Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old June 15, 2016, 10:56   #1
Khuzdul
Rookie
 
Join Date: Dec 2014
Posts: 17
Khuzdul is on a distinguished road
Early Resists

Usually in the very early game early resist fire/cold (in rings or potions) is pretty abundant and useful in taking out the baby dragons and getting the exp, but usually I never see rconf or rpois until you're consistantly getting artifacts on dlvl 40<.

Any tips for getting the early resists on conf and pois? Playing Dwarves helps heaps with the rblind but its still pretty annoying getting taken out by and Umber Hulk just as you start picking up some speed.
Khuzdul is offline   Reply With Quote
Old June 15, 2016, 12:05   #2
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 1,784
PowerWyrm is on a distinguished road
Quote:
Originally Posted by Khuzdul View Post
Usually in the very early game early resist fire/cold (in rings or potions) is pretty abundant and useful in taking out the baby dragons and getting the exp, but usually I never see rconf or rpois until you're consistantly getting artifacts on dlvl 40<.

Any tips for getting the early resists on conf and pois? Playing Dwarves helps heaps with the rblind but its still pretty annoying getting taken out by and Umber Hulk just as you start picking up some speed.
For poison, there are now Potions of Resist Poison. For confusion, use Mushrooms of the Clear Mind.
__________________
PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old June 15, 2016, 18:06   #3
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 7,685
Derakon is on a distinguished road
Potions of Cure Serious/Critical Wounds will also clear the confusion and poison status effects, though they won't protect you against getting the ailment again.

Umber Hulks are pretty fragile; take them out at range. If you do get stuck in melee range, you can just try to attack and eventually you should hit them (assuming you have halfway decent melee, anyway). You should also try to carry a Staff of Teleportation, which can be used when confused, albeit with an increased failure rate.
Derakon is offline   Reply With Quote
Old June 15, 2016, 18:43   #4
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 3,812
Donated: $40
Pete Mack is on a distinguished road
For umber hulks (and many other creatures) ?phase door helps, rather than relying on a spell that is likely to fail. Just take it with ammo, or melee it if you have enough damage.

And do carry a staff of teleportation. It solves a lot more problems than umber hulks. Really, they are only a threat if you are messing around at shallow depths for a while. Get FA, and get to stat gain. Try a kobold or high-elf rogue. It's a very different game when you choose your fights.
Pete Mack is offline   Reply With Quote
Old June 15, 2016, 18:49   #5
krazyhades
Swordsman
 
Join Date: Jun 2013
Posts: 393
krazyhades is on a distinguished road
On melee characters I generally fight (isolated) umber hulks in a hallway in melee using ctrl+direction (I use vikeys though), which prevents you from walking even if your confusion makes you target an empty tile.
krazyhades is offline   Reply With Quote
Old June 29, 2016, 12:54   #6
Stephen2
Rookie
 
Join Date: Oct 2009
Posts: 11
Stephen2 is on a distinguished road
Quote:
Originally Posted by krazyhades View Post
On melee characters I generally fight (isolated) umber hulks in a hallway in melee using ctrl+direction (I use vikeys though), which prevents you from walking even if your confusion makes you target an empty tile.
Does that really work? Sounds like a beneficial bug that should be squished...
Stephen2 is offline   Reply With Quote
Old June 29, 2016, 15:39   #7
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 3,812
Donated: $40
Pete Mack is on a distinguished road
You lose a turn still. It doesn't really gain you anything. If you meet the thing on a diagonal in a room, you have a significantly higher chance of moving away and thus not losing a combat turn.
Pete Mack is offline   Reply With Quote
Old June 30, 2016, 00:43   #8
brbrbr
Apprentice
 
Join Date: Sep 2015
Posts: 99
brbrbr is on a distinguished road
Yeah, Umber Hulks are easy to deal with CSW/CCW or ranged weapon.
You can fight blind as well, there is small penatly to hit, though.

Much more dangerous is poison in midgame. Drolems, Basilisks are not easily detected, and their breath is deadly. Midgame poison was my biggest killer, until I made it a point to wear Ring of Resist Poison all the time. I'ts easy to find it in midgame, but there is always temptation to swap it with Ring of Damage or Ring of [STAT you mostly need].
brbrbr is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Dealing with Monsters with lots of Resists Ed′ Vanilla 3 March 8, 2016 04:26
Hidden partial resists to nether? Zikke Vanilla 3 October 28, 2015 07:27
early uniques quarague Vanilla 18 December 12, 2014 19:32
Saves and Resists questions tprice Vanilla 16 February 19, 2011 14:57
Slight inconsistency in monster resists? Ycombinator Vanilla 8 July 27, 2010 19:28


All times are GMT +1. The time now is 19:06.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.