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Old December 5, 2016, 10:52   #21
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Don't forget sexy death-swords, who get to start their lives as a death-whip instead!
I always knew chris was a genius.
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Old December 5, 2016, 12:09   #22
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Anyone noticed that PosChengband has more character dumps (i.e. is perhaps more popular) than Sil nowadays?
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Old December 5, 2016, 14:33   #23
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A minor one. Produce food should probably produce water if you're an Ent. Either that or just make it satisfy hunger.
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Old December 6, 2016, 13:10   #24
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Found another zero-division error. While playing around with my fork.

Code:
   /* XXX XXX XXX Apply "encumbrance" from weight */
    if (j > i) p_ptr->pspeed -= ((j - i) / (i / 5));
It seems that this sometimes ends as (j - i) / 0. Found it while I was playing beastman chaos-warrior and polymorphed myself way too much.

I guess the reason is that when polymorphing your stat might end up as negative / 0, which causes weight_limit() to check out-of-bounds and return nonsense ( 0 )


Disregard that, it was actually bug in my fork instead. I altered mutate_player to be less game-ruining (rolls x = 4+d6, siphons x points from score A to score B, saving throw after each siphon), but apparently my checks for the ability-score bounds failed.

And talking about chaos-warriors, the patrons are not randomized due to new birth-system. That's an easy fix though, just throw this in _birth_finalize(void):
Code:
if (p_ptr->pclass == CLASS_CHAOS_WARRIOR) p_ptr->chaos_patron = randint0(MAX_PATRON);

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Old December 7, 2016, 23:01   #25
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9) Occasionally, I AM still able to flee to world map navigation ['<' command] with monsters present on the gameplay screen!!! (still occurring in 5.0.3)
I am definitely still seeing this bug in 5.0.3. At one point, I was able to escape to the World Map with a large pack of Spiders within my LOS. Definite bug.
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Old December 8, 2016, 20:08   #26
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I am definitely still seeing this bug in 5.0.3. At one point, I was able to escape to the World Map with a large pack of Spiders within my LOS. Definite bug.
I believe they don't prevent you from leaving if they are asleep. Seems like intended behavior rather than a bug.
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Old December 9, 2016, 03:32   #27
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I believe they don't prevent you from leaving if they are asleep. Seems like intended behavior rather than a bug.
I have to double-check to see if they were "asleep" or they were just "pushovers"
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Old December 12, 2016, 19:30   #28
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Not sure if it's a bug, but the poison needle can still be enchanted with minor enchant from the craft book
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Old December 20, 2016, 05:37   #29
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Please add a magical ammo type around DL50 that always returns to your pack and doesn't get destroyed. I get really tired of having to buy ammo, rest at the inn, switch towns, buy ammo, everytime I recall back to town (which is often). It would also stop you from having to pick up ammo all the time, this stuff is fine early on but gets really old when archery is your main form of offense.
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Old December 20, 2016, 05:54   #30
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I believe there are occasional ammo "of Returning" late in the game.
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