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Old November 4, 2016, 03:33   #11
Pete Mack
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Doing 3 levels with a lantern of flickering shadows was exciting!
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Old November 7, 2016, 03:56   #12
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OK, back at 600', with 7600 EXP to spend. What skill/ability should I get next? (Besides some will.)

http://angband.oook.cz/ladder-show.php?id=19824

Edit: also, what should I drop? I have too many weapons.

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Old November 7, 2016, 05:05   #13
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Dodging, flanking, song of trees would be next on my list. If you want the will anyways, inner light combined with keen senses (which you already have) would probably keep you going for a while. Dump the rest into melee and/or evasion, depending on whether you're going for heavier armor or not.
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Old November 7, 2016, 19:17   #14
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eat ,sustenance until full then drop the rest. drop _imprisonment. refuel your lantern ("use" the extra lantern then drop it.) drop either the spears or a stack of arrows, probably the regular arrows if you don't shoot often. you're close to lore-master so you can drop that empty _understanding.

you get an archery ability free; if you don't plan on adding more take the free ability, otherwise wait for flaming arrows/dex. as noted above you're close to lore-master. more will is a must, then probably hardiness/crit resistance.
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Old November 7, 2016, 20:57   #15
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Dead now. Got ambushed from behind and could not escape.
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Old November 9, 2016, 06:39   #16
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At 250' and found two forges on the level, with 3300 to spend. Playing Feanor, so no free ability. What should I make?
Edit: Cleared the rest of the level for max exp. I have enough for 9 smithing and 2 abilities with 300 left over, or 10 and 1 with 700 left over (this isn't much use.)

Further edit:
I could make rings of accuracy, evasion, one other item, giving enough for 2 ability and 10 skill. That would get 2 lesser jewels of brightness and an amulet of preservation or equivalent.

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Old November 9, 2016, 07:36   #17
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Quote:
Originally Posted by Pete Mack View Post
At 250' and found two forges on the level, with 3100 to spend. Playing Feanor, so no free ability. What should I make?
Edit: Cleared the rest of the level for max exp. I have enough for 9 smithing and 2 abilities with 100 left over, or 10 and 1 with 500 left over (this isn't much use.)
IMO you should make a resolution to never use smithing and just put that xp into melee.
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Old November 9, 2016, 07:39   #18
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Feanor should get a free smithing ability. What is your grace score? It may matter to the good smiths around here. 13 smithing score hits +2 accuracy rings with jeweler, which I consider endgame quality rings, and jeweler sets you up to craft feanorian lamps should you find mithril. But, I'm no smith!
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Old November 9, 2016, 08:18   #19
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I really don't think there's any reason to do early game smithing anymore at all, unless you're doing something stylistic. The frequency of good drops was boosted enough in 1.3 that you're going to find a lot of stuff that matches or eclipses what you would make with starter smithing that it's just sort of pointless.

Maybe taking 2 smithing pts and weaponsmith to guarantee you have a longbow, arrows, and a digger could be worth it. I prefer to just put it into early will (helps w draining) or early perception (trap detection, chest opening.)
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Old November 9, 2016, 08:53   #20
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Oh you are right. So I can spend everything for nice jewelry (what else is new?) or spend 1500 and get 5 ego pieces of armor+16 lb mail corslet or lether armor of venom's end. Considering the state of my armor, (ordinary leather, boots, and helm) that has real value. About all I can't get is high end ego armor, gloves, and hats. That looks very nice.
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