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Old March 20, 2017, 20:17   #10
Nick
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Join Date: Apr 2007
Location: Canberra, Australia
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Nomad has summed it up best IMHO.

I'm aiming in a number of areas at making the rules simpler, so that gameplay complexity is emergent rather than as a result of lots of different intricate calculations, and having much of the balance of the game in the monster list.

My initial suggestion is make damage reduction 1/3 and damage cap 600 across the board; I'd be interested to hear reasons for making it more variable than that (or different in other ways).
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