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Old January 31, 2015, 23:26   #1
Bogatyr
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YAWP -- Sneaky the kobold rogue

Well I just won with a kobold rogue I had lying around that I started over a year ago, and on Sauron I just used an ASC, no pillar dancing, and Sauron was not much of an issue, he went down to the Glaive of Pain pretty fast.

Rogue may be my new favorite class -- quite good melee, superior detect object spell that makes stat gain and acquiring final fight consumables a breeze, and just about all the best mage utilities (minus banish/mash banish/destruct, but banish/destruct come on staves, and greater recharge can make them last a while), plus *all* of Tenser's. An endgame mage can empty out large vaults quickly to grab the loot, but on the other hand, the rogue knows if the vault has anything worthwhile to begin with. No zero fail teleport other can make things a bit "exciting" at times, but you just have to leave a margin for error there.

I was rather pleasantly surprised how long my 2 runes of protection lasted -- both about 10-12 melee rounds it seemed, Morgoth was down to 3-4 *'s before he even started hitting me. It was my lowest consumables final fight yet, only a few heals, couple *heals*, about 5 banishes, and about 3 mass banishes, Morgoth just kept trying to break the rune and did little else other than the odd mana or raw magic storms and a few summons. Makes me think I should be building rune barriers with mages -- I didn't use Rune of Protection at all with my last mage, probably an error.

http://angband.oook.cz/ladder-show.php?id=15682

Last edited by Bogatyr; January 31, 2015 at 23:32.
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Old February 1, 2015, 00:28   #2
AnonymousHero
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Quote:
Originally Posted by Bogatyr View Post
Well I just won with a kobold rogue I had lying around that I started over a year ago, and on Sauron I just used an ASC, no pillar dancing, and Sauron was not much of an issue, he went down to the Glaive of Pain pretty fast.

Rogue may be my new favorite class -- quite good melee, superior detect object spell that makes stat gain and acquiring final fight consumables a breeze, and just about all the best mage utilities (minus banish/mash banish/destruct, but banish/destruct come on staves, and greater recharge can make them last a while), plus *all* of Tenser's. An endgame mage can empty out large vaults quickly to grab the loot, but on the other hand, the rogue knows if the vault has anything worthwhile to begin with. No zero fail teleport other can make things a bit "exciting" at times, but you just have to leave a margin for error there.

I was rather pleasantly surprised how long my 2 runes of protection lasted -- both about 10-12 melee rounds it seemed, Morgoth was down to 3-4 *'s before he even started hitting me. It was my lowest consumables final fight yet, only a few heals, couple *heals*, about 5 banishes, and about 3 mass banishes, Morgoth just kept trying to break the rune and did little else other than the odd mana or raw magic storms and a few summons. Makes me think I should be building rune barriers with mages -- I didn't use Rune of Protection at all with my last mage, probably an error.

http://angband.oook.cz/ladder-show.php?id=15682
Congrats!

(EDIT: Oh sorry, not you. I'll leave it for posterity: )

I just mention this because you're writing a guide, but does anyone actually use pillar dancing these days?
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Old February 1, 2015, 01:00   #3
Tibarius
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well done

Congrats ... while we are at being sneaky ...

i have a Kobold ranger boosted to Stealth Legendary (18). Realy not easy
weapon +2, 2x ring of mouse +1/+3, elven cloak +2, elven boots +2, amulet of trickery +2, Kobold/ranger +6 = 18

Does anyone know if the difference between Heroic (17) and Legendary (18) is just a small one, or does hitting the Maximum Level makes a feelable difference?
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Old February 1, 2015, 01:25   #4
Derakon
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Does anyone know if the difference between Heroic (17) and Legendary (18) is just a small one, or does hitting the Maximum Level makes a feelable difference?
I dimly recall that the max effective stealth is +30. And I'm rather certain that every +3 stealth approximately doubles the amount of time you have before monsters wake up. But the real question is, do you have enough time to accomplish what you want to do before monsters wake up? Any extra stealth beyond that threshold is effectively wasted. But it's much harder to measure, since it depends in part on playstyle.
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Old February 1, 2015, 07:29   #5
Ingwe Ingweron
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Originally Posted by AnonymousHero View Post

I just mention this because you're writing a guide, but does anyone actually use pillar dancing these days?
I never pillar dance; it's just too much work. I do use a small anti-summoning closet with Sauron.
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Old February 1, 2015, 09:51   #6
Bogatyr
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Originally Posted by Ingwe Ingweron View Post
I never pillar dance; it's just too much work. I do use a small anti-summoning closet with Sauron.
I don't know that it's too much work. I've gotten quite adept at quickly finding the right rhythm and after that it's pretty mindless to defeat any single monster slower than you that doesn't eat/pass walls. I'm much more tempted to pillar dance with a low-HP class like mage than with a warrior or rogue. It does get boring pretty fast, though. The ideal PD set up is like this I've found:


####.
####.
##.#.
#@#..
##.#.
####.
####.

You wait at the @ spot -- you're never in any risk of entering LOS in that position until the monster reaches you.
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Old February 1, 2015, 09:53   #7
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and it's worth adding that kobold is a great race, because poison resistance is probably the most valuable innate ability, giving you a lot of freedom in balancing the kit for other resists/stats.
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