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Old February 27, 2011, 03:49   #1
Taha
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Nightlies squelch bug

Getting a strange (not serious) squelch bug in the nightlies; assumed it was my bad memory for a while, but I was sure this time.

I set a bunch of things I had never seen to squelch - mage books, bad wands / staves. Noticed that a few of them were showing up anyway. This character was standing next to a scarabtrices book; it was squelched, but not gone. When I walk over it to squelch, the options are "This one only" or "Unsquelch all x?" It is properly squelched in the menus. There was also a ring there - I had squelched the type previously after finding it during play.

Using the Feb 13th nightly on Mac OS X, where the keypad still works.

And after writing this up, I saved, quit and reloaded the game to check, and the squelched items are gone. I am posting the save anyway, but not sure what might be going on. It has happened earlier in this game at other times, I just hadn't spent much time checking.

On a side note; why do heal monster items not auto squelch anymore? I can understand clone, as that is occasionally useful to some people. But heal is always bad.
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Last edited by Taha; August 14, 2011 at 15:56.
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Old February 27, 2011, 04:25   #2
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heal monster does damage to undead, and can be very useful on the early levels at least in DAJ.
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Old February 27, 2011, 05:18   #3
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Is the correct parsing of your sentence "In DAJ, Heal Monster hurts undead and can be very useful", or "Heal Monster hurts undead in all versions, and specifically in DAJ can be very useful"? I'd be surprised if heal-hurts-undead were in Vanilla, personally.
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Old February 27, 2011, 05:30   #4
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Well I was thinking DAJ inherited it from V3.0.9, but I just checked and apparently I added it. So you're right, V doesn't have it. but it should.
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Old February 27, 2011, 06:18   #5
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Capital "K" sets squelched items to be shown.. maybe that's what happened?

This toggle should probably be displayed somewhere, I know it's tripped up other people including me
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Old February 27, 2011, 21:40   #6
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That could be it. Not at the same place anymore, but hitting "K" does result in squelched objects showing up. That is good to know.

Also, not in the help files - where k is still a destroy command, not squelch. I just added an entry for it in the wiki, with a comment that it is true for the latest versions and nightlies.
http://rephial.org/wiki/UserManual/GameCommands

If anyone objects, feel free to roll it back.
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Old March 8, 2011, 21:32   #7
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Quote:
Originally Posted by pampl View Post
Capital "K" sets squelched items to be shown..
What is the command in the roguelike set?
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