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Old June 2, 2009, 17:48   #1
PowerDiver
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feature request - HEAVY_CURSE visible on pseudo

Now that in principle excellent items may be cursed, and especially in a context where the way to remove a curse is to wield first, I believe it is necessary to be able to tell the difference between a simply cursed object and a heavily cursed object when you get pseudo.
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Old June 2, 2009, 18:07   #2
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I'd suggest that remove curse, like many other spells, be applied to any single item (pack or wielded), instead of all wielded items.
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Old June 3, 2009, 17:18   #3
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Quote:
Originally Posted by buzzkill View Post
I'd suggest that remove curse, like many other spells, be applied to any single item (pack or wielded), instead of all wielded items.
Since you're the only person who showed any interest, could you answer a question for me? Keep in mind this should be in a context of limited identify, for whatever reason, else the player would know curse vs heavy_curse from id.

If a player finds a cursed ego weapon and does not have remove curse, should he be forced to carry it around until he finds a scroll of remove curse, so that then when he casts and it does not work only then can he know if is junk? I suppose it could cause an interesting tradeoff on occasion, but I would just find it annoying.
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Old June 3, 2009, 18:12   #4
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Originally Posted by PowerDiver View Post
If a player finds a cursed ego weapon and does not have remove curse, should he be forced to carry it around until he finds a scroll of remove curse, so that then when he casts and it does not work only then can he know if is junk? I suppose it could cause an interesting tradeoff on occasion, but I would just find it annoying.
If you'd be inclined to wield the weapon under the current system, why couldn't you also wield it under buzzkill's? When you find the scroll, you can then uncurse the wielded item.

Maybe I'm not following.
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Old June 3, 2009, 19:34   #5
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Originally Posted by Colbey View Post
If you'd be inclined to wield the weapon under the current system, why couldn't you also wield it under buzzkill's? When you find the scroll, you can then uncurse the wielded item..
If you wield a HEAVY_CURSE item to id it you lose the game. You can never afford to wield-test a cursed item unless you know that it cannot have a heavy curse. My request is the ability to tell the difference upon pseudo, which also allows you to immediately toss heavy_curse items as junk without requiring waiting for a failed remove curse attempt. That's the matter under discussion.
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Old June 3, 2009, 20:38   #6
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Originally Posted by PowerDiver View Post
If you wield a HEAVY_CURSE item to id it you lose the game. You can never afford to wield-test a cursed item unless you know that it cannot have a heavy curse. My request is the ability to tell the difference upon pseudo, which also allows you to immediately toss heavy_curse items as junk without requiring waiting for a failed remove curse attempt. That's the matter under discussion.
Oh, yeah, I agree that that makes sense. I just also agree with buzzkill about targeting one item with curse removal rather than hitting everything you're wearing. (Did I once lose my only *Remove Curse* by reading it hoping to hit the Calris in my pack? Or am I misremembering?)
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Old June 3, 2009, 20:44   #7
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I don't feel that being able to differentiate between LIGHT_CURSE and HEAVY_CURSE on pseudo is out of line. The reason the distinction is important is because pseudo is becoming more advanced. If an ID-by-use system is desirable, then you should have some way to distinguish the two, otherwise you can't reasonably ID cursed items by use. If you need an ?rcurse to differentiate the two, then that's not really ID-by-use because the ?rcurse just behaves as a more different ?ID.

Maybe ?rcurse should be changed anyway, but I think picking up on heavies with pseudo seems like a reasonable extension of the pseudo system. I know I always forget that the uncurse scrolls hit everything you're wearing instead of a target you pick. You'd need more scrolls to uncurse multiple items, but I've never had to use an uncurse scroll to uncurse more than one item anyway.
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Old June 3, 2009, 22:01   #8
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Quote:
Originally Posted by PowerDiver View Post
If you wield a HEAVY_CURSE item to id it you lose the game. You can never afford to wield-test a cursed item unless you know that it cannot have a heavy curse. My request is the ability to tell the difference upon pseudo, which also allows you to immediately toss heavy_curse items as junk without requiring waiting for a failed remove curse attempt. That's the matter under discussion.
If wielding a HEAVY_CURSE item causes you to lose the game, and all such items are therefore junk, why is HEAVY_CURSE in the game at all?

Perhaps it should be limited to nonweapons, if it isn't game-over to wear them?
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Old June 3, 2009, 22:44   #9
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Originally Posted by Magnate View Post
If wielding a HEAVY_CURSE item causes you to lose the game, and all such items are therefore junk, why is HEAVY_CURSE in the game at all?
I didn't want to be the one to say it.

We've got a special scroll set aside just for a few items, only 2? of which are actually worth using. Otherwise it's just a massive deterrent to test-id. Hassle hassle. Don't think it's worth it.

But for the nonce, Eddie's point is more than reasonable.
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Old June 3, 2009, 23:04   #10
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Quote:
Originally Posted by Magnate View Post
If wielding a HEAVY_CURSE item causes you to lose the game, and all such items are therefore junk, why is HEAVY_CURSE in the game at all?
Because it doesn't cause you to lose the game. It makes it a bit harder to win the game, and it ruins plans for a low turncount. Same with stat-scrambling from Nexus.

It all depends on your standards. If you've already won the game a squillion times, why waste time on a substandard game where you have to waste time waiting to uncurse something? But if your best ever character gets their CON and CHR swapped, or wields a Morgul weapon, you're not going to suicide and start again.
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