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#31 |
Knight
Join Date: Dec 2007
Location: Poland, Katowice
Age: 27
Posts: 589
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Part of the difficulty of the game is forcing your dwarves to do what you want
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#32 | |
Scout
Join Date: Mar 2008
Posts: 31
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#33 | |
Adept
Join Date: Feb 2008
Location: Sydney, Australia
Posts: 147
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Quote:
Which is what the job manager screen is all about: Construct (foo) (number) What i couldn't get over is how many of the you-tube videos were about how to cheat at the embark screen!
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#34 | |
Adept
Join Date: Feb 2008
Location: Sydney, Australia
Posts: 147
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Quote:
1. buy lantern 2. go > 3. Kill Morgoth not 1. buy lantern 2. go > 3. Find stuff 4. Kill random monsters 5. Kill Morgoth
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#35 |
Knight
Join Date: Dec 2007
Location: Poland, Katowice
Age: 27
Posts: 589
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Isn't it...
1. Go to General Store 2. Buy Lantern 3. Kill Morgoth ? ^.^
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#36 |
Administrator
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![]() Well General Store no longer carries lanterns, so it's a bit obsolete.
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See the elves and everything! http://angband.oook.cz |
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#37 | |
Adept
Join Date: Feb 2008
Location: Sydney, Australia
Posts: 147
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#38 |
Apprentice
Join Date: Jun 2007
Posts: 78
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Ugh. After few hours I'll say this is game is a total crap. Sorry folks for harsh worlds, but I really want those hours back.
I'm not interested in quasi-RTS main mode at all, so I tried Adventure mode. It seems that author(s) really wanted as confusing UI as possible. Main challenges I noticed so far are: picking up items, and why they are automatically equipped, dropping items, putting items into containers, and why it is not possible even with a backpack, reading readme, understanding inventory and why I can't interact with most of it - what with those green items and weird names?, finding enemies, and why they always win, melee using picked up coins, idiotic combat detail - you pull your enemy's fourth toe - ROFL, drastic lag on a high-end computer, figuring your stats, and why most of them are permanently hidden, shopkeepers found inside shops that don't sell anything, and just say to meet them at their shops, completely unreadable ASCII mode, look mode that doesn't give any info at all, lack of any help files. That's just for starters... Time needed to create a world is irrelevant for me. I'm not going to spent few months finding answers for the above. This mode is a complete mistake, and waste of time. Maybe *if* they finally create at least beta version. Deleted from hard drive. Less headache. Good riddance. |
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#39 | |
Swordsman
Join Date: Jul 2008
Posts: 308
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Some of the enemies in Adventure mode are just plain impossible unless you get extremely lucky or bring a large group of other adventurers with you. The Giant Cave Spider, in particular, is a nasty foe which can kill even a Legendary adventurer 9 times out of 10. That's just the way it is. Most of the fun is found in Fortress mode. The greatest joys are thinking of elaborate new traps for killing goblin invaders. If you're not interested in this war-like SimCity style game then Dwarf Fortress probably isn't for you. |
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#40 |
Adept
Join Date: Nov 2007
Posts: 124
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Adventure mode at this point is barely functional. Dwarf Mode is what the game is all about.
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