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#71 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,106
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Things that shield monsters from vampire strike:
gold object staircase |
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#72 |
Adept
Join Date: Oct 2019
Posts: 181
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Yeah, I made a note of that as well. It's *anything* (as far as I can tell) including yourself. Also, the message to the player is not very precise. Took me a while to figure out what it actually meant - I thought it was a monster resistance. "There is no open space to attack from" might be better.
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#73 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,106
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inscribing @v1 doesn't work for throwing weapons
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#74 |
Rookie
Join Date: Nov 2019
Posts: 3
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Encountered a couple of bugs in a 4.2.0 game, played on a Windows 7 machine.
The first bug was encountered when targeting and then teleporting away Gothmog, and then casting the spell Single Combat on an enemy using a direction key (i.e. not targeting). This resulted in the error attached as angband_error1.jpg. After the game crashed and reloading the save I was in the Single Combat room with Gothmog, not the enemy I actually cast the spell on. Fortunately I was able to beat him, but it was definitely not a fight I was expecting. Steps to reproduce 1. Target an enemy using * or ' 2. Teleport away using the rod of teleport in inventory 3. Stand next to a different enemy and cast Single Combat, using an arrow key instead of * or ' Some time after this when I tried to book cast recall out of the dungeon, I get the error message attached in angband_error2.png (side note, why does the website upload the first as .jpg and the second as .png? They're both .pngs). I can't remember for sure but I think this was the first time I recalled since encountering the first bug, so the two might be related. Steps to reproduce 1. Cast Recall from book I've attached a savefile for convenience, both bugs are reproducible in it. I'd really appreciate it if the savefile could be fixed, hopefully the bugs aren't too hard to track down. |
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#75 |
Swordsman
Join Date: Jun 2010
Posts: 288
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See other thread "You fail to harm ..." -- seems like it may be a bug.
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#76 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,860
Donated: $60
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Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#77 |
Adept
Join Date: Oct 2019
Posts: 181
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Tasty Coins!
I used Vampire Strike on creeping adamantite coins. Yummy!
I also was surprised that it was resistant to acid. Seems like the ideal weapon to use against metal. Last edited by DavidMedley; November 8, 2019 at 23:57. |
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#78 |
Prophet
Join Date: Dec 2009
Posts: 8,943
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Adamantite, and mithril, are both corrosion-proof. That holds for armor made of the metal just as much as it does for monsters made of it.
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#79 |
Rookie
Join Date: Aug 2019
Posts: 14
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witch/blackguard/slice of meat with original tiles
With 4.2.0 using the original tiles on Mac OS X, witches and blackguards are rendered as 'p's and slices of meat are rendered as ','s.
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#80 |
Rookie
Join Date: Aug 2019
Posts: 14
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memory leak selling item with brand, curse, or slay
Running 4.2.0 on a Mac and collecting a report of memory leaks from it with the Leaks instrument in XCode reported leaks of 32 or 240 bytes where the memory was allocated from this partial call stack (I've omitted the functions before process_command()):
Code:
mem_zalloc() object_copy() object_copy_amt() store_sell() store_menu_handle() menu_select() use_store() event_signal() move_player() do_cmd_walk() process_command() Code:
mem_zalloc() object_copy() object_copy_amt() do_cmd_stash() process_command() object_info_ego() in obj-info.c and wiz_reroll_item() in wiz-debug.c also look like they could leak the memory for slays/brands/curses, but I didn't exercise those functions when profiling Angband with the Leaks instrument. |
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