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Old October 25, 2019, 09:17   #11
PowerWyrm
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Quote:
Originally Posted by Ingwe Ingweron View Post
My reason for really wishing for an Angband.live vanilla competition is to learn to get my play to the next level by watching folks like PowerWyrm, Elliptic, Voovus, etc, assuming they would be enticed to play in the comp.
The best way to learn is to connect to MAngband, TomeNET or PWMAngband servers and watch people play in real time. When you beat this game in real time, you will find out that Vanilla Angband is really easy
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Old October 25, 2019, 14:59   #12
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Quote:
Originally Posted by PowerWyrm View Post
The best way to learn is to connect to MAngband, TomeNET or PWMAngband servers and watch people play in real time. When you beat this game in real time, you will find out that Vanilla Angband is really easy
I have never played Mangband, but I would imagine playing it teaches you bad habits for turn-based Angband and vice versa. Angband is "Oooh, the Tarrasque was just summoned; let's pause for a second and analyze my options. Can I take it out? Can I get double resistances? If not, what is the safer escape?". Mangband is "OMG the Tarrasque, must teleport fast before the next second".
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Old October 25, 2019, 20:21   #13
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I would assume that realtime Angband would be more conservative than turn-based. In turn-based you can know with a high degree of precision how much danger you will be in on your next turn if you take a given action. In realtime you can't make that analysis and have to be able to fall back to "generally safe" actions (like teleport, teleport other, heal, etc.). The main consequence then would be that you can't afford to be a mage with +0 base speed at dungeon level 98, or similarly absurdly dangerous scenarios.
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Old October 31, 2019, 15:24   #14
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Congratulations to Voovus for demonstrating that the best way to kill Morgoth is simply not to take damage
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