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Old November 8, 2016, 13:51   #1
Gothmog
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Questions and suggestions

I am fairly new and I have a few questions

For some context on my level of skill I cannot get past 350ft and most of the time I barely get that far anyway

What weapons would you recommend in the first few hundred feet? I tend to use a short sword but it is not cutting it, the classes I use tend to be a stealthy archer/warrior or a protection/smithing build

How can orc soldiers take so many hits, I know this is stupid but I was standing in the middle of a hall and there was two orc soldiers they closed the gap between us shockingly quickly, I thought my shortbow of Gondolin would cut it, sadly it did not and dear old Alagon lies in the ground for the hundredth time

Why is a potion not identified when I use it?

How do I best deal with shadows, I have only come across one so far and it touched me to death

Do orc thieves take stuff from you? Any Orc thieve I have come across I had either avoided or killed

What abilities would you best recommend for the builds I have listed above, I typically go straight for charge

How do I wield a weapon with both hands?

Will there be another update for this game soon? And has there be any details on it? I have a suggestion a trap where if it is triggered a chasm will open in a circle around the player forcing him/her to either leap over the chasm with the leap ability or do a Gandalf on it and plummet down it

What is to be found in secret rooms weapons,chests? And any tips on how to find them?

How do I Identify and item? As I have previously said using it does not seem to work and X does not work either I know there is an ability I can get but I would like to avoid that

Another suggestion would be a heavily guarded armoury room and sleeping quarters for enemies. orc smiths could be a new enemy they wield a smithing hammer that has a chance of stunning the player, upon death they drop a weapon

My last suggestions are a fissure, basically a chasm filled with fire that would occasionally spawn a Balrog or a Fire-Drake, an Orc pit that has and orc breeder nearby, this pit can spawn any type of orc. And last a kennel room which has few wolf riders/ kennel master inside along with wolves

Thanks very much in advance for reading all of this and for providing answers for my questions, I would be glad if you would kindly provide feedback on my suggestions and the likelihood of them being implemented

Sorry for grammar mistakes, this was quickly typed
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Old November 8, 2016, 14:09   #2
HallucinationMushroom
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I will try and hammer out a quick response at work for ones I feel I can field.

What weapons would you recommend in the first few hundred feet? -- This will depend on build, playstyle. For myself, Longswords are great for a long time. The curved sword until one is found. For reference for my style, I usually do protection/bruiser builds. Others will advocate for different things. Most paths (all?) are viable.

Why is a potion not identified when I use it? - There is a whole minigame around identification in Sil. I'm sure somebody will link the relevant thread. But basically, potions id when they do stuff. More than likely you are drinking a potion of slow potion, while not poisoned, if early depths. If max heal and eat or drink healing, same applies.

Do orc thieves take stuff from you? Any Orc thieve I have come across I had either avoided or killed. - Yes, they do! If they do you can kill them to get the item back.

What abilities would you best recommend for the builds I have listed above, I typically go straight for charge. - If you would like to cheese the early game and simply start seeing deeper content, I would advocate an artistry start with a 2/5/4/3 Feanor. 5 melee, 4 evasion, 5 smithing. Take armorsmith. Get 100 xp. Get artistry. There is guaranteed forge on 2nd level you explore. Make +1, 1d4 shield, -1, 1d7 studded leather, +1, 1d2 boots. Wear stuff. Kill things. Be happy. If you find a second forge, make +2 cloak, 0, 1d3 helm, 0, 1d1 gauntlets. Watch experience pile up and experiment with things, learn new stuff. Debo has great videos on how to actually play the game. Youtube Silstreamer. Not Devo.

How do I wield a weapon with both hands? - You can't manually choose to wield a bastard sword one or two. If shield slot open, then two hands will be used. 2 hand weapons naturally just use both hands. You can't 2h a one hand weapon, like say a longsword.

Will there be another update for this game soon? And has there be any details on it? -- Historically on Tolkien's birthday there is an update if there is going to be one. Early January. Not guaranteed, ofc.
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Old November 8, 2016, 14:17   #3
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1. Longsword initially, later switch to shortsword when going specialist with subtlety (and/or assassination) or use a heavier 3d weapon.

2. Don't stand in the middle of the hall. Watch how orcs behave when you retreat into a corridor.

3. Because herb/potion had no obvious effect. Healing when you have full health, restoration when you are not drained etc.

4. Not wear shadow attracting equipment unknowingly. Being able to see them and dealing out damage rapidly. (Shadows are harder with heavy armour builds because they ignore it.)

5. Yes. Hence their name.

6. Experiment with abilities. Try at least once going without abilities (taking too much abilities early makes the game harder).

7. Put down your shield.

8. Mean trap.

9. There are almost no secret rooms. Afaik hidden doors are just random / depending on your perception.

10. You need to get deeper. You will sort of meet some of your suggestions there. You really do not want to meet Balrogs at 300'.
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Old November 8, 2016, 14:37   #4
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1. Watch several of Fizzix's "Let's Play Angband" series on YouTube.

2. Go kill Sauron and Morgoth.
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Old November 8, 2016, 15:00   #5
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You are right I most certainly do not want to encounter Balrogs at 300 feet i meant in later floors where they typically spawn anyway, I just think a fissure and my other suggestions would be cool because once you see them you will want to get away as soon as possible or tackle them for beautiful xp and good rewards, it would also make room generation more interesting and less bland if these types of rooms appear ocassionaly

As for the chasm trap I do agree that it is mean but it would punish carelessness (mainly me) and I think it would be cool
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Old November 8, 2016, 15:16   #6
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Quote:
Originally Posted by Gothmog View Post
What weapons would you recommend in the first few hundred feet? I tend to use a short sword but it is not cutting it, the classes I use tend to be a stealthy archer/warrior or a protection/smithing build
A 2-hander if you find 1 before a shield. Otherwise long sword or bastard sword with weight as close to your str as possible is simplest. Short swords take high skill to work. Watch the exclamation marks when you hit, those are criticals. Without at least 3 the long sword will beat the short. Even on an assassin without subtlety a 3lb bastard sword or axe will tend to out perform a short sword.

Quote:
Originally Posted by Gothmog View Post
How can orc soldiers take so many hits, I know this is stupid but I was standing in the middle of a hall and there was two orc soldiers they closed the gap between us shockingly quickly, I thought my shortbow of Gondolin would cut it, sadly it did not and dear old Alagon lies in the ground for the hundredth time
They've got armour. Shortbows are like shortswords they take high skill to punch through.

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Originally Posted by Gothmog View Post
Why is a potion not identified when I use it?
The others have covered this, I'm just going to mention it may be worth playing a finarfin with early-ish lore-master till you learn what does what.

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How do I best deal with shadows, I have only come across one so far and it touched me to death
light. Fight them in lit rooms. Hit them with light staffs. Use final rest weapons. Alternatively high melee/archery skill to hit them or push them up/down stairs with song of elbereth.
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Old November 8, 2016, 15:27   #7
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Quote:
Originally Posted by Ingwe Ingweron View Post
1. Watch several of Fizzix's "Let's Play Angband" series on YouTube.

2. Go kill Sauron and Morgoth.
This is the Sil thread; Sauron's not in that game.
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Old November 8, 2016, 15:41   #8
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At least one path is non-viable: Jack of all trades, master of none. Spend early EXP on your specialty. Don't spread it around. Get to 15 melee quickly if you want to be a fighter. The only ability you really need is finesse (around melee 13) and maybe precision once you meet archers and the like.
Edit: idc soldiers have pretty good armor. The way to kill them is either a two-handed weapon or critical hits, or both. Either way, you need plenty of the necessary skill. For critical hits, you also want finesse for melee or precision for archery. (Ie: See above.) This was my biggest mistake in early attempts: Trying to gain nice-to-have abilities too early.
As for rauko (balrog) and orc pits: Go a little deeper: You will find all the orcs you could possibly want. And by 700', the same with Raukaur. Spawning pits don't make a lot of sense anyway, since multiple killals of the same species fairly quickly becomes futile.

Last edited by Pete Mack; November 8, 2016 at 15:51.
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Old November 8, 2016, 15:55   #9
Ingwe Ingweron
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Quote:
Originally Posted by Derakon View Post
This is the Sil thread; Sauron's not in that game.
Doh! My mistake. Sorry about that.
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― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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Old November 8, 2016, 16:10   #10
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At least one path is non-viable: Jack of all trades, master of none.
http://angband.oook.cz/ladder-show.php?id=14426

It's definitely a challenge, but possible! Not recommended. Anyway, I tried and failed at this many times. I think Psi put up a good try, but not sure if he ever won with one. It is possible that maybe it has been done at bar9 or bar8 but this is the only one I remember.
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