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Old March 16, 2017, 13:22   #481
Clearshade
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I am seeing secret doors appear and doors open/close when they are out of LOS.

I waited for a third occurrence before reporting in case I was imagining things.
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Old March 16, 2017, 20:17   #482
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Quote:
Originally Posted by Clearshade View Post
I am seeing secret doors appear and doors open/close when they are out of LOS.

I waited for a third occurrence before reporting in case I was imagining things.
Thanks - PowerWyrm has posted a probable explanation on the traps thread, and I'll get to it soon.
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Old March 17, 2017, 22:03   #483
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Quote:
Originally Posted by jevansau View Post
Hi Nick,

angband-4.0.3-646-gec71e34 is the version.
That character's on the stairs on DL12...
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Old March 18, 2017, 18:23   #484
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I don't know if it's a side effect of the changes to searching for the new trap system, but I'm seeing weapons and armour in nearby squares sometimes get auto-squelched without me needing to stand directly on top of them. (Not sure I'd count this as a bug even if unintentional, it seems kinda neat and quite reasonable, actually.)

Incidentally, after playtesting the latest nightly for a bit the way traps work now seems fairly well-balanced to me. I do feel like it's an improvement that I now occasionally trigger completely unanticipated teleport traps or trapdoors, which is a risk that was missing from the previous system, and it doesn't really seem like I'm falling into unseen traps enough for it to be annoying/frustrating. (Though I've been playing warriors, so more fragile classes may have a different perspective.)

I feel like the bonuses on Rings of Searching could maybe stand to be beefed up a bit, though. The Amulets of Searching I've found have given as much as +6 to searching, which is worth considering (especially since it's a less contested equipment slot anyway), but I've never found a ring with a bonus higher than +1 before the point where I just start squelching them because I've already got some more useful rings.
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Old March 18, 2017, 20:59   #485
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Just found a Ring of Free Action with the paralysis curse on it. The FA overrides it so nothing happens, but it seems a bit silly.
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Old March 19, 2017, 04:31   #486
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DL100 crash

Sorry Nick,

This should be the correct one.
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Old March 19, 2017, 12:52   #487
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Sorry Nick,

This should be the correct one.
Thanks, that reliably crashed.

The problem was in creating Morgoth's drop, and I don't really understand why. I made a debug character and couldn't repeat it with current master, so with luck one of the subsequent changes has fixed it; in any case, I will keep this in mind for if anyone else sees a similar problem.
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Old March 20, 2017, 07:17   #488
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I have "start knowing all runes" turned on, and was confused to aim a wand and then have it only turn into "Tungten wand (tried)".

But then I tried to use a ?ID on it and my scroll said "you have nothing to identify"
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Old March 20, 2017, 10:35   #489
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Quote:
Originally Posted by Clearshade View Post
I am seeing secret doors appear and doors open/close when they are out of LOS.

I waited for a third occurrence before reporting in case I was imagining things.
Since 97544cf, "detect doors" has been changed to "detect secret doors". However, the secret door is never changed into a door (I checked with my code, a call to "place_closed_door" is missing in current master).
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Old March 20, 2017, 10:37   #490
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Quote:
Originally Posted by Zikke View Post
I have "start knowing all runes" turned on, and was confused to aim a wand and then have it only turn into "Tungten wand (tried)".

But then I tried to use a ?ID on it and my scroll said "you have nothing to identify"
Wands use effects, not runes. To ID an effect, you have to ID-by-use it. In case that wand has a "target" effect (like sleep monster), you need to target a monster to discover the effect.
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