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Old November 17, 2010, 06:41   #1
Whelk
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Yes, I know that's a door

How about having the look command ignore doors? Minor annoyance, but an annoyance nonetheless to have to get past them and to what you actually want to look at off in that direction. Is there a reason to look at doors in the first place?
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Old November 17, 2010, 06:48   #2
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At least for open doors you may want to check if they're broken or not. I don't remember if closed doors tell you if they're locked or jammed, but that could be important information. Of course, you could always switch to manual targeting mode to look at any specific tile.
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Old November 17, 2010, 09:26   #3
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In the case of broken doors, they show up in a different color (darker shade of brown).
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Old November 17, 2010, 19:17   #4
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Quote:
Originally Posted by Whelk View Post
In the case of broken doors, they show up in a different color (darker shade of brown).
If your eyesight is good enough. They look identical to me, and I rely on 'l'ooking at doors for tactical choices. I guess I should just make them red ... in fact I'm sure I've done that in a long-lost pref file ....

No, 'l'ook doesn't tell you if a closed door is locked or jammed. This has killed me more than once - I've tried to flee through a closed door only to remember on dying that I jammed it ten minutes ago ...
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Old November 17, 2010, 21:49   #5
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So if the color of broken doors is changed slightly to be more obvious, there's really no point in "l"ooking at them, yes?

If people see no reason to change it - is there some kind of hack I could do to have the "l"ook command ignore doors? I'm considering hacking out the priest icky_wield as well, as I've always thought it one of the silliest restrictions ever.
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Old November 17, 2010, 21:56   #6
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Is there even a reason to have broken doors at all?
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Old November 17, 2010, 22:58   #7
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Is there even a reason to have broken doors at all?
yes, there is a huge reason to have broken doors. Closing doors is an easy way to block LoS. Monsters that break down doors eliminate that possibility.

Vanilla has such limited terrain options, I'd rather keep the small ones it does have.

Now locked/hidden/stuck doors are really just annoyances for a vast majority of the game.
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Old November 17, 2010, 23:14   #8
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Locked doors are typically only hard to deal with for characters that have the brute strength to just break them open. Of course, that could cause the door to break...

Jammed doors are occasional legitimate problems for weaker characters, though. Of course, they don't show up all that often.
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Old November 17, 2010, 23:55   #9
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I don't really understand why you can tunnel through doors that you can't bash through. I guess bash means you use your shoulder?
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Old November 18, 2010, 01:02   #10
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To my knowledge, the only doors you can tunnel through are as-yet-undiscovered secret doors. As soon as you know it's a door your character becomes too polite to bore through it. It is a bit odd; I'd support allowing the player to tunnel through doors as a stand-in for physically destroying the door with their current weapon.
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