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#11 |
Knight
Join Date: Apr 2007
Posts: 725
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Actually, I've only now discovered !CSW no longer cures poison. Good. Also, poison is more deadly. That may make the curing items non-junk (if I wasn't a ranger with cure poison spell).
Regarding unidentified weapons that are useless if their slays haven't found a use --- if I'm unspoiled, I really have no clue what I may be missing out, e.g., perhaps a weapon has Free Action and the only way to test is too risky to attempt. Or maybe it has Resist Disenchatment or Confusion or Blindness and so is worth keeping by any non-melee character. |
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#12 |
Knight
Join Date: Apr 2007
Posts: 725
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I have another case of the FOV artifact. I've attached a savefile.
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#13 | |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,104
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Quote:
Not sure if I'm telling you something you already know but when you look at the resists on the character sheet, see all those question marks? When they've been tested they'll disappear so you can see what effects have already been checked. |
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#14 |
Knight
Join Date: Apr 2007
Posts: 725
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Yes, I forgot Free Action also prevents slowing. I play very slowly while re-learning the game, so I don't get hit often with that one, especially so that I could swap the weapon in to test it. The !Slowness is a good hint. I need to start activating such items when I wear unidentified amulets, rings, etc., which is often the case. Perhaps I should also start triggering traps --- I need to re-learn the key to do that.
I guess I'm not used to testing things in Angband and expect it to happen naturally. It can definitely be fun and I'm slowly getting used to speeding up the process, but the unindentified weapons are a snag. Expensive identification items or services in shops would be a help in the transition period, though. I'm one of, I think many, optimizing Angband players (the 'mastery' aspect), so I'd slowly start figuring out ways to avoid buying the expensive ID. Thank you also for the tip about question marks. I didn't figure that one out. |
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#15 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,860
Donated: $60
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Thanks, very helpful. I believe this is happening circular rooms have double-thickness lit walls. I'm going to reduce the walls to single-thickness, and I think that fixes the problem.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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