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Old March 20, 2017, 21:17   #10
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Location: Canberra, Australia
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Nomad has summed it up best IMHO.

I'm aiming in a number of areas at making the rules simpler, so that gameplay complexity is emergent rather than as a result of lots of different intricate calculations, and having much of the balance of the game in the monster list.

My initial suggestion is make damage reduction 1/3 and damage cap 600 across the board; I'd be interested to hear reasons for making it more variable than that (or different in other ways).
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
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