Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Sil

Reply
 
Thread Tools Display Modes
Old November 10, 2016, 02:53   #21
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 3,655
Donated: $40
Pete Mack is on a distinguished road
Just found a mithril helm at 150'. Will it make 3 1lb lamps or just one?
Pete Mack is offline   Reply With Quote
Old November 10, 2016, 04:11   #22
debo
Veteran
 
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,214
debo is on a distinguished road
Quote:
Originally Posted by Pete Mack View Post
Just found a mithril helm at 150'. Will it make 3 1lb lamps or just one?
It will melt into 10 x (weight) mithril pieces. (You can do this at any forge.) I believe a f.lamp requires 10 pieces flat to make.
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
debo is offline   Reply With Quote
Old November 12, 2016, 05:29   #23
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 3,655
Donated: $40
Pete Mack is on a distinguished road
How exactly do melee dice work? I happened to find a grotesque on this level. Fortunately I found a staff of foes (and of revelation), so I won't go attack it. I understood that mattock is the best weapon, but
a) 8d4 beats 5d(2+3)
b) Critical resistant monster
c) No slay for TUNNEL weapon against STONE monster (I checked)
Best chance LOOKS to be Great Axe, which has 4d(4+3)
Edit: 30/2 is exactly the same mean base damage as from a battle axe, which is 3d(4+5) for STR3 character. But the battle axe has higher variance, so the actual mean damage should be higher against extreme armor, even without criticals.

Last edited by Pete Mack; November 12, 2016 at 05:40.
Pete Mack is offline   Reply With Quote
Old November 12, 2016, 15:09   #24
HallucinationMushroom
Knight
 
HallucinationMushroom's Avatar
 
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 38
Posts: 747
HallucinationMushroom is on a distinguished road
Quote:
Originally Posted by Pete Mack View Post
I understood that mattock is the best weapon, but
a) 8d4 beats 5d(2+3)
b) Critical resistant monster
c) No slay for TUNNEL weapon against STONE monster (I checked)
Best chance LOOKS to be Great Axe, which has 4d(4+3)
Edit: 30/2 is exactly the same mean base damage as from a battle axe, which is 3d(4+5) for STR3 character. But the battle axe has higher variance, so the actual mean damage should be higher against extreme armor, even without criticals.
a. Is the 8d4 the great axe? That would be 4d7 if it is the same axe as below. Either way, unless I've guessed wrong about what this 8d4 is, the great axe still wins out.

Yeah, I would agree that your battleaxe 2handed at 3d9 will win out over high protection vs a 5d5 mattock due to the variance you mention since max damage is slightly higher. Your to-hit would be higher as well.

I wouldn't consider mattocks as good weapons anymore, but they used to be top tier before they were nerfed to 5dx over 6dx, and before game changes to charge (used to double damage dice) and knockback (based on weapon weight) and opportunist (knockback used to trigger opportunist). Also consider that mattocks can never be considered 'sharp'. You will need a lot of raw damage to overtake what a sharp weapon can do -- either by song of sharpness or just simply inherently sharp.
__________________
You are on something strange

Last edited by HallucinationMushroom; November 12, 2016 at 15:14.
HallucinationMushroom is offline   Reply With Quote
Old November 12, 2016, 15:46   #25
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 3,655
Donated: $40
Pete Mack is on a distinguished road
Sorry. I understood it was the best weapon against Grotesques, perhaps via a slay. But there is no slay. What does the STONE flag on Grotesques actually do?
Pete Mack is offline   Reply With Quote
Old November 12, 2016, 16:44   #26
HallucinationMushroom
Knight
 
HallucinationMushroom's Avatar
 
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 38
Posts: 747
HallucinationMushroom is on a distinguished road
Horns of blasting will hurt grotesques, so I can only assume it has something to do with that. I recall killing grotesques with one... maybe 2-3 blasts per kill? It's really kind of an edge case though, not something I recall ever doing with any frequency.
__________________
You are on something strange
HallucinationMushroom is offline   Reply With Quote
Old November 12, 2016, 17:27   #27
wobbly
Knight
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 875
wobbly is on a distinguished road
Yep horns of blasting hurt them (along with silent watchers & kemenrauko) but unless you have high grace or channeling you'll probably run out of voice 1st before you kill it. The only real pt to a mattock against a grotesque is saving a spot on a swap weapon by using your digger to punch through them. You'll also sometimes find 5d3 mattocks. Oh & charging them with a mattock is kind of satisfying anyway.
wobbly is offline   Reply With Quote
Old November 12, 2016, 18:27   #28
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 3,655
Donated: $40
Pete Mack is on a distinguished road
Found the forge Orodruin. With Gauntlets of Forging +3, it gives 18 smithing. What should I make? Note: Have mithril, but don't really want to waste 18 smithing on Feanor. There's another forge on the level, but it's infested with whispering shadows :/
Pete Mack is offline   Reply With Quote
Old November 12, 2016, 21:32   #29
Infinitum
Adept
 
Join Date: Oct 2013
Posts: 176
Infinitum is on a distinguished road
How much do you have invested in smithing previously? 18 is enough for a sharp mithril longsword with danger; which is probably better than any weapon you're like to find. If you can clear the shadows you could make a smithing hammer with masterpiece and get some extra bonuses on the sword (prioritize +1 evasion for riposte). If they've already started to multiply you better not though.
Infinitum is offline   Reply With Quote
Old November 12, 2016, 22:10   #30
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 3,655
Donated: $40
Pete Mack is on a distinguished road
I have Jewelry and nothing else, 4 points smithing. Combined with a +3 Gauntlets of the Forge, I can make almost anything except the very highest. Getting Weaponsmith and enchantment would cost 2000 EXP (1500 for the abilities; another 500EXP skill.) I was considering a ring of strength and an amulet of constitution. I can't make blessed realm, and I can't make either Feanorian weapon, Hador, or Fury. I can't afford the additional 3 skill I'd need for artifice. Managed to clear the forge easily with a lantern and Keen Senses. It's a small room, so the dark wasn't very deep. Used it for 3 Feanorian lanterns.

I wasn't planning to do Smithing at all, beyond the lanterns, except I found the artifact forge.

I thought maybe greatsword of Nargothrond, and some combination of:
Horn of Blasting (I don't have a mattock, and Kemenraukos/Grotesques will show up RSN)
* Mattock of Belegost
* Amulet of CON or
*Ring of Strength
* Ring of Dex
* Feanorian lantern of Brightness
Pete Mack is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Sil advice Thraalbee Variants 0 January 17, 2016 10:11
[Sil] Inventory advice tmoiynmwg Sil 12 July 26, 2013 12:39
Sil - first decent attempt, need advice Hariolor Sil 3 July 11, 2013 00:27
on shops - a newbies perspective bebo Vanilla 26 February 1, 2009 22:02
Sangband; for newbies K.I.L.E.R Variants 4 June 5, 2007 04:52


All times are GMT +1. The time now is 06:22.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.