accidentally teleporting instead of casting spear of light. Fortunately I landed somewhere relatively safe.
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Old November 6, 2010, 22:00   #5
Timo Pietilš
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Quote:
Originally Posted by fizzix View Post
I agree. I've died once during a misclick, and destructed a GV once because of a misclick. !6 looks reasonable syntax from the user side, but might be difficult to implement.
Typos do not stop to spells. I have lost one char for mistakenly reading scroll of phase door when I tried to read teleport scroll. After that I have inscribed them all with either confirmation inscription or some number (then I don't make mistakes).

hmmmm....If you inscribe spellbook with !m doesn't it enforce confirmation?

(trying....) yes, it asks "really try <book name>?"

So you can inscribe entire book for confirmation, but not individual spells.
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Old November 6, 2010, 22:08   #6
Derakon
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Yeah, you can force confirmation on books, but that's not generally useful as most books include a mix of spells you want to be able to easily cast (e.g. detection, general attack spells) and spells you want to be careful with.
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Old November 8, 2010, 19:37   #7
Tiburon Silverflame
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And if you force confirmation at the book level, you'll lose the value...because you'll get into too much of a habit of confirming immediately. Book-level confirmation would work much better if the spells in the basic books were organized much more thematically, altho even if all the 'movement' spells were in 1 book and with book-level confirmation, one could still have Timo's PD vs. teleport mishap.

But if you don't have confirmation on all spells, with the scheme we have now, you only catch a fraction of the issues. You don't catch the case when you *want* to cast the dangerous spell...but typo or misclick to something that doesn't solve the problem.

Still...it's certainly true that accidental Teleport Level, WoR, Earthquake, and Destruction can easily be *very* bad...the first 2 can mean major loss of loot, the latter 2 can mean loss of loot OR blowing open the dungeon in ways you do not want, like cracking a pit. So even if per-spell confirmation isn't a perfect solution, it's clearly useful enough to include.
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Old November 8, 2010, 19:55   #8
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Well tbh, all those are a lot LESS bad than typoing the final letter and NOT casting one of those spells.

So it is kinda a lose-lose situation. Of course having it as an option (!mc or !pc etc as probably mentioned already, so that it confirms if you cast spell c .. or !m3 and spell three as in "c").
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Old November 8, 2010, 23:47   #9
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You could force confirmation at the book level, and then define macros with a "y" at the end for the common spells you don't want to confirm -- if you don't run out of macro keys that way. I usually have most of f1-f12 filled up by mid-game, though most of those are with spells for the casting classes.
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Old November 9, 2010, 08:04   #10
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Originally Posted by Chud View Post
You could force confirmation at the book level, and then define macros with a "y" at the end for the common spells you don't want to confirm -- if you don't run out of macro keys that way. I usually have most of f1-f12 filled up by mid-game, though most of those are with spells for the casting classes.
Except that doing that does not help at all on the what I perceive is the "true" (more dangerous) problem:

casting something ELSE than the escape/destruction spell (which you have confirmation for) ...

I mean, for the life of me I can't figure how anyone could die from casting *destruction* =P ... unless it still has failrate. Of course, a book or spell level confirmation inscription is a nice addition, but ... typoes will still kill.
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