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Old March 31, 2013, 14:25   #1
half
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Sil and Angband variants available on Android

Scatha brought the following to my attention:

https://play.google.com/store/apps/d...variants&hl=en

It wasn't developed by us, but we welcome its presence. I don't have an android phone or tablet, but it looks like this could be good, especially on a tablet. It is very flexible and I'd be interested to know if people can set up a playable control scheme for it. Sil tries to restrict the command set a lot, so it might be OK once a few things like 'escape', 'u', '/' or ',' are set to shortcuts. If there is something I could add to the game which would make a big difference to the playability of this port, I'll certainly consider it.
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Old March 31, 2013, 14:29   #2
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They also have a website and a forum here:

http://angdroid.org/forum/index.php

This lets me see it is part of a wider Angband on Android project, which some of you are perhaps familiar with already.
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Old March 31, 2013, 20:09   #3
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This is crazy! I never noticed Sil had been added in. I wonder how long I've had it on my phone without realising...
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Old March 31, 2013, 22:24   #4
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I know some of this will be for the "porters" rather than yourself, but some initial observations...

- the background tile effect for unaware monsters is not showing
- I can't find a "tab" key on the pop up keyboard, though I guess the same can be achieved via @
- I tried adding "u" and "*" to hardware keys but after bringing up a list of objects to use I discovered I couldn't select from that list without the popup keyboard. Being able to move through the list like in character creation would help here.
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Old April 1, 2013, 00:08   #5
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Thanks for the bug report Psi,
I will try to get those fixes into the next version.

What we've created for Android is basically a curses emulation engine, so all the games are pretty much unchanged from the upstream projects. We just compile to the unix curses target and link with our curses emulation library. Occasionally there is a minor patch to compensate for a few quirks in our environment. All the bugs you noticed were defects in our curses emulation. Its usually very easy to include additional games. One of our avid users was asking for Sil, so one afternoon I added it. Sadly, I haven't had a chance to play it extensively myself yet, but I hope to remedy that very soon.
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Old April 1, 2013, 03:16   #6
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NPP is in there too. That was never there before.
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Old April 1, 2013, 04:46   #7
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yes, quite a while ago when first creating the Angband Variants app, I tried to get NPP working (can't remember what stopped my progress back then). But this time around either our curses library has improved or the upstream project improved (probably the former). Just a clean curses target compile worked on the first try.
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Old April 1, 2013, 08:37   #8
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Thanks for the speedy reply!

Quote:
Originally Posted by retrobits View Post
All the bugs you noticed were defects in our curses emulation.
The third point I mentioned is also how it works playing on my laptop, so I suspect half would need to update the in game lists to behave like menu selection for that one.
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Old April 2, 2013, 01:22   #9
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Quote:
Originally Posted by buzzkill View Post
NPP is in there too. That was never there before.
Thank you to whoever did this! I had no idea NPP was available for android.
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Old April 3, 2013, 15:57   #10
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What are the chances of getting some sort of gestures added? '/', '<', '>' seem like obvious candidates for Sil.
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