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Old April 17, 2018, 14:40   #31
Sideways
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Quote:
Originally Posted by Mocht View Post
I have had things disenchanted even though I had resistance
In particular, a nice amulet on my dragon was disenchanted
One level of resistance to anything is never perfect; it actually comes a lot closer with disenchantment than with pretty much anything else, but you still need two pips if you want to be completely safe. (It is true there are a couple of very rare effects that can disenchant you through resistance: one is a possible outcome of "wild magic" [random Trump/Chaos thing], and the other is a possible effect of a particularly nasty chest trap.)

The new personalities are still being tested, but Chaotic ought to be stable, so you can grab the development version from github if you want to try that.

I don't think non-selling characters have a long-term advantage in acquiring gold compared to selling characters, but it's possible they get more money (or at least more reliable money) at the very beginning of the game.
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Old April 17, 2018, 14:44   #32
Sideways
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Quote:
Originally Posted by TheQuest View Post
Sideways, have you disabled "issues" on your github intentionally? I was thinking to post something there.
Not sure. In any case, you can post the issue here, or if it also affects Composband you can make it Gwarl's issue

Unfortunately I'm a bit under the weather right now, so I may not be able to address the issue promptly.
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Old April 18, 2018, 08:31   #33
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Tiles set in xtra/graf folder

How do I get them to work? The Adom Bolts tile set. When I try to choose them, I get an error message saying can open file.
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Old April 23, 2018, 22:05   #34
CyclopsSlayer
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Monk Stance

If I could post a request, could you look into Monk Stances? Just got the first one, Black Tortoise (Genbu) and it is WTF useless.

-1 Int
-1 Wis
-2 Dex
+3 Con
+11 AC
-2.1 Blows per round
-33% Damage to base damage (Melee 9.4 > 6.1)

So, for a minor boost to HP and Armor, you become absolutely trashed at everything else.

If the other stances follow this pattern, they might as well be removed entirely.
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Old April 24, 2018, 00:41   #35
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Quote:
Originally Posted by CyclopsSlayer View Post
If I could post a request, could you look into Monk Stances? Just got the first one, Black Tortoise (Genbu) and it is WTF useless.

-1 Int
-1 Wis
-2 Dex
+3 Con
+11 AC
-2.1 Blows per round
-33% Damage to base damage (Melee 9.4 > 6.1)

So, for a minor boost to HP and Armor, you become absolutely trashed at everything else.

If the other stances follow this pattern, they might as well be removed entirely.
Samurais also have stances, with similar detriments, that should be looked at at the same time.
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Old April 24, 2018, 03:32   #36
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Thank you Mocht!
All-in-all they look pretty situational, but I'll note details as I level to them.
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Old April 24, 2018, 03:37   #37
CyclopsSlayer
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Bug?

I have a 'Rod of Detection', map is set to be marked by Find Traps. Yet, not 5 spaces from where I used the rod on Orc Caves L28 I just found a trap on the floor. No mobs in the room to cast, or scrolls read to Create Traps.
Has detection a % chance to fail now?
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Old April 24, 2018, 13:12   #38
Gwarl
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Quote:
Originally Posted by Mocht View Post
Shelob is in Camelot, is that a bug
Reworking forest into witch wood was one of the first composband changes.
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Old April 24, 2018, 14:35   #39
Sideways
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Quote:
Originally Posted by CyclopsSlayer View Post
I have a 'Rod of Detection', map is set to be marked by Find Traps. Yet, not 5 spaces from where I used the rod on Orc Caves L28 I just found a trap on the floor. No mobs in the room to cast, or scrolls read to Create Traps.
Has detection a % chance to fail now?
That should not happen (unless your rod failed, of course, or the trap was created after you detected - though it's hard to see how that happens in your scenario). If the trap was there and not detected then it's a bug (and if the area was not really detected but was marked as detected, that's a bug too of course).

Do you have view_unsafe_grids on or off? (I'm guessing on from the description, but the map is still marked by trap detection with view_unsafe_grids off, just in a different way.)

Also, was it just the one trap, or a group of traps? Trap-creating monsters always try to create a group of traps, so if it was just the one trap (and there was room for other traps to be created near it) then that explanation can be rejected even more conclusively.

--

Shelob appearing in Camelot is not a bug; she's been able to appear anywhere ever since Gwarl turned Forest into Witch Wood.
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Old April 24, 2018, 15:36   #40
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Quote:
Originally Posted by Mocht View Post
Are you sure the Samurai stances are bad
I looked at the code and Musou looks like Ultimate resistance, it looks so good I want to start a Samurai right now and abandon my Rune-Knight
(Looking at poschengband 5.0.5, may have changed since then)
Ok, Musou is ultimate resistance basically. So that's great. But Huujin and Kouki have pretty strong penalties, and Iai is risky too.


KATA_IAI ("Iai", unlocks at level 25)
-Take 20% more damage
-Get an attack on monsters before they melee you

KATA_FUUJIN ("Huujin", unlocks at lvl 30)
-75% chance to bounce the spell somewhere near the caster
-1 blows

KATA_KOUKIJIN ("Kouki", unlocks at level 35)
-No HP regeneration
-No pets (sp upkeep factor +100% of max sp)
-Minus 50 AC
-Vulnerability to base 4
-All Stats +5
-Boosted to hit chance +150
-Eating, quaffing, reading scroll,using a device, activating artifact, learning a new spell, using a power, ends the posture

KATA_MUSOU ("Musou", unlocks at level 40)
-Drains 2sp per turn, ends if you run out of SP
-Halves damage taken
-Resist base 4 + poison
-If you have enough mana, counter attack enemy melee attacks at the cost of 7sp
-Telepathy (including empty mind and weird mind creatures) up to 1/4 of max vision
-See invisible
-Free action
-Slow digest
-Fast regen
-Levitation
-Hold life
-Sustain all stats
-Normal telepathy
-Lite radius +1
-Reflection
-Auras of fire, cold, electricity
+100 AC
-Eating, quaffing, reading scroll,using a device, activating artifact, learning a new spell, using a power, ends the posture
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