Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old November 13, 2019, 06:56   #101
DavidMedley
Adept
 
Join Date: Oct 2019
Posts: 184
DavidMedley is on a distinguished road
Quote:
Originally Posted by wobbly View Post
If you have full monster memory it is. I actually like it being there as I don't always remember which trolls are light vulnerable & which ones I've tested.
That's a good point. That must be why it's in there.
DavidMedley is offline   Reply With Quote
Old November 13, 2019, 07:13   #102
DavidMedley
Adept
 
Join Date: Oct 2019
Posts: 184
DavidMedley is on a distinguished road
Quote:
Originally Posted by Nick View Post
  1. BR_DARK monsters already resist dark (this is true of all breaths, not just dark)
  2. The damage of this spell was designed for the fact that few things resist it.
I didn't know that first part, but it makes sense. I figured the second. But if you look through, there's lots of creatures that cast darkness but don't breathe dark that seem like they should definitely resist. Huorn, Shadow Drake, wraiths, shadow. A lot of those have negative light, though, so that could be another key to look for. IDK if light-sensitive creatures should resist dark like trolls and vampires... it seems like if they hate light they should love dark but dark is not really the same thing as darkness attacks.

I just feel like it's weird for the dark depths to have fewer monsters that resist dark than other elements. It seems path dependent, not a choice any Angband developer would make if starting from scratch.
DavidMedley is offline   Reply With Quote
Old November 13, 2019, 15:13   #103
fph
Knight
 
Join Date: Apr 2009
Location: Berlin / Italy
Posts: 792
fph is on a distinguished road
Quote:
Originally Posted by DavidMedley View Post
Also, it'd be awesome to remove "bright light" and "rock remover" from monster resists in recall, which is redundant. Leave it only in the "hurt by" section. This is how the monster files are written anyway, so it's curious that they ever came to be written this way in recall.
I am not sure I understand here. There are three possible messages that you want to convey in the monster recall: (1) resists bright light, (2) does not resist / is hurt by bright light (3) you don't know yet because you never pointed a laser at it. Are you suggesting that (1) and (3) should get the same recall entry?
__________________
Dive fast, die young, leave a high-CHA corpse.
--
You read a scroll labeled 'lol gtfo' of Teleport Level.
fph is offline   Reply With Quote
Old November 13, 2019, 23:11   #104
DavidMedley
Adept
 
Join Date: Oct 2019
Posts: 184
DavidMedley is on a distinguished road
Quote:
Originally Posted by fph View Post
I am not sure I understand here. There are three possible messages that you want to convey in the monster recall: (1) resists bright light, (2) does not resist / is hurt by bright light (3) you don't know yet because you never pointed a laser at it. Are you suggesting that (1) and (3) should get the same recall entry?
Wobbly already pointed this out, and I agreed it's a good point. Here is what I'll say about it: The things listed in the resists part are exceptions, and the things listed in the "does not resist" part are typical. I (and I imagine most players) read the "is hurt by" and resists sections carefully and skim the does not resist section, at best. So maybe put bright light and rock remover at the end of the does not resist section? That would be a bit wonky, but it would save us all from reading "resists bright light and rock remover" in almost every recall when we're looking for useful information.
DavidMedley is offline   Reply With Quote
Old November 14, 2019, 01:09   #105
fph
Knight
 
Join Date: Apr 2009
Location: Berlin / Italy
Posts: 792
fph is on a distinguished road
Ah, I see, this makes sense; I agree that it stands out more than it should now.
__________________
Dive fast, die young, leave a high-CHA corpse.
--
You read a scroll labeled 'lol gtfo' of Teleport Level.
fph is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
3.5 Thoughts EpicMan Vanilla 5 March 29, 2014 00:45
Thoughts on v4 CunningGabe v4 11 March 2, 2012 01:11
S thoughts Philip Variants 5 June 19, 2011 17:30
My thoughts on 3.1.1 TJS Vanilla 2 August 14, 2009 05:20
3.1.0 thoughts TJS Vanilla 11 January 15, 2009 17:39


All times are GMT +1. The time now is 12:42.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.