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Old September 11, 2011, 09:18   #301
half
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Quote:
Originally Posted by Shockbolt View Post
Almost got it, just a few errors
Air hound => Nether Hound?
Cloud Giant => Storm Giant?
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Old September 11, 2011, 09:28   #302
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You might have noticed a lack of uniques between the tiles posted here, that's because I'm saving those for last
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Old September 11, 2011, 09:38   #303
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Quote:
Originally Posted by half View Post
Air hound => Nether Hound?
Cloud Giant => Storm Giant?
Not quite

using fizzix's list to bring out the correct ones:

ice giant --> ice troll
spectator
5 headed hydra
spirit naga
black ogre --> ogre shaman
air hound/colbran --> nexus hound
black knight/mage
cloud giant --> frost giant
catoblepas/ring mimic
purple worm/wereworm
fire giant
mind flayer
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Old September 11, 2011, 14:33   #304
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More Angband tiles:

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Last edited by Shockbolt; April 15, 2014 at 19:53.
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Old September 11, 2011, 15:43   #305
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Quote:
Originally Posted by Shockbolt View Post
I hear you and I agree with you. What would be cool is a function that would allow for the same monster to be generated using 1-4 different tiles, picking 1 out of those for that monster. Take the forest troll monster for example: you enter a room with 4 forest trolls, you recognize all 4 as forest trolls but they appear slightly different.

The same could be done for the nagas and the rest of them: some nagas have 2 pairs of arms, some 1 pair, and they might even be dressed up differently in ways of armor, shields, weaponry.
I've been thinking along these lines for a while now. IMO the easiest way to accomplish it would be to add an extra field to each prf entry indicating how many different tiles there are for that particular entry, followed by the requisite number of mappings. It seems like an easy change to me, but I may be way off.

If that's too complicated, at the very least the game could flip the default tile horizontally 50% of the time.
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Last edited by buzzkill; September 11, 2011 at 22:47.
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Old September 11, 2011, 16:44   #306
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Quote:
Originally Posted by Shockbolt View Post
More Angband tiles:

Becaue this is fun. Top right to bottom left again.

hairy mold/death mold
skeleton troll
ogre
iron golem
cyclops
beholder hive mother
smeagol
death watch beetle
marilith
greater mummy
magma elemental/shadow
cave ogre
no idea
no idea/smoke elemental
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Old September 11, 2011, 16:57   #307
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@ fizzix : 5 correct
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Old September 11, 2011, 20:23   #308
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Managed to squeeze in a few more tiles today for Angband:

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Last edited by Shockbolt; April 15, 2014 at 19:55.
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Old September 11, 2011, 22:46   #309
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Without being influenced (much) by (fizzix's) previous guesses... my guesses at post #306

no guess/no guess
giant skeleton
hill giant
mithril golem
cyclops
bad-ass beholder
way to mean looking to be smeagol although he does have the pose
death watch beetle
no guess
giant mummy
fire elemental/black wraith
ogre of some type
lesser balrog,
mean looking mercenary/grey ooze
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Old September 12, 2011, 15:28   #310
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@ buzzkill : only 2 correct
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