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Old March 18, 2017, 00:10   #21
Gwarl
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I could probably scrap dgamelaunch and write my own launcher to store people's logins/passwords/saved games/settings with, and I'm sure that would work, but it loses the spectating/recording features; which I haven't been able to make work yet anyway.

I certainly need to start hosting variants one way or another but it's oddly difficult to make any of them run with the launcher.
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Old April 6, 2017, 20:25   #22
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I spent the better part of today working through a theory I had about why the variants keep segfaulting when called from dgamelaunch, but it didn't help, so I'm going to write a new launcher/frontend from scratch.
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