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Old January 10, 2009, 23:10   #1
Malak Darkhunter
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Good God! Those energy hounds!

Okay, getting mobbed on hound levels, theres like dozen's of these guys roaming around, and trying to work or avoid my way through them. Encountering these guys has always been a pain, there seems to be just to many of these guys on certain levels. I was recently on a level with, cold hounds, air hounds, water hounds, earth hounds, clear hounds. Their breath attacks kept coming it was like freaking 4th of july going off. I don't mind the monsters so much, it's just there are entirely to many spawned at certain levels, need to tone their numbers down abit. My equipment got destroyed, at times it seemed I couldn't even move because of the dozen at time breath attacks. What good is it, if you have to avoid fighting them and bypass the level entirely?
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Old January 10, 2009, 23:44   #2
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Hounds are easy XP. You just need to use some basic strategies, like not standing in the middle of the hall, waiting for them to come over the corner instead.
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Old January 11, 2009, 00:12   #3
Malak Darkhunter
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I know all the basic strategies..been playing this game for years, even won it a few times, the point is it's aggravating gameplay, hiding around the corner dosen't protect you from their breath weeapons, and alot of times they wait out in the room for you, it's the (monsters act smarter in groups ai). The point I'm trying to make is hounds shouldn't be spawned in by the dozens on any given level. Let's drop the number down from 2 dozen hounds per pack to maybe 1 dozen per pack. This is the only monster set for the game I can't tolerate.
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Old January 11, 2009, 00:15   #4
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Hmm. I only played variants with dumb hounds.
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Old January 11, 2009, 03:20   #5
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Quote:
Originally Posted by Malak Darkhunter View Post
I know all the basic strategies.... hiding around the corner dosen't protect you from their breath weeapons, and alot of times they wait out in the room for you, it's the (monsters act smarter in groups ai).
Hounds are usually only a major nuisance for a select group of levels. Hiding around a corner will protect you (it's my SOP), just back off 1 additional space from the corner. If the hounds refuse to poke their heads around the corner, then simply walk away. If and when they come after you, kill them. Problem solved.
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Old January 11, 2009, 05:23   #6
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I agree that the hound generation should be turned down. It detracts from the game and it's so pervasive it's annoying.


Depending on your level, you can generally stay safe from hounds if you stay in a corridor around a corner by two spaces. Many times they don't come into range unless they can surround you.
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Old January 11, 2009, 06:32   #7
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I don't think there are more hounds now. The lower 20s have always been filled with hounds, so the RNG sometimes really sticks you. The pack AI is the difference, and buzzkill has the right strategy: stay away. You can still trick them by finding or creating a tiny room, but it's not worth it unless the hounds are really big HP targets (chaos hounds late; dark/light/clear very early.)
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Old January 11, 2009, 18:11   #8
Malak Darkhunter
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That brings back my point of, if you want to avoid them, then why have them? I'd rather see them replaced with another monster group that's not nearly as annoying. Angband needs more players, and annoying circumstances such as this might make a new player say forget it.
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Old January 11, 2009, 19:02   #9
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Evasion is the mist important part of the game. Removing hounds would
A) make the game less interesting
B) teach the wrong lesson. Hounds are at least not usually fatal, just aggravating. Trying to play footsie with the wrong monsters deeper will just kill you, not drive you crazy.
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Old January 11, 2009, 21:06   #10
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The game's not meant to be easy. There's meant to be aggravation and monsters we don't like, that's the point of it. Hounds must stay!
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