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Old July 3, 2008, 07:29   #31
Narvius
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Part of the difficulty of the game is forcing your dwarves to do what you want
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Old July 3, 2008, 07:32   #32
Svladd Cjelik
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Quote:
Originally Posted by HallucinationMushroom View Post
I found the controls too daunting to learn. It looks like a very high quality game so it's my loss I suppose. I would totally play it if I could just talk out loud to the dwarves and they just did what I wanted. Hey you, go fetch water, and you over there, guard the perimeter and shoot any wildlife you see for dinner, and I want you over there, yeah you in the green shirt, get to making ale.
There are some good tutorial videos in Youtube! I highly recommend you give it one more try!
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Old July 13, 2008, 05:57   #33
Garrie
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Originally Posted by Narvius View Post
Part of the difficulty of the game is forcing your dwarves to do what you want
It's a bit of a zen moment when you work out: it doesn't matter who makes the foo as long as you have enough foo.

Which is what the job manager screen is all about:

Construct (foo) (number)

Quote:
Originally Posted by Svladd Cjelik View Post
There are some good tutorial videos in Youtube! I highly recommend you give it one more try!
What i couldn't get over is how many of the you-tube videos were about how to cheat at the embark screen!
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Old August 7, 2008, 13:39   #34
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Originally Posted by Garrie View Post
It's a bit of a zen moment when you work out: it doesn't matter who makes the foo as long as you have enough foo.

Which is what the job manager screen is all about:

Construct (foo) (number)


What i couldn't get over is how many of the you-tube videos were about how to cheat at the embark screen!
I just thought... the moment in DF when you realise "who cares which dwarf makes the foo" is just like the moment in Angband when you work out the way to win is to
1. buy lantern
2. go >
3. Kill Morgoth

not
1. buy lantern
2. go >
3. Find stuff
4. Kill random monsters
5. Kill Morgoth
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Old August 7, 2008, 15:53   #35
Narvius
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Isn't it...
1. Go to General Store
2. Buy Lantern
3. Kill Morgoth
? ^.^
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Old August 7, 2008, 15:55   #36
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Well General Store no longer carries lanterns, so it's a bit obsolete.
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Old August 8, 2008, 10:18   #37
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Well General Store no longer carries lanterns, so it's a bit obsolete.
yeah well the main point is grip, fang, pullroarer... even anonymous cave orcs... aren't on the "to-do" list. They are just distractions.
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Old August 16, 2008, 16:55   #38
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Ugh. After few hours I'll say this is game is a total crap. Sorry folks for harsh worlds, but I really want those hours back.

I'm not interested in quasi-RTS main mode at all, so I tried Adventure mode.

It seems that author(s) really wanted as confusing UI as possible. Main challenges I noticed so far are: picking up items, and why they are automatically equipped, dropping items, putting items into containers, and why it is not possible even with a backpack, reading readme, understanding inventory and why I can't interact with most of it - what with those green items and weird names?, finding enemies, and why they always win, melee using picked up coins, idiotic combat detail - you pull your enemy's fourth toe - ROFL, drastic lag on a high-end computer, figuring your stats, and why most of them are permanently hidden, shopkeepers found inside shops that don't sell anything, and just say to meet them at their shops, completely unreadable ASCII mode, look mode that doesn't give any info at all, lack of any help files.
That's just for starters...

Time needed to create a world is irrelevant for me.
I'm not going to spent few months finding answers for the above. This mode is a complete mistake, and waste of time. Maybe *if* they finally create at least beta version.
Deleted from hard drive. Less headache. Good riddance.
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Old August 17, 2008, 04:38   #39
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Originally Posted by Arendil View Post
I'm not interested in quasi-RTS main mode at all, so I tried Adventure mode.
Adventure mode is more of an afterthought than a complete game in itself. It's so you can wander around your abandoned fortresses, explore the world, etc... If you're not interested in the main Fortress mode at all then I'm not surprised that you didn't enjoy Adventure mode.

Some of the enemies in Adventure mode are just plain impossible unless you get extremely lucky or bring a large group of other adventurers with you. The Giant Cave Spider, in particular, is a nasty foe which can kill even a Legendary adventurer 9 times out of 10. That's just the way it is.

Most of the fun is found in Fortress mode. The greatest joys are thinking of elaborate new traps for killing goblin invaders. If you're not interested in this war-like SimCity style game then Dwarf Fortress probably isn't for you.
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Old September 20, 2008, 19:10   #40
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Adventure mode at this point is barely functional. Dwarf Mode is what the game is all about.
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