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Old January 11, 2012, 22:20   #31
Antoine
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Post #6 - Artifacts

Here is my first-cut set of artifacts. There are currently 63 but that is too many...

Lites
Phial
Elendil
Arkenstone

Amulets
Ingwe
Elessar (combat bonuses down to +4/+4, heal down to 300 pt if it's currently more, I forget)
Necklace of the Dwarves

Rings
Barahir
Narya, Nenya, Vilya (combat bonuses halved)
One Ring

Armours
Hithlomir
Caspanion (no RPois)
Rohirrim (no RConf)
Isildur (no RConf)
Celeborn

Shields
Thorin (no IM_ACID)
Celegorm
Gil-galad

Helms
Thranduil (no ESP)
Celebrimbor
Dor-lomin (no ESP)
Holhenneth (no RBlind, no activation)
Gondor (no Speed, heal down to 300 pt if it's currently more, I forget)
Numenor
Morgoth

Cloaks
Thingol
Holcolleth (no Speed)
Luthien (different activation)
Tuor

Boots
Dal-i-thalion (no RConf or RChaos)
Avarri (no Int)
Thror (no Speed)
Feanor (Speed down to +10)

Gloves
Cambeleg (combat bonuses down to +5/+5)
Fingolfin (combat bonuses down to +7/+7)

Weapons
Angrist
Maedhros
Sting
Aranruth
Glamdring
Orcrist
Anduril (no Blessed or RDisen)
Eowyn
Gurthang
Crisdurian
Ringil
Hurin
Barukkheled
Aeglos (no Wis)
Balli Stonehand (no SI, FA or RBlind)
Lotharang
Durin
Turmil
Olorin
Eriril
Grond

Shooters
Amras (down to +1/2 shot)
Amrod
Belthronding (down to +1/2 shot)
Bard
Umbar
Cubragol (down to +5 speed)
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Old January 11, 2012, 23:04   #32
bio_hazard
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You probably said this already, but what are the brands? Fire and Ice, or Fire and Venom? All three could probably be thematic.

a few ego suggstions:

remove =SI
Add "Magic Lantern" (+1 bright, SI)

make the cloak rFire + rCold

make the shield rFire + rAcid

add SI to the rConf amulet.

will Defender give AC boost? (maybe equivalent to a similar shield)
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Old January 11, 2012, 23:07   #33
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Quote:
Originally Posted by bio_hazard View Post
You probably said this already, but what are the brands? Fire and Ice, or Fire and Venom? All three could probably be thematic.

a few ego suggstions:

remove =SI
Add "Magic Lantern" (+1 bright, SI)

make the cloak rFire + rCold

make the shield rFire + rAcid

add SI to the rConf amulet.

will Defender give AC boost? (maybe equivalent to a similar shield)
Melee weapons - fire / cold, slay animals / orcs / trolls + giants / evil
Ammo - fire / poison, slay evil / undead / dragons / demons

Defender - yes

Why the changes to the cloak, shield and amulet?

A.
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Old January 11, 2012, 23:24   #34
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Cool- that makes sense. I could definitely see a poison blade, but cold arrows are harder to picture.

The additions to shields and cloaks were just personal preference/imagination. You'd hide behind a shield to protect against burning/caustic attacks. The cloak would be a thick, tough cloak that would warm you but could also shield you from fire.

After I suggested that, I remembered your emphasis on making resistances less trivial to cover, so probably doesn't fit with your design.

The addition of SI to the amulet was partly because I was suggesting ditching the SI ring. I could picture it fitting with rConf- basically an amulet of perception that kept your mind clean and revealed hidden things.
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Old January 13, 2012, 23:52   #35
Malak Darkhunter
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Just to be curious are you implementing Nexus, Chaos, Disenchant, Nether, Sound, Shards, Mana bolts, water bolts etc? Or are you sticking with the basic 5?
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Old January 14, 2012, 06:36   #36
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Quote:
Originally Posted by Malak Darkhunter View Post
Just to be curious are you implementing Nexus, Chaos, Disenchant, Nether, Sound, Shards, Mana bolts, water bolts etc? Or are you sticking with the basic 5?
Those attacks are still there (to the extent that they feature on the cut down monster list. I don't think there are any big nexus attacks left)

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Old January 19, 2012, 19:04   #37
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I'm just starting to work on the edit files now. would anyone like to help. it is not difficult although some familiarity with the format certainly helps.
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Old February 16, 2012, 00:23   #38
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I don't want to sounds mean or demanding, but is there any news about what remains to be done in the edit files, relatively to the "official" lists in the previous posts?
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Old February 16, 2012, 02:10   #39
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Quote:
Originally Posted by ghengiz View Post
I don't want to sounds mean or demanding, but is there any news about what remains to be done in the edit files, relatively to the "official" lists in the previous posts?
You sound the very image of reasonableness! I'll message you when I get the chance.

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Old March 8, 2012, 12:30   #40
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Ghengiz and I are working on this project, very much along the lines outlined in this thread. We have a playable game - happy to send anyone a review copy if they are interested in playtesting...

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