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#1 |
Adept
Join Date: Feb 2008
Posts: 215
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Idea for making Morgoth more dangerous
Just an idea, but...
Add a Resurrection spell which allows him to summon uniques that have previously been killed. |
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#2 |
Scout
Join Date: Nov 2010
Posts: 26
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#3 |
Prophet
Join Date: Dec 2009
Posts: 8,946
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On the one hand, this would completely invalidate the "kill certain uniques so Morgoth can't summon them" strategy. On the other hand, it certainly would make the final fight more difficult. Hm.
I think it'd have to be its own spell distinct from S_UNIQUE, to make it clear why he's able to call uniques that are dead. |
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#4 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,002
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I don't like it. There's be absolutely no reason to kill the uniques.
I would propose removing S_MONSTER and limiting S_UNIQUE to uniques deeper than summoner level/2 The next obvious thing to remove is Nether Balls I also wanted breath attacks but everyone else thought that was a terrible idea. |
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#5 |
Adept
Join Date: Sep 2010
Posts: 162
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What if his HP optionally scaled with the number of uniques, or number of some subset of uniques (e.g. those native to DL>60), that were killed, say 2% increase per unique?
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#6 |
Adept
Join Date: Feb 2010
Location: Unangband, Morgoth's throne
Posts: 185
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Meh. That just makes him longer to kill. So More healing/ammo needded. So more grinding. Meh
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#7 |
Adept
Join Date: Apr 2010
Location: Zürich, Switzerland
Age: 31
Posts: 156
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One crazy idea, which possibly involves much more coding than one wants to do for such an arguable change, but what about giving Morgoth an area wall destruction spell? Well, what about making all mana storms wall-disintegrating? No additional damage, but a challenge for LoS control?
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#8 |
Swordsman
Join Date: Feb 2010
Posts: 405
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In other words, give Morgoth a disintegration attack? Takes out walls, rubble, doors, and items, radius 3 ball, base 200 damage, and this damage DOES carry through. Morgoth's allowed to target this attack WITHOUT LOS being present; its point of origin becomes the first solid thing it encounters (not counting items or traps.)
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#9 | |
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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Quote:
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#10 |
Adept
Join Date: Apr 2010
Location: Zürich, Switzerland
Age: 31
Posts: 156
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Well, we probably don't want to take it to extremes, but that's the spirit.
Attack without direct LoS I didn't think of, but it's very interesting too. |
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